Nice troll there. I'd love to say more about your post but I don't want to derail this thread any further with pointless argument.
I was going to say that it makes the Old Quarter look like a toxic waste dump.
But then I didn't.
Nice troll there. I'd love to say more about your post but I don't want to derail this thread any further with pointless argument.
Oh YOU.
For some reason I cant download the pack from clearings mirror?
edudrekibI think not all objects! But many of them. new ai textures aren't easy I think. But I will try it! More screenshots soonCan I also ask if you are updating all the textures for the Ai & all other objects in the game as well..?thanks for all critic!
Well thank you very much!
I got it, but damn me if as usual I cant get the damn thing to work. Has anyone posting in this thread actually tried it, or know of anyone who has? Looking at screenshots is one thing but playing it in game could be different. I want to try! A big problem I have had with these types of things is that there is rarely a complete walkthrough in "plain english" that explains step by step how to do everything. I still play on my 98 system with classic crt. lol Ah, but oh well, Ide rather live in 2001 than 2012.My point, is that I have never had any imminent inclination to ever try ddfix. I think that is needed here. I tried to do the ddfix thing, but nothing I do works, because I am almost certain that there are lots of little steps that I just am completely unaware of. ddifx, for example. The version I ended up downloading, when unzipped, called for a file that wasnt present in the zip. Story of my life. Thank you for your time, Taffers.
The file, I assume you are referring to, is the msvcrt.dll or whatever it's called. That means you need to download Microsoft's .NET package if I recall correctly. And I think it's 2.0 but I could be wrong? Anybody out there can confirm this?
If you are on 98, I don't see any need to use ddfix unless of course the game is not working out-of-the-box as it were. The whole point of ddfix is to patch the game for modern hardware, although I guess one of the good benefits of using ddfix is that you can take screenshots in a different format and can play in 32-bit rendering, etc.
I haven't tried this yet, but if you look back a few posts you can see that you aren't the only one who is having a problem with this.
Once moreScreen7
This is from the readme file I have in the ddfix folder:
XX
XX Manual version:
XX
Extract ddfix.dll and ddfix.ini to the same directory as thief2.exe
Open thief2.exe in a hex editor, locate the first instance of 'DDRAW.DLL' and change it to read 'DDFIX.DLL'. (This is at offset 0x27996C in my version of thief, but may vary)
open ddfix.ini and change the screen resolution there to match what you want to use in game. (Using your desktop resolution is recommended, but anything will do as long as it's 800x600 or above.) If required, you can also turn on the duel core and video fixes here.
Open cam.cfg and edit the game_screen_size line to match the resolution set in ddfix.ini
XX
XX GUI version:
XX
Extract ddfixGUI.exe, ddfixGUI.dll, ddfix.dll and ddfix.ini to the same directory as thief2.exe. Run ddfixGUI.exe, click 'apply patch' and choose the resolution you want.
On windows vista, the GUI must be started with admin rights to avoid issues when trying to patch thief2.exe. (Use '-noadmincheck' as a command line argument to disable this check.)
You can use '-createdefaultini' to replace ddfix.ini with an unedited original copy. (This will also be done automatically if ddfix.ini doesn't exist.)/readme
------------------------
I went for the GUI one, but my extracted folder doesnt have the ddfixGUI.exe file. So to my horror, I gave up right there!
I dont want nor have ever needed ddfix, as I had mentioned previously, but for some technical reasons beyond my grasp his texture patch requires it.
Oh, ddfixgui.exe. I just recently uploaded a copy of ddfix 1.3.11 that includes that, here.
It's not really required, you can easily do the manual install of ddfix but if you really want ddfixgui, well I've now given you the link for it.
Thank you sNeaksie. Now when I run the ddfixGUI.exe, I get the damn error message:
The application failed to initialize properly (0xc0000135).
Keep in mind that not only do I still use Win98, but the computer itself is from around 2001. Not only that, but its a cheapo that I built. It runs all my favorites nice enough. Dont laugh now...
Intel Pentium 4 - 2.40 GHz
504 MB Ram
Onboard Video
I also put WinXP Professional on a partition to get this guys patch to work. Wait... is this pack gonna bring my computer to a crawl? lol
Microsoft's .Net framework 2.0 is needed to run ddfixgui.exe, check to make sure you have that.. Could be why it's not working but I'm not sure. May just be that it doesnt work on windows 98. If you don't want to mess with ddfixgui then just do the "manual version" method as you posted above.
Last edited by sNeaksieGarrett; 23rd Feb 2012 at 19:18.
As a UT level designer I can really appreciate all the work here, I know it makes some serious changes but HOW COOL! and thank you for your hard work.![]()
Still, the limits of simply replacing the textures are obvious. How feasible is the idea of reworking the actual maps and their use of textures, tiling etc.? I don't want to dive into the legal issues, just know if something could be done about it.
99 % of my textures are from www.cgtextures.com
And i spend hours and days to make the new textures fit. The Brightness of the texture is so important for the whole atmosphere! I use Photoshop for it...
I have so often replaced my first texture by a new one because I thought it´s a better one and more matched too the mission...
Everyday I learn something new when i work with textures.
In recent days I've taught myself how to edit normal textures to use it for "tilling"...
That's great! now i can use a much higher resolution and all the textures which are not "tiled".
Screen8
Very nice work, many thanks!!![]()
The textures flicker enormously. Is there a way to fix this?
I have enabled all possible quality settings in the Nvidia control center - but it did not change anything.
Anyway good job.
Found Thief Gold Texture Pack by leo71070 ThiefGoldTexturePack.rar
<embed src="http://www.youtube.com/v/U8wC497uDBQ?version=3&hl=en_GB&rel=0" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed>
The original game doesn't support any modern texture file formats, not to mention other limitations such as dimensions of textures or color depth. That's why you NEED ddfix for these textures.
As for getting ddfix to work on win98, forget it. The api's that it depends on either don't exist for 98, or they are hopelessly outdated.
Quit good! But I'am sure, we'll need DDFix for a while, also for transponding into 2013. Don't think about http://www.youtube.com/watch?feature...&v=_sUeGC-8dyk. Gecko still works around it and it 'll fresh a couple of new experiences for the Gold-Empire. Win98 should be ever mentioned, too, because it doesn't need so much power. We will remember this at time....f*** my english knowglege.The original game doesn't support any modern texture file formats![]()
A preview video of the OM "The Haunted Cathedral".
You can watch it in 1080p if u want!
Enjoy it
http://www.youtube.com/watch?v=kyrXiMk5NnA
Last edited by Gecko; 5th Apr 2012 at 02:14.