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Thread: Thief Gold HD Texture Mod

  1. #1251
    Member
    Registered: Jun 2003
    Location: Japan
    I really love this mod. Thanks for the hard work. Makes me want to do a complete playthrough.

  2. #1252
    Member
    Registered: Feb 2008
    Location: http://thief-forum.pl/
    ... and I finished the game... again... with your mod some other add-ons:
    -– TFix v1.22 (NewDark v1.22)
    - TG HD Mod v1.0 with water animation “type4”
    –- TG Sound Effects Enhancement Pack v1.5
    –- TG Antologia PL – Korekta v1.0 (correct polish textes in letters, books etc.)
    –- TG Napisy v1.2 PL (translation of subtitles v0.8)
    –- TG GayleSaver’s Custom Scripts
    –- TG Nameless Voice’s Scripts v1.2.3
    –- Narrow Huge Spider
    –- Narrow Sewer Spider


    Thank you taffers for a great work! Now it's time for a FMs... or TMA... or T2X... lol

  3. #1253
    Member
    Registered: May 2004
    Location: Germany
    Quote Originally Posted by Mixthoor View Post
    –- TG Nameless Voice’s Scripts v1.2.3
    Why did you use NVscript for this?

  4. #1254
    Member
    Registered: Feb 2008
    Location: http://thief-forum.pl/
    Are they already included? In this folder: ;uber_mod_path OSM ?

  5. #1255
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    I would think neither Gaylesaver's nor NV's scripts are required to play the OMs, although it's possible TFix uses them now to fix bugs - voodoo would have to confirm that though.

  6. #1256
    Zombified
    Registered: Sep 2004
    TFix autoloads the latest NVscript and public script for any OM or FM, and also overrides any old version of those scripts that might be bundled in FMs. NVscript is used in the candle mod, public script fixes the infamous "TFix made the AIs oversensitive" issue.

    been doing this for a while now.
    Last edited by voodoo47; 4th Sep 2015 at 08:52.

  7. #1257
    Member
    Registered: May 2004
    Location: Germany
    Ah okay thank you for clarification

  8. #1258
    Member
    Registered: Jan 2011
    Location: Europe
    Great work, thanks so much.

    I have a question to the lightmapped water. is there aw ay to tweak it, by reducing the lightmapped effect a bit?
    I like how the water looks in the HD mod, but of course it looked fake in the dark in the previous versions. 1.0 fixes this, but makes the water too dark and the texture way to transparent. I'd still like to see a shimmering surface effect on water, even in the dark, just less than if lit out, so I'd like to reduce the transparency a bit.

    And while at that, is there a way to make the view under water darker as well? Right now it is way to bright under water.

    Some more minor customizations could be somehow included, perhaps in new dark? For instance I use the line "inv_status_height 0" in user.cfg, it moves the HUD lower so I can still see see the inventory, but have no other stuff. Also I'd love to try playing without highlighted objects (when you look at usable object), is there a way to somehow deactivate that?
    Last edited by Psychomorph; 11th Sep 2015 at 21:11.

  9. #1259
    New Member
    Registered: Sep 2015

    Thief HDMod

    Hey, you've seen these movies with HDMod? (probably not with v1.0)
    https://youtu.be/PyL1GbKwwmw
    https://youtu.be/niU2CrD0wj0

  10. #1260
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    One thing to be corrected is that Paint19 is called Pain19 (yes I know that's for Thief2 and she reminds of Messi...)

  11. #1261
    Member
    Registered: May 2004
    Location: Germany
    Who is this guy on the portrait / painting, when Garret sais: "Well since I'm here, I might pick up something for myself as well." in the Lord Bafford video?

  12. #1262
    New Member
    Registered: Sep 2015
    Quote Originally Posted by SeriousToni View Post
    Who is this guy on the portrait / painting, when Garret sais: "Well since I'm here, I might pick up something for myself as well." in the Lord Bafford video?
    Maybe it Bafford, as he was young ...and beautiful

  13. #1263
    Member
    Registered: Nov 2004
    Location: Germany
    Thief - Tools of the Trade (HD Mod Version)


    The HD Mod for the non-gold version (Thief: The Dark Project) will be released in december 2015

  14. #1264
    Member
    Registered: Oct 2013
    Hello. Look forward to replaying TG soon with this mod, but I have some queries if anyone can help.

    The graphics tool offers AA up to 16x - which form of AA is this? Not multisampling presumably?

    What about anisotropic filtering? Is it OK to force it in NvidiaCP or is it already on by default?

    Most importantly, I am not sure what ATOC is. Since I have a Nvidia card that does not mention SSAA in NCP, would enabling this enable something like an alternative AA method?

    Sorry if these are newbie questions but I have read the readme and the OP and not sure these are covered.

    TIA.

  15. #1265
    Member
    Registered: Nov 2004
    Location: Germany
    It is multisampling (anti-aliasing) but i have no experiences with nVidia cards.

    Infotext from the "cam_ext.cfg" file:
    ; for nVidia cards that support SSAA this can be enabled instead (slightly better quality at the expense of
    ; performance)
    disp_enable_atoc 2

    ---


    News:

    - New smoke effects for torches and candles
    - New smoke effect for Lava
    - Firewall demonstration

    VIDEO - New smoke and fire effects

  16. #1266
    Member
    Registered: Nov 2004
    Location: Germany
    - New gas arrow cloud
    - New water effect
    - New electricity effect
    - A new fire effect for the "Fire Shadow"

    VIDEO - New gas arrow cloud and some more effects (Demo)

  17. #1267
    Member
    Registered: May 2004
    Location: Germany
    I really love the gas arrow and the waterfall, nice work there!
    However I think there is a seam / gap error in the middle of the electricity sprite where the sprite gets cut off and starts new.
    Also the problem with the HD sprites is, that they can feel repetitive because of the many details you now can see. What I mean you can see perfectly at the fireshadow. You can clearly notice that its four times the same sprite starting at the same time, which is not so nice to see.


  18. #1268
    bikerdude
    Guest
    I see thats the smoke effect from the darkmod, I assume they have been credited.

  19. #1269
    Member
    Registered: Nov 2004
    Location: Germany
    @SeriousToni

    Thank you for your critic!


    @bikerdude

    How can you say that it's from the darkmod? I've created this effect by myself. If you are interested in...i can tell you and show you how

  20. #1270
    Member
    Registered: May 2010
    wow, I love your new effects
    especially "Fire Shadow" looks really cool now
    gas arrow effect need to be more stereoscopic imo
    but still looks cool as it is

  21. #1271
    Member
    Registered: Jun 2014
    Location: Dunwall
    Im planning to replay Thief Gold with this mod, any suggestions which other mods to use? Also is the installation of EP2 still necessary?

  22. #1272
    Member
    Registered: May 2004
    Location: Germany
    Quote Originally Posted by User 205 View Post
    Im planning to replay Thief Gold with this mod, any suggestions which other mods to use? Also is the installation of EP2 still necessary?
    Please read this thread carefully: http://www.ttlg.com/forums/showthrea...=1#post2046644

  23. #1273
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    The HD Mod for the non-gold version (Thief: The Dark Project) will be released in december 2015

    Only one day left...

  24. #1274
    Member
    Registered: Nov 2004
    Location: Germany
    A short explanation.

    It was planned to release the non-Gold version in december 2015. Now it's the 31th december and it's not finished yet. I'm currently working on T2 HD mod v1.0 and also on new effects for TG. I will not release an uncomplete non-Gold version. So you have to wait a bit. At the moment i'm very busy at work and i don't have much time to work on the HD mods. I hope you understand this situation. I will try to release the Thief non-Gold version, an TG update and the T2 HD v1.0 as soon as possible.

    I wish you all a HAPPY NEW YEAR And i think 2015 was a great year for Thief We will see what the New Year will bring

  25. #1275
    Member
    Registered: Aug 2003
    Location: Phoenix, AZ, USA, Earth
    In Escape! the flames on the first staircase/caves don't seem right to me. I can see the solid fire elements in the middle of the flame, instead of it being all gaseous. Sorry for the poor explanation, and I can't post a screen right now.

    Edit: The torches seem like they have the same problem. It's definitely on my end and hopefully a quick fix. Thanks!
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

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