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Thread: Thief Gold HD Texture Mod

  1. #251
    bikerdude
    Guest
    These new testures are awesome, I look forward to importing them into tdm in due course.

  2. #252
    Member
    Registered: May 2010
    nice work!! I can't wait to see!
    and if you don't mind, could you make hair texture to Burrick?

    http://www.ttlg.com/forums/showthrea...=1#post1766700
    as Burrick artwork, They were originally meant to have hair!

  3. #253
    Member
    Registered: Nov 2004
    Location: Germany
    Some new textures

    Only to show the new textures...

    - Show Gallery -
    Last edited by Gecko; 3rd Mar 2013 at 16:31.

  4. #254
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Hmm, I'm not really sure which ones work the best, but of the ones shown in the thread I think it'd be between picture 1 and 4.


    Do you need help narrowing down which texture to use, or are you fine? After all, that's quite a few textures to choose from.
    Last edited by sNeaksieGarrett; 21st Feb 2013 at 13:16.

  5. #255
    bikerdude
    Guest
    Texture 3 is my favourite for that particular scene.

    Keep up the good work Gecko.

  6. #256
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by Purgator View Post

    Tomb of the Black Prince (Edward of Woodstock), Canterbury Cathedral, England. It's hard to get a good shot of this dude.
    THX @ Purgator!

    My work of the last few hours!

    (original resolution is 2048 x 1024)







    ---

    and the last funny shot:


    Last edited by Gecko; 8th Apr 2013 at 15:58.

  7. #257
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Gecko, wow! Where on earth did you find such a great pic of old Eddie.
    We could do with that for the EP. Anyway well done, looking forward to your vision of Thief.
    Edit: It's cool, I think I know how you did that. Well done, great work.
    Last edited by Purgator; 22nd Feb 2013 at 16:28.

  8. #258
    Member
    Registered: May 2009
    Location: Germany
    Yeah, can't wait for someone creating a FM with him.
    http://en.wikipedia.org/wiki/Eddie_the_Head
    Hmmm... but I guess the first screenshot would rather fit for SystemShock

  9. #259
    Member
    Registered: Dec 2008
    Do any modelers want to team up with Gecko to make a bigger HD mod? I think high poly humans would look better in the dark engine with high resolution textures. In System Shock 2 it's possible the character mods detract a bit from the horror feel, but I'm wondering if these HD textures will jar with the current models (see Gecko's zombies). There's plenty of time before summer.

  10. #260
    Member
    Registered: Nov 2004
    Location: Germany







  11. #261
    bikerdude
    Guest
    All of thots are stunning, but that last shot is just amazing. The metal texture is so details.

    very good work Gecko!

  12. #262
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    El_ has brought up a good point. There really should be some HD character models for Thief like the 'rebirth' mod for SS2.

  13. #263
    Member
    Registered: Dec 2008
    On second thought, the main reason it doesn't work for SS2 is because it's much more obvious that every model is a copy of another, when less detail makes your imagination work in overdrive. The same problem applies to Thief.

    But Gecko, if you do decide to do Thief 2, I wonder if you'll find it your calling to polish Thief 3

    These latest shots are incredible.

  14. #264
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Well, I think the main problem here is mixing high res textures with low res models/textures. Playing thief with the original textures and models is still tolerable to me even after all these years. (Although the AI more so than the textures.) Now mixing them feels odd because of the difference in quality, although it'd be far more noticeable I guess mixing low res textures with high res textures versus hi res textures with low res AI.

  15. #265
    Member
    Registered: Nov 2004
    Location: Germany
    And more new metal





    Last edited by Gecko; 4th Mar 2013 at 03:05.

  16. #266
    bikerdude
    Guest
    Awesome work mista.

  17. #267
    Member
    Registered: Jun 2003

    Aw!!

    I started replaying TG last week! I'm on the Mages Towers mission!! Where can I download the latest version of these textures? Or are they not released yet?

    I might have to cease all progress and restart!

  18. #268
    New Member
    Registered: Aug 2007
    Really looking forward to this; I've been holding off on replaying Thief til it's released!

    P.

  19. #269
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    Yeah me too. I've been thinking about replaying Thief Gold for a long time, but this is definitely worth the wait.
    Those metal textures are stunning. Especially the middle one in the last batch. The corroded metal literally seems to be flaking off.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  20. #270
    Member
    Registered: Nov 2003
    Location: Netherlands
    really awesome man! i just reinstalled all the Thief games, i plan to replay them. I am currently playing Baffords mission.... but i need to wait for this wonderful update, on the other hand i cant control myself to stop playing the game yet. Any news on a release mate?

  21. #271
    Member
    Registered: Nov 2004
    Location: Germany




    Last edited by Gecko; 8th Apr 2013 at 16:11.

  22. #272
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Amazing. Where is that first texture from? It is a single texture and not a model, is it?

    [edit]Although, for some reason, the third shot is not "convincing". I don't get the same vibe of being in a crowded city as with the original textures. I wonder why?
    Last edited by Melan; 8th Apr 2013 at 16:28.

  23. #273
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by Melan View Post
    Amazing. Where is that first texture from? It is a single texture and not a model, is it?
    Search for "Saints Salisbury Cathedral"



    But to get these quality......it was hard work!
    Last edited by Gecko; 8th Apr 2013 at 16:35.

  24. #274
    Very Nice, now release it!!!!! Apr 30th is so far away!!!!

  25. #275
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by AluminumHaste View Post
    Very Nice, now release it!!!!! Apr 30th is so far away!!!!
    planned for a release was "may". But i think...no chance! I need more time

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