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Thread: Thief Gold HD Texture Mod

  1. #1301
    Member
    Registered: Jul 2006
    Location: Tartu, Estonia
    This is how Thief should always have been, thank you so much, Gecko! Can I buy you a beer for all your hard work?

  2. #1302
    Member
    Registered: Jan 2012
    Location: Gèrmany
    can't really describe that in words: Me right know

  3. #1303
    Member
    Registered: Nov 2004
    Location: Germany


    Thief 1 HD Mod v1.2 is out!

    The HD Mod is now compatible with Thief: The Dark Project and Thief Gold!


    Because of to many changes there is no patch from version 1.0 to 1.2!

    Changelog:

    v1.2

    - added new water arrow FX
    - added new gas arrow FX
    - added new smoke FX (torches, fireplaces and for a lava pool in "Into the Maw of Chaos")
    - added new waterfall / fountain FX
    - added new fire attack / explosion FX
    - added new moss arrow texture
    - added new flame FX for the "Fire Shadow" model
    - added new blood FX for all enemies
    - added new blood FX for Garrett
    - added new cobweb attack FX on red spiders
    - added new earth mage attack FX
    - added new electricity FX in Break from Cragscleft Prison
    - added new lava FX in "Into the Maw of Chaos"
    - added a lantern in Break from Cragscleft Prison
    - added improved water textures (because of lightmapped water the transparency was reduced a bit)
    - added new zombie models from T2X (you can cutting off their arms and head. If a zombie loses both arms he can´t fight with you. The new zombies can spit upon you.)
    - added new Farkus model
    - added carry body mod (THX to R Soul)
    - added some improved object textures
    - added some improved object models
    - fixed some textures
    - fixed some in air flying objects
    - the Watchman's Grave lucky coins will actually be visible after placing them into the bowl (thx to voodoo!)
    - alarmlights in Break from Cragscleft Prison, Assassins and Undercover now light up when alarm is triggered!
    - fixed a install folder problem with the installer


    New Screen Overlay Blood FX:

    The new blood FX is disabled by default. You can activate it with the "NewDark Graphics Settings Tool".

    > How to install Thief 1 HD Mod <

















    Download:

    (Official Moddb Download)
    Thief1HDMod1.2.exe (1,2 GB)

    (Google Drive)
    Thief1HDMod1.2.exe (1,2 GB)

    (MediaFire)
    Thief1HDMod1.2.exe (1,2 GB)


    ---
    Last edited by Gecko; 23rd May 2016 at 12:17.

  4. #1304
    Member
    Registered: May 2004
    Location: Germany
    Haha congrats on the new release! Today I was just about to sign up for beta testing lol! xD

    So I need a fresh installation of Thief for this version? Will I be able to load my old savegames?

  5. #1305
    Zombified
    Registered: Sep 2004
    deleting the hdmod folder should be enough, but a new install + latest TFix + latest hdmod certainly isn't a bad idea either. old savegames will not work, you will need to restart the current level.

    forgot to grammar check the readme, but not too important I suppose.

  6. #1306
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Thank you Gecko for all your hard work. The new smoke effects are very nice and add to the atmosphere.

    But what happened to the zombies? They never were a true threat unless you got surrounded somewhere you shouldn't be, but now they are simply a joke as now it's possible to literally chop them to pieces with the sword. What's fun in that? lol. Is there any way to get back to the old zombies and keep all the new smoke effects?

    2 other minor things I've noticed after a quick glance: 1) what's the point of the lantern? 2) The zombies' blood is supposed to be black, not red!

    I also liked Farkus 1.0 much better than Farkus 1.2, but that's a personal preference I suppose.
    Last edited by Fallen+Keeper; 22nd May 2016 at 15:40.

  7. #1307
    Member
    Registered: Nov 2004
    Location: Germany
    1.) It brings more variety. Zombies don't all look the same. And you can't chop all zombies to pieces with the sword. Just a few of them. You can't get back the old zombies.

    2.) It is a very dark mission. A lantern fits good i think. It is fun. You can light up into the dark cells.

    3.) Zombie blood is red now because i like it. I don't like the black blood...looks boring to me.

    Quote Originally Posted by Gecko View Post
    Extract all in the "HDMOD" folder and override the files!

    black_zombie_blood.zip


    I've updated the download mirrors! Fixed a small problem.
    Last edited by Gecko; 23rd May 2016 at 05:59.

  8. #1308
    Zombified
    Registered: Sep 2004
    considering their stage of decomposition, it would be rotting bodily fluids, not blood.

  9. #1309
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Quote Originally Posted by voodoo47 View Post
    considering their stage of decomposition, it would be rotting bodily fluids, not blood.
    Lol. Red bodily fluids?

    Gecko, can I just overwrite the old 1.2 version? (pssst... there is nothing more boring than red blood. You're a strange guy )

    EDIT: Naah, I'm going back to 1.0. I don't like most of the changes in 1.2, way to subjective this time around.
    Last edited by Fallen+Keeper; 22nd May 2016 at 18:54.

  10. #1310
    Member
    Registered: May 2008
    Location: Southern,California
    the lava and ice crystals are my fav

  11. #1311
    Member
    Registered: May 2004
    Location: Germany
    Maybe in the next update, there can be an option for red / black blood under the "Blood FX" line. I liked the black blood of the undead more, too. Is there a file I can dit myself to make it change back to black maybe?

  12. #1312
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by SeriousToni View Post
    Maybe in the next update, there can be an option for red / black blood under the "Blood FX" line. I liked the black blood of the undead more, too. Is there a file I can dit myself to make it change back to black maybe?

    Extract all in the "HDMOD" folder and override the files!

    black_zombie_blood.zip

  13. #1313
    Member
    Registered: Oct 2001
    Location: Inside at last...
    The new zombies, the "thinner" one and the "goofy" one, look really silly

    Also the explosion produces inconsistent number of body parts: I decapitated a zombie and its explosion still produced a second flying head, lol. The worse part though is that these body parts are different than the parts of the zombie when it was still...."un-alive". If I recall correctly, the body parts in the 1.0 were consistent with the zombie, both in quantity and visually.

  14. #1314
    Member
    Registered: Nov 2004
    Location: Germany
    I will not waste my energy for a discussion like this. There are enough people who like it. And if not...it's ok for me. It's easy to scoff about something. Be happy with v1.0. Thank you

  15. #1315
    Member
    Registered: Oct 2001
    Location: Inside at last...
    I'm sorry, I didn't know you expected only positive feedback.

    The rest of your work is great, that's why those zombies simply stand out. But as you said in your previous post, before editing it, I will have to deal with it. Don't worry, I will. Which means going back to Vanilla or alternative, more conservative, texture packs.
    Last edited by Fallen+Keeper; 26th Sep 2016 at 07:53.

  16. #1316
    Member
    Registered: Nov 2004
    Location: Germany
    I've updated the download mirrors again! Fixed a small problem with the "FM Mode"!

    For everyone who has downloaded it already...here is a small fix (1 kb):

    Extract the two files into the "setting_files" folder. That's all.

    http://www.mediafire.com/download/yc...ting_files.zip
    Last edited by Gecko; 23rd May 2016 at 14:18.

  17. #1317
    Member
    Registered: Jan 2012
    Location: Gèrmany
    Quote Originally Posted by Fallen+Keeper View Post
    But what happened to the zombies? They never were a true threat unless you got surrounded somewhere you shouldn't be, but now they are simply a joke as now it's possible to literally chop them to pieces with the sword. What's fun in that?
    I kinda really have a trauma because of these zombies(the original ones) - honestly, it was to much for my pure childish mind back at that time. I still hate them. I have finished Down to the bonehoard exactly once - after countless tries - only normal mode straight for the horn.
    It's not zombies in general just these T1 low poly growling zombies, I can't stand them, even after so many years.
    I think I was able to handle T2x only because I was able to reduce the threat by chopping of their limbs.

    For difficulty of course chopping them is kinda esy peasy, and yah even if outnumbered you can still run or hit them down for a while nonetheless pls yes
    About the blood, I would have never argued about that but as you started I think neither red nor black are fitting.
    It's old rotten flesh, there might be still some dirty and dry blood left and that would be clotty very very dark red.

    --
    Keep going!

  18. #1318
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Quote Originally Posted by Daraan View Post
    About the blood, I would have never argued about that but as you started I think neither red nor black are fitting.
    It's old rotten flesh, there might be still some dirty and dry blood left and that would be clotty very very dark red.
    Lol, I'm no expert, I have no idea what kind of blood a zombie is supposed to have. The vanilla had black blood which was in stark contrast with the rest of the creatures. Gecko graciously released a quick patch so it's non an issue anymore.

    On a different note, could someone explain to me what does Mipmap Bias do in the game?

  19. #1319
    Member
    Registered: Nov 2004
    Location: Germany
    mipmap bias:
    ============

    Here i want to explain the "mipmap bias" option:

    A positive bias value makes a texture appear extra blurry, while a negative bias sharpens the texture.

    You can see it here:

    Example GIF:
    GIF Animation (value from -4,0 to -0.5 / Anti-Aliasing is OFF here!)

    Using a value with -4.0 makes the whole screen view sharp into large distance.

    Between the value -1.0 and -0.5 the difference is that everything looks even more blurred.

    Note that using large negative bias can reduce performance.

    Find your own perfect mipmap bias setting for yourself...it's hardware dependent!

    -1.0 is default!

  20. #1320
    Member
    Registered: Oct 2001
    Location: Inside at last...
    Thanks!

  21. #1321
    Member
    Registered: May 2004
    Location: Germany
    Quote Originally Posted by Gecko View Post
    Extract all in the "HDMOD" folder and override the files!

    black_zombie_blood.zip
    Thank you very much for this! It could be a good idea to host this in the download section on ModDB too

  22. #1322
    Member
    Registered: Nov 2004
    Location: Germany
    There is a NewDark problem what a user has found today. It has nothing to do with the HD mod. It also happens with TFix! In "The Haunted Cathedral" mission those pedestals (you put stones on it to open the gates) don't work if Vsync is set to off! This is a strange NewDark problem. Also in "Down in the Bonehoard" the falling rock trap isn't working if Vsync is set to off! And i think there are more problems who exist!

    So Vsync has to be ON -> for EVERYONE!
    Last edited by Gecko; 24th May 2016 at 08:20.

  23. #1323
    Member
    Registered: Jan 2012
    Location: Gèrmany
    in cam_ext there are also options for that. Dunno if that helps/is an alternative.

  24. #1324
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Gecko View Post
    So Vsync has to be ON -> for EVERYONE!
    apparently I'm not repeating this often enough.

  25. #1325
    Member
    Registered: May 2004
    Location: Germany
    Wow that makes no sense at all - this is really a strange bug. Thank you!

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