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Thread: Thief Gold HD Texture Mod

  1. #1001
    Member
    Registered: Apr 2013
    I also tested it, and it is a map glitch. Yet some (other) torches have the same glitch in Bonehoard.

  2. #1002
    Zombified
    Registered: Sep 2004
    this is usually caused by using old saves with a new level. mission restart should fix it.

  3. #1003
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    this is usually caused by using old saves with a new level. mission restart should fix it.
    Mission restart in this case not work.

    This blue in mission "Into the Maw of Chaos" is from old patch, or current?:

    Last edited by Xmodule999; 27th Mar 2014 at 16:11.

  4. #1004
    Quote Originally Posted by voodoo47 View Post
    this is usually caused by using old saves with a new level. mission restart should fix it.
    If you are talking to me voodoo this was a brand new game, just playing it through again.

  5. #1005
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by Xmodule999 View Post
    Detected one blue smurf, it is here: https://www.youtube.com/watch?v=lQRF4niLDpk

    And a lot of other while passing through hole in mission "The Haunted Cathedral" (even inside cathedral): https://www.youtube.com/watch?v=AU96jk4UnJE
    I've fixed it already! But thx


    @ AluminumHaste

    That's strange ^^ I've found more of this bugy torches...but now it's fixed. thx!


    Release of v 0.9.3 coming soon...

  6. #1006
    Member
    Registered: Apr 2013
    Quote Originally Posted by Gecko View Post
    I've fixed it already! But thx
    (Also) let me know (you or other user of this forum) how to create a hole in DromEd, like this in mission "The Haunted Cathedral". From what I see, there are also some blue textures inside cathedral.

    (Is possible to copy brush from map05 to map12; if so, how to copy brush)?

    EDIT: There is a transparent tree in mission "Return to the Cathedral" at the beginning.
    Last edited by Xmodule999; 29th Mar 2014 at 14:18.

  7. #1007
    Member
    Registered: Oct 2012
    Possible HD glitch in Bloodstone prison

    Replaying Bloodstone prison, where you need to put out the candle on the altar in order to trigger the haunt to go and collect a new candle, but the candle appears unlit with no flame....if you shoot a water arrow at the candle you hear the pleasing sound of the candle going out and the haunt is triggered to go off.....this scene is important to progressing in this fm as this is how you get the vault key...

    <a href="http://s853.photobucket.com/user/jimcassidi/media/a65a1097-1772-4413-aa13-ec6a5f4509ec_zps5f6c98ef.png.html" target="_blank"><img src="http://i853.photobucket.com/albums/ab95/jimcassidi/a65a1097-1772-4413-aa13-ec6a5f4509ec_zps5f6c98ef.png" border="0" alt=" photo a65a1097-1772-4413-aa13-ec6a5f4509ec_zps5f6c98ef.png"/></a>
    Last edited by fortuni; 30th Mar 2014 at 16:33.

  8. #1008
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by Xmodule999 View Post
    (Also) let me know (you or other user of this forum) how to create a hole in DromEd, like this in mission "The Haunted Cathedral". From what I see, there are also some blue textures inside cathedral.

    (Is possible to copy brush from map05 to map12; if so, how to copy brush)?
    Sorry, but that's hogwash...

    You can use DarkHook + Cheat Engine to do that. You have to use "Collisions: OFF" + "Fly Mode"...


    @ fortuni

    Try it again with the original "dark.gam". Just copy the dark.gam from the Thief Gold main directory to the "HDMOD" folder! But first make a backup from the "HDMOD\dark.gam"!

    If it works now then it's a problem with the HDMOD gamesys...



    Quote Originally Posted by Gecko View Post
    @ Voodoo47

    Nice! Thanks for the code!

    I can upload the HD Mod in 100 MB parts if it helps?
    @ Voodoo47

    Can you download 100 MB parts?

  9. #1009
    Zombified
    Registered: Sep 2004
    forgot to reply - yeah, 100MB parts are manageable (possible to get right on 2-3 tries).

  10. #1010
    Member
    Registered: Oct 2012
    Thanks for instructions Gecko

    re Bloodstone prison candle.......replaced Dark.gam as per instructions and yes it is a HDmod issue, candle burning brightly with old Dark.gam.....

    will let you know of any other issues i discover

  11. #1011
    Member
    Registered: Jul 2006
    Location: Tartu, Estonia
    I've now wonderfully applied all the correct settings and got my Thief: Gold to run very nicely. So that begs a question: when (if ever) is it possible to get this for Thief II?

  12. #1012

  13. #1013
    Member
    Registered: Apr 2013
    Another than texture issue in Cragscleft:



    (no object stacking).

  14. #1014
    Member
    Registered: Feb 2008
    Location: http://thief-forum.pl/
    I want to download the newest files. Is the 1st post up-to-date?

  15. #1015
    Member
    Registered: Apr 2013
    I have graphical issues after installing HD MOD:



    Any ideas how to eliminate these graphical issues?

  16. #1016
    Zombified
    Registered: Sep 2004
    let me guess, you are using that intel gpu from your last log? if so, you will need to get some better hardware.

  17. #1017
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    let me guess, you are using that intel gpu from your last log? if so, you will need to get some better hardware.
    Intel CPU and GPU Radeon X1550.

  18. #1018
    Zombified
    Registered: Sep 2004
    make sure you are using the latest gpu driver.

  19. #1019
    Member
    Registered: Apr 2013
    Quote Originally Posted by voodoo47 View Post
    make sure you are using the latest gpu driver.
    Release date of this driver is 02/24/2010.

  20. #1020
    Member
    Registered: Nov 2004
    Location: Germany
    I'm working on some new cobweb textures There will be a transparent object version too.

    Some screenshots:


    Type 1:












    fog off:










    Type 2:









    ---



    new core\brickfl1 + core\brickfl3 version:


    new version

    old version
    Last edited by Gecko; 8th Apr 2014 at 11:35.

  21. #1021
    Member
    Registered: Apr 2013
    When will be release date of Zombie Splatter Effects (from T2X)?

  22. #1022
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by Xmodule999 View Post
    When will be release date of Zombie Splatter Effects (from T2X)?
    I have no idea. It's much work. It will take a while...

  23. #1023
    Member
    Registered: Nov 2004
    Location: Germany
    more new screenshots...












  24. #1024
    Member
    Registered: Apr 2013
    Will be possible to climb on some cobwebs?

  25. #1025
    Member
    Registered: Nov 2004
    Location: Germany
    Only that big one in the middle is climbable




    EDIT: is it possible to shoot arrows from a ladder? And which dromed option should i use?
    Last edited by Gecko; 9th Apr 2014 at 15:32.

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