can't really describe that in words: Me right know
![]()
This is how Thief should always have been, thank you so much, Gecko! Can I buy you a beer for all your hard work?![]()
can't really describe that in words: Me right know
![]()
Thief 1 HD Mod v1.2 is out!
The HD Mod is now compatible with Thief: The Dark Project and Thief Gold!
Because of to many changes there is no patch from version 1.0 to 1.2!
Changelog:
v1.2
- added new water arrow FX
- added new gas arrow FX
- added new smoke FX (torches, fireplaces and for a lava pool in "Into the Maw of Chaos")
- added new waterfall / fountain FX
- added new fire attack / explosion FX
- added new moss arrow texture
- added new flame FX for the "Fire Shadow" model
- added new blood FX for all enemies
- added new blood FX for Garrett
- added new cobweb attack FX on red spiders
- added new earth mage attack FX
- added new electricity FX in Break from Cragscleft Prison
- added new lava FX in "Into the Maw of Chaos"
- added a lantern in Break from Cragscleft Prison
- added improved water textures (because of lightmapped water the transparency was reduced a bit)
- added new zombie models from T2X (you can cutting off their arms and head. If a zombie loses both arms he can´t fight with you. The new zombies can spit upon you.)
- added new Farkus model
- added carry body mod (THX to R Soul)
- added some improved object textures
- added some improved object models
- fixed some textures
- fixed some in air flying objects
- the Watchman's Grave lucky coins will actually be visible after placing them into the bowl (thx to voodoo!)
- alarmlights in Break from Cragscleft Prison, Assassins and Undercover now light up when alarm is triggered!
- fixed a install folder problem with the installer
New Screen Overlay Blood FX:
The new blood FX is disabled by default. You can activate it with the "NewDark Graphics Settings Tool".
> How to install Thief 1 HD Mod <
Download:
(Official Moddb Download)
Thief1HDMod1.2.exe (1,2 GB)
(Google Drive)
Thief1HDMod1.2.exe (1,2 GB)
(MediaFire)
Thief1HDMod1.2.exe (1,2 GB)
---
Last edited by Gecko; 23rd May 2016 at 12:17.
Haha congrats on the new release! Today I was just about to sign up for beta testing lol! xD
So I need a fresh installation of Thief for this version? Will I be able to load my old savegames?
deleting the hdmod folder should be enough, but a new install + latest TFix + latest hdmod certainly isn't a bad idea either. old savegames will not work, you will need to restart the current level.
forgot to grammar check the readme, but not too important I suppose.
Thank you Gecko for all your hard work. The new smoke effects are very nice and add to the atmosphere.
But what happened to the zombies? They never were a true threat unless you got surrounded somewhere you shouldn't be, but now they are simply a joke as now it's possible to literally chop them to pieces with the sword. What's fun in that? lol. Is there any way to get back to the old zombies and keep all the new smoke effects?
2 other minor things I've noticed after a quick glance: 1) what's the point of the lantern? 2) The zombies' blood is supposed to be black, not red!![]()
I also liked Farkus 1.0 much better than Farkus 1.2, but that's a personal preference I suppose.
Last edited by Fallen+Keeper; 22nd May 2016 at 15:40.
1.) It brings more variety. Zombies don't all look the same. And you can't chop all zombies to pieces with the sword. Just a few of them. You can't get back the old zombies.
2.) It is a very dark mission. A lantern fits good i think. It is fun. You can light up into the dark cells.
3.) Zombie blood is red now because i like it. I don't like the black blood...looks boring to me.
I've updated the download mirrors! Fixed a small problem.
Last edited by Gecko; 23rd May 2016 at 05:59.
considering their stage of decomposition, it would be rotting bodily fluids, not blood.
Last edited by Fallen+Keeper; 22nd May 2016 at 18:54.
the lava and ice crystals are my fav
Maybe in the next update, there can be an option for red / black blood under the "Blood FX" line. I liked the black blood of the undead more, too. Is there a file I can dit myself to make it change back to black maybe?![]()
Extract all in the "HDMOD" folder and override the files!
black_zombie_blood.zip
The new zombies, the "thinner" one and the "goofy" one, look really silly![]()
Also the explosion produces inconsistent number of body parts: I decapitated a zombie and its explosion still produced a second flying head, lol. The worse part though is that these body parts are different than the parts of the zombie when it was still...."un-alive". If I recall correctly, the body parts in the 1.0 were consistent with the zombie, both in quantity and visually.
I will not waste my energy for a discussion like this. There are enough people who like it. And if not...it's ok for me. It's easy to scoff about something. Be happy with v1.0. Thank you![]()
I'm sorry, I didn't know you expected only positive feedback.
The rest of your work is great, that's why those zombies simply stand out. But as you said in your previous post, before editing it, I will have to deal with it. Don't worry, I will. Which means going back to Vanilla or alternative, more conservative, texture packs.
Last edited by Fallen+Keeper; 26th Sep 2016 at 07:53.
I've updated the download mirrors again! Fixed a small problem with the "FM Mode"!
For everyone who has downloaded it already...here is a small fix (1 kb):
Extract the two files into the "setting_files" folder. That's all.
http://www.mediafire.com/download/yc...ting_files.zip
Last edited by Gecko; 23rd May 2016 at 14:18.
I kinda really have a trauma because of these zombies(the original ones) - honestly, it was to much for my pure childish mind back at that time. I still hate them. I have finished Down to the bonehoard exactly once - after countless tries - only normal mode straight for the horn.
It's not zombies in general just these T1 low poly growling zombies, I can't stand them, even after so many years.
I think I was able to handle T2x only because I was able to reduce the threat by chopping of their limbs.
For difficulty of course chopping them is kinda esy peasy, and yah even if outnumbered you can still run or hit them down for a while nonetheless pls yes![]()
About the blood, I would have never argued about that but as you started I think neither red nor black are fitting.
It's old rotten flesh, there might be still some dirty and dry blood left and that would be clotty very very dark red.
--
Keep going!
Lol, I'm no expert, I have no idea what kind of blood a zombie is supposed to have. The vanilla had black blood which was in stark contrast with the rest of the creatures. Gecko graciously released a quick patch so it's non an issue anymore.
On a different note, could someone explain to me what does Mipmap Bias do in the game?
mipmap bias:
============
Here i want to explain the "mipmap bias" option:
A positive bias value makes a texture appear extra blurry, while a negative bias sharpens the texture.
You can see it here:
Example GIF:
GIF Animation (value from -4,0 to -0.5 / Anti-Aliasing is OFF here!)
Using a value with -4.0 makes the whole screen view sharp into large distance.
Between the value -1.0 and -0.5 the difference is that everything looks even more blurred.
Note that using large negative bias can reduce performance.
Find your own perfect mipmap bias setting for yourself...it's hardware dependent!
-1.0 is default!
Thanks!
There is a NewDark problem what a user has found today. It has nothing to do with the HD mod. It also happens with TFix! In "The Haunted Cathedral" mission those pedestals (you put stones on it to open the gates) don't work if Vsync is set to off! This is a strange NewDark problem. Also in "Down in the Bonehoard" the falling rock trap isn't working if Vsync is set to off! And i think there are more problems who exist!
So Vsync has to be ON -> for EVERYONE!
Last edited by Gecko; 24th May 2016 at 08:20.
in cam_ext there are also options for that. Dunno if that helps/is an alternative.
Wow that makes no sense at all - this is really a strange bug. Thank you!