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Thread: What are you making?

  1. #151
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Eldron View Post
    A roguelike emergent sandbox type game, much like minecraft, but leaning way more towards dwarf fortress,

    meaning: skill-based stats system, experience, recipes for crafting, and townbuilding with npc's
    It's sorta funny. I want Dwarf Fortress to be more like Minecraft, and Minecraft to be more like Dwarf Fortress. Thus far, I've been horribly disappointed.

    So if you finish this, then I will bear your babies.

    Quote Originally Posted by Sulphur
    I'm sorta envious of your skills because I've spent years fooling around with 3D Studio and all I can do to this day is a slightly misshaped wang -- and only if I'm pushed, at that.
    That's because you've probably never done anything beyond making wangs. Find a good tutorial based around a project (something like this, and you'll pick up the basics of modeling surprisingly quickly.

    The way I see it, if I can do it, anyone can. There's nothing stopping you from doing the same, other than not taking that extra step towards more complicated stuff.

    Quote Originally Posted by sNeaksieGarrett
    "Finished" my space invaders...
    ..and you didn't give us a link to try it out.

  2. #152
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    I can't. Unless

    A.) You have Unity installed and can import the project.
    or
    B.) I export it.

    Oh, and now for our last project we must do a 2d arcade game. I have no idea what I want to do yet, but it obviously can't be space invaders.

  3. #153
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Ghosts 'n Goblins. Do it.

  4. #154
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Renz, I've uploaded it for you. Keep in mind that it's very basic, as you could probably already tell from the screenshot earlier.

  5. #155
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Got it. I'd say it's an excellent first step towrds you making Ghosts 'n Goblins.

  6. #156
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    Sod GnG, RAINBOW ISLANDS

  7. #157
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    No! Snow Bros!

  8. #158
    Member
    Registered: May 2009
    Custer's Revenge

  9. #159
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    Ikari Warriors!

  10. #160
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Thanks for the suggestion guys, but I've already made a decision.

    I'm doing Shinobi

  11. #161
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    Quote Originally Posted by sNeaksieGarrett View Post
    I'm doing Shinobi

  12. #162
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by icemann View Post
    Shot of my current work
    That's pretty cool looking. How long til you have some gameplay in place?

    Quote Originally Posted by sNeaksieGarrett
    I'm doing Shinobi
    Bahhh. Should've done Ghosts 'n Goblins.

  13. #163
    Member
    Registered: Feb 2005
    I am making generic Command & Conquer 3 mods (which are on Moddb).

  14. #164

  15. #165
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999

    Shinobi 'finished' (for class)

    I turned in my project on Thursday of last week. Was not as finished as I would have liked (didn't have time to improve it, I actually spent the previous night before it was due working on the project until almost 3 am!) I should improve on it outside of class so that I can make it more polished and complete...

  16. #166
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Congrats.
    "..." meaning you're not going to keep it from us when it's presentable, I trust.

  17. #167
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Thanks.

    I can share what I have if you want, but you'll have to keep in mind that it does have bugs and isn't entirely complete but it is playable.

  18. #168
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    @Icemann: I wasn't referring to the space invaders... I 'finished' that a while ago. My last post was referencing my final project, Shinobi.

    Regarding space invaders, I was able to get it to where they would move down closer and closer until they hit the player and then it'd kill you. I also got random ships to shoot at me, but I didn't make only the bottom most row do that, it came out from all of them at random.

  19. #169

  20. #170
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Eldron...holy crap. That's all I can say. Your game looks awesome.

  21. #171
    Member
    Registered: Apr 2002
    Location: Third grave from left.
    Nice to finally see it in motion

    (you seem to need some sound effects)

  22. #172
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Cool!

  23. #173
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    That kicks ass!

  24. #174
    Member
    Registered: Sep 2001
    Thanks guys! It's nice to hear people thinking it looks good, now I just need to put all the gameplay in place

    I have this building-system planned where you'll craft an architects tool, which you'll use to place building-markers, meaning, you can go to that marker and build the tile yourself by banging on it with a builders tool, or you'll have minions or hired people who will start building what you just planned out with the architects tool.

    It, much like the crafting-recipe library will also work by gathering blueprints for different blocks, so you can't build every kind of unique tile from start.

    I do have another element in place, where you can make your own recipes and blueprints by finding that item or block you couldn't craft in the first place, and simply inspect and write it down in the form of a blueprint or recipe.

  25. #175
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    One thing I realized is that I've ignored the usual checkpoints usually crossed by people learning to model. See, I have yet to even attempt a car or a gun. I mean most everyone tries a gun at some point, but not me. Oh no. I gotta do lamps, skulls and other crap.

    I've decided to remedy that. Over the last week, I've been trying to model a Sauber Mercedes C9. For references, this is what one should look like...



    And my current work in progress, rendered in a nice, AO pass (cuz I'm not very good at setting up lighting yet)...



    Yeah, I've screwed up a bit. I mean hell, how are the pitstop guys supposed to get the front wheels out with that piece of paneling in the way. But still, it isn't too bad for a first attempt.

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