
Originally Posted by Gecko
Could you post your "cam_mod.ini" here and maybe a screenshot from the training mission (trees). Thanks
This is the picture. The sky is beautiful.. and so are the walls and the grass. Tree is definitely using original texture/object? Also not sure about the practice dummy..

Unless some of my installed things have modified the contents, it should be the default. Manually, I've not done anything in this.
Code:
; ----------
; FM options
; ----------
; FM selection can also be done with command-line options (which override mod.ini)
; -fm : to start the FM Selector
; -fm=name : to start game with 'name' as active FM
; always start the FM Selector (if one is present)
;fm
; start game with FM (the name is the FM's directory name, located in the FM path)
;fm TheDarkMansion
; to specify a path other than the default "FMs" (the specified path must exist or
; it won't be accepted and the game falls back to the default path)
;fm_path .\FMs
; a single relative path name to override the FM movie directory
; default is "Movies" for Thief and "cutscenes" for Shock
;fm_movie_dir Movies
; define the library name of an alternative FM Selector, the default is "fmsel.dll"
;fm_selector fmsel.dll
; an FM Selector is separate library (DLL) containing a utility, usually a UI based
; application that lists the available FMs and lets the user pick which one to run.
; A selector could range from a simple list box with the FM names or a full blown
; manager with extended info, last played timestamps, sorting/filtering etc.
; ---------
; Mod paths
; ---------
; the max path count is 63 for "uber_mod_path" and "mod_path" combined
; (avoid an excessive amount of paths, it can make file handling slower)
; these are mod paths that override the active FM in the search order
;uber_mod_path mods\UpToDateOSMs+MyGemMod
; these are normal mod paths which are applied after the active FM in the search order
;mod_path MyBowMod+.\TexturePack
mod_path usermods+EP2\Thief1+EP2+mods+mods\t2skies+mods\EP\Thief1+mods\EP
PS. Since I installed TFix, I assumed I could just overwrite the old EP.crf with the new one (thus not writing anything in cam_mod.ini). My lanterns seem perfect with the EP1/2 whereas torches and trees seem to be original stuff.. I fixed the 'wall texture' problem in The Sword by getting rid of EP2.crf (now sticking with EP.crf from TFix as it said that it came along with it anyway).