I guess you could use res/texturepackname then just have dds textures in there instead of pcx.
I guess you could use res/texturepackname then just have dds textures in there instead of pcx.
The new Patch 1.19 works only with the following texture scale: 512x512, 1024x1014, 2048x2048, 4096x4096 or a combination of it...
This is very sad because 90 % of my textures have another scale! I don´t understand this because on ddfix dds files work with every scale! This means much work if i want to use my HD textures with patch 1.19!this is really annoying...
Yes DDS does support "non power of 2" texture sizes, but the optimizations built into graphics cards for DDS textures would be nullified if you use a nonp2 texture.
Am I correct in guessing that what Gecko's trying to say is that he's been using non-power-of-two texture dimensions?
OMFG.
For example the file "b07.dds" has a scale of 1900 x 1900. Patch 1.19 can´t read it!
@ ZylonBane
Your comments do not help!
That's not overly far away from 2048˛, is it?
I knowwill change that...
Last edited by Gecko; 1st Oct 2012 at 17:05.
well, all you (or anyone who maintains any sort of texture or fixer pack) can do is suck it up and convert everything so it will load with NewDark properly. trust me, once you get used to the new system, you won't be missing the clunky overrides at all. there is a price to be paid in the form of the learning curve, but hey, nobody ever said everything is easy in this world.
it's not like anyone will be using ddfix in the future. in fact, I doubt anyone is using it right now.
Last edited by voodoo47; 1st Oct 2012 at 03:28.
We've all made mistakes that would not have occurred in hindsight - and although it might seem obvious that p2 textures should have been the way to go from the start it's something that could (and clearly was) missed. I'd encourage Gecko to stick with it and convert the textures to the necessary size even if it's a bit more pain in the short term.
I'm looking forward and will quick change the texture scale! No problem![]()
First comparison between v1.18 and v1.19!
v1.18
v1.19 Patch
v1.18 with my best DDFIX config
I think with DDFIX it´s a bit sharper!
Now i have a question! Is it possible that i create a config for v1.19 with a similar effect like this?
If you're shoving lower-res textures through the NewDark renderer, and/or the FSAA is more aggressive than in DDFix, then of course it's going to look less sharp.![]()
Firstly those are the HD textures from Gecko's pack, so hardly 'lower res'. As Gecko has the skills to create a texture pack I'm sure he made an effort to keep all relevant settings between each of his screen-shots similar to get a reasonable comparison. So any idea why the ddfix image is sharper or are we just going have another 'guess'If you're shoving lower-res textures through the NewDark renderer, and/or the FSAA is more aggressive than in DDFix, then of course it's going to look less sharp.![]()
Do try to keep up with this thread, particularly the part about how he's apparently been creating non-power-of-two textures, which means he's had to rescale them to work with NewDark-- either down, which will lose detail, or up, which can induce blur. And if that's not the cause of the NewDark renders looking less sharp, then, as I already said, it's probably down to a difference in renderer filter settings.
Ah much better, factual and constructive.
@Gecko, I see you have used a bunch of Darkmod textures, as the 1.19 patch supports. DDS and .TGA (and apologiesd if this has already been said) but you wont need to re-due any of those textures as they will already be po2 etc.
The textures don´t lose quality because i use the original resolution. For example from 3000 x 1500 to 2048 x 1024. Because i´ve used a lower resolution for v 1.18...
I think also that´s the filter setting!
I can only repeat it
This textures are from cgtextures.com and edited by myself in photoshop!
I don't know if they are also used for the darkmod. And if it is so, it is random.
But this site is really great! I can only recommend it.
Last edited by Gecko; 3rd Oct 2012 at 04:17.
Ah ok, fair enough.
Well you have a few options -
All of out textures in the Darkmod are in .TGA which you can easily convert etc. But if you use the 1.19 patch you can just use them as they are, but also you can make use of our .DDS textures.
thx @ bikedude! i will check the darkmod textures
First test with HD leaves on patch 1.19!
![]()
That's pretty good.![]()
Doesn't look bad, but the leaves are a bit too light and I imagined Thief's trees to be denser, with more branches.
WRT CGTextures, it is definitely my favourite texture site. I wonder, though, where did you get the rest of your textures? Did you create them yourself? Or find them somewhere else? Some of the decorative stuff is to die for. When this gets released, I will seriously have to consider a HD texture version of Disorientation.![]()
Yes. The rest of the textures are created by myself.
And new leaves
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Last edited by Gecko; 4th Oct 2012 at 10:45.