TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 7 of 7

Thread: Stuck in skull of lysander

  1. #1
    Member
    Registered: Oct 2009
    Location: Pawtucket,Rhode Island

    Stuck in skull of lysander

    I am stuck at several points in the thief 1 fan mission skull of lysander and here they are.
    1.There appears to be two secrets rooms in lysanders room how do I open them
    2.How do I open the big spider door on the first landing before ground floor
    3.Whats the best way into his tower and how do I do it with the fake skull
    4.Is it possible to not second alert the guard in the generator room with all the switches one of which opens the first gate to the inner courtyard.
    And 1 quick gathering at the bar question or questions
    1.what does the mysterious ring do
    2.Can I enter any of the other doors in the area except the one that contains master nightfalls contact
    Help with any of this would be appreciated.

  2. #2
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    1. There's a lever beside the desk that opens one secret. Later in the mission, after you've switched the skulls, there's a bunch of switches. One of them opens the other secret panel.
    2. I'm not sure which door you mean. Check out this thread . It might be the one you're asking about.

    For Gathering at the Bar, there's an Easter Egg. You need a key from the safe in the bar downstairs. (In the bar counter. One of the guards upstairs has the key.)

    You also need 4 rings:
    1. Behind the banner at the top of the stairs to the upper level.
    2. Lying in among the junk in the corner of the attic
    3. On the ground in the corner opposite the door to the Psychicís shop
    4. On a ledge above the street blocked by wood beams.

    Use the key to unlock the gate in the streets thatís behind a statue fountain. Head to the first door you see and use one of the rings on it. Behind is another door. Use another ring, etc. until all 4 doors are open. Behind it is a quote scroll, a flash bomb a healing potion and a bunch of glowing frogbeasts.

  3. #3
    Member
    Registered: Oct 2009
    Location: Pawtucket,Rhode Island
    Thanks that should help I let you know when I beat the mission,I already did GATI I was just curious.

  4. #4
    Member
    Registered: Oct 2009
    Location: Pawtucket,Rhode Island
    I beat though I must say it was one of the weaker missions I've play so far yet I am still early in so I am not yet to at the point were things are starting to get real good.But its still better than anything I could do.I am currently doing the odium and I must ask how do I get the key of the inverted hammer priest in the chapel like room on the first floor.
    Last edited by Maxrebo6; 2nd Sep 2011 at 04:13.

  5. #5
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    As far as I know, there's no easy or sneaky way to get it. I think I used flashbombs to knock them all out. For years, I thought there might be a secret way in because of a rather obvious secret panel at the front of the church but then someone figured that out. The solution is posted here but it's a disappointment because there's nothing useful in there.

    These old FMs were not for the most part very polished, certainly not up to the standard we get from most FMs nowadays. There wasn't a lot of thought given to sneaking in many.

  6. #6
    Member
    Registered: Oct 2009
    Location: Pawtucket,Rhode Island
    The worst part is its not like I am try to ghost,I am just trying to avoid combat and killing anyone and second alerts.I didn't buy a flash bomb at the loadout screen thinking I wouldn't need it.I must say at this early point their was a lot of unnecessary tile abuse.Which depending on supplies,patrols and shadows and or ability to create them can either not much of issue or enough to make you rip out your hair.What about the starry room with the guy who has the Brother Murus voice clip.
    Last edited by Maxrebo6; 2nd Sep 2011 at 21:31.

  7. #7
    Member
    Registered: Oct 2012
    dml courtesy Glypher

    Fixes:

    - goal 0 (primary goal) - now the goal is being fulfilled correctly, irreversible
    - goal 1 is now irreversible
    - goal 2 (expert only) - now it works (correct target, irreversible)
    - quest items (skull/skull of broca - correct type, game name, non-drop; lysander's plans - non-drop, game name, hard/expert only)
    - AIs (hearing; lysander)
    - doors (black screens, scaling, blockfrob, open position, position)
    - misplaced objects (barrels, scroll, vase)
    - minor fixes

    Code:
    DML1
    //TG FM: Skull of Lysander by Phillip McReynolds / Fixes: miss41.mis.dml
    
    #script "nvscript"
    
    //starting point
    ObjProp 72 "Position"
    {
       "Location" -4, 0, -5
    }
    
    //final goal (expert)
    +ObjProp 47 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 47 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 47 "TrapQVar"
    {
       "" =1:goal_irreversible_2
    }
    +ObjProp 48 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    +ObjProp 48 "Scripts"
    {
       "Script 0" TrapSetQVar
    }
    +ObjProp 48 "TrapQVar"
    {
       "" =420:goal_target_2
    }
    
    //quest items
    +Receptron 248 "Stench"
    {
       Max None
    
       Target 384
       Agent Me
    
       Effect "clone_props"
    }
    ++Receptron 248 "Stench"
    {
       Max None
    
       Target Me
    
       Effect "set_model"
       {
          "Model Name" skull
       }
    }
    ++Receptron 248 "Stench"
    {
       Max None
    
       Target Me
       Agent Me
    
       Effect "move_obj"
       {
          "Heading" 180
       }
    }
    ++Receptron 248 "Stench"
    {
       Max None
    
       Target Me
       Agent -1629
    
       Effect "add_prop"
       {
          "Prop Name" FrobInfo
       }
    }
    ++Receptron 248 "Stench"
    {
       Max None
    
       Effect "SetQvar"
       {
          "Quest Variable" goal_state_0
          "Operation" Set To
          "Operand" 1
       }
    }
    +ObjProp 248 "FrobInfo"
    {
       "World Action" Default
    }
    +ObjProp 248 "GameName"
    {
       "" Name_sob: "Skull of Broca"
    }
    +ObjProp 248 "ExtraLight"
    {
       "Amount (-1..1)" 0.50
       "Additive?" true
    }
    +ObjProp 248 "ModelName"
    {
       "" gskull
    }
    +StimSource 384 "Stench"
    {
       Intensity 1
    
       Propagator "Contact"
       {
          Shape
          {
             "Contact Types" Frob Inv -> World
          }
       }
    }
    +ObjProp 384 "FrobInfo"
    {
       "Tool Action" Script
    }
    +ObjProp 384 "NoDrop"
    {
       "" true
    }
    +ObjProp 384 "InvType"
    {
       "" Item
    }
    +ObjProp 417 "DiffDestroy"
    {
       "quest var values" 0
    }
    +ObjProp 417 "NoDrop"
    {
       "" true
    }
    +ObjProp 417 "GameName"
    {
       "" Name_plans: "Lysander's Plans"
    }
    
    //doors
    Create -147 "SD1"
    {
       +ObjProp "TransDoor"
       {
          "Open Position" 4.00
          "Base Speed" 2.00
       }
       +ObjProp "Position"
       {
          "Location" 64.37, 6.9, -2.05
       }
       +ObjProp "Scripts"
       {
          "Script 0" StdDoor
       }
       +ObjProp "Scale"
       {
          "" 1.01, 1, 1
       }
    }
    +Receptron "SD1" "Stench"
    {
       Max None
    
       Target Me
       Agent -1262
    
       Effect "add_prop"
       {
          "Prop Name" Class Tags
       }
    }
    +StimSource "SD1" "Stench"
    {
       Intensity 1
       Propagator "Radius"
    }
    -ObjProp "SD1" "PhysType"
    +ObjProp "SD1" "PhysType"
    {
       "Type" OBB
    }
    Create -2045 "SD2"
    {
       -ObjProp "TransDoor"
       +ObjProp "RotDoor"
       {
          "Open Angle" 270
          "Base Speed" 2.00
          "Clockwise?" true
       }
       +ObjProp "DesignNote"
       {
          "" NVMetaTrapOn="TurnOff"; NVMetaTrapOff="TurnOn"; NVMetaTrapMeta="FrobInert"; NVMetaTrapTarget="&ScriptParams"
       }
       +ObjProp "FrobInfo"
       {
          "World Action" None
       }
       +ObjProp "BlockFrob"
       {
          "" true
       }
       +ObjProp "Position"
       {
          "Location" 5.9, -54.66, -27.88
          "Heading" 4000
       }
       +ObjProp "Scripts"
       {
          "Script 0" NVMetaTrap
          "Script 1" ""
       }
       +ObjProp "Scale"
       {
          "" 0.8, 0.5, 0.5
       }
       +ObjProp "OTxtRepr0"
       {
          "" fam\core\wdplnk2
       }
    }
    +Receptron "SD2" "Stench"
    {
       Max None
    
       Target Me
       Agent -1263
    
       Effect "add_prop"
       {
          "Prop Name" Class Tags
       }
    }
    +StimSource "SD2" "Stench"
    {
       Intensity 1
       Propagator "Radius"
    }
    +Link "SD2" 356 "ScriptParams"
    {
    }
    +Link "SD2" 357 "ScriptParams"
    {
    }
    +Link "SD2" 358 "ScriptParams"
    {
    }
    +Link "SD2" 359 "ScriptParams"
    {
    }
    +Link "SD2" 360 "ScriptParams"
    {
    }
    +Link "SD2" 361 "ScriptParams"
    {
    }
    -ObjProp "SD2" "PhysType"
    +ObjProp "SD2" "PhysType"
    {
       "Type" OBB
    }
    +MetaProp "SD2" -2418
    +ObjProp 122 "Scale"
    {
       "" 1.05, 1, 1
    }
    +ObjProp 122 "FrobInfo"
    {
    }
    +ObjProp 165 "FrobInfo"
    {
    }
    +ObjProp 175 "FrobInfo"
    {
    }
    +ObjProp 261 "FrobInfo"
    {
    }
    +ObjProp 262 "FrobInfo"
    {
    }
    +ObjProp 263 "FrobInfo"
    {
    }
    +ObjProp 263 "Scale"
    {
       "" 1.05, 1, 1
    }
    +ObjProp 285 "FrobInfo"
    {
    }
    -ObjProp 322 "TransDoor"
    +MetaProp 322 -2418
    +ObjProp 323 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    ObjProp 323 "CollisionType"
    {
       "" None
    }
    +ObjProp 323 "HasRefs"
    {
    }
    +ObjProp 323 "Scale"
    {
       "" 0.01, 0.01, 0.01
    }
    -ObjProp 323 "PhysType"
    +ObjProp 323 "PhysType"
    {
       "Type" OBB
    }
    +MetaProp 325 -2420
    +MetaProp 392 -2418
    +ObjProp 392 "DiffTurnOn"
    {
       "quest var values" 0, 1, 2
    }
    ObjProp 392 "CollisionType"
    {
       "" None
    }
    +ObjProp 392 "HasRefs"
    {
    }
    +ObjProp 421 "Scale"
    {
       "" 1.12, 1.12, 1
    }
    ObjProp 421 "Position"
    {
       "Location" 55.88, -18.475, -0.5
    }
    -ObjProp 421 "PhysType"
    +ObjProp 421 "PhysType"
    {
       "Type" OBB
    }
    
    //AIs
    +ObjProp 37 "AI_Hearing"
    {
       "" Below Average
    }
    +ObjProp 39 "AI_Hearing"
    {
       "" Below Average
    }
    +Receptron 173 "Stench"
    {
       Max None
    
       Target Me
       Agent 280
    
       Effect "add_prop"
       {
          "Prop Name" GameName
       }
    }
    +ObjProp 173 "DesignNote"
    {
       "" NVRelayTrapOn="Slain"; NVRelayTrapTDest="[Me]"; NVRelayTrapTOn="[1.00]Stench"
    }
    +ObjProp 173 "GameName"
    {
       "" Name_Lysander: "Lysander"
    }
    +ObjProp 173 "InvRendType"
    {
       "Type" Alternate Bitmap
       "Resource" emageca
    }
    +ObjProp 173 "Scripts"
    {
       "Script 0" NVRelayTrap
    }
    +ObjProp 173 "ModelName"
    {
       "" emage
    }
    +ObjProp 173 "SpchVoice"
    {
       "" vmages
    }
    +ObjProp 174 "ModelName"
    {
       "" skull
    }
    +ObjProp 280 "GameName"
    {
       "" Name_LysanderC: "Lysander's Corpse"
    }
    
    //barrels
    +ObjProp 45 "FrobInfo"
    {
    }
    +ObjProp 56 "FrobInfo"
    {
    }
    +ObjProp 57 "FrobInfo"
    {
    }
    ObjProp 57 "Position"
    {
       "Location" 38.6, -6.1, -27.1
    }
    ObjProp 58 "Position"
    {
       "Location" 38.6, -10.75, -27.1
    }
    +ObjProp 58 "FrobInfo"
    {
    }
    ObjProp 187 "Position"
    {
       "Location" 19.5, -51.5, -28.15
    }
    -ObjProp 187 "PhysType"
    +ObjProp 187 "PhysType"
    {
       "Type" Sphere Hat
    }
    
    //footlockers
    ObjProp 51 "Position"
    {
       "Heading" c000
    }
    -ObjProp 51 "PhysType"
    +ObjProp 51 "PhysType"
    {
       "Type" OBB
    }
    +ObjProp 188 "JointPos"
    {
       "Joint 1" 90.00
    }
    
    //switches
    -Link 52 323 "ControlDevice"
    +Link 52 "SD1" "ControlDevice"
    {
    }
    -Link 368 392 "ControlDevice"
    +Link 368 "SD2" "ControlDevice"
    {
    }
    -Link 422 323 "ControlDevice"
    +Link 422 "SD1" "ControlDevice"
    {
    }
    
    //loot
    +MetaProp 356 -1629
    +MetaProp 357 -1629
    +MetaProp 358 -1629
    +MetaProp 359 -1629
    +MetaProp 360 -1629
    +MetaProp 361 -1629
    ObjProp 406 "Position"
    {
       "Location" 68.85, 16.875, 0.935
    }
    
    //scrolls
    -ObjProp 414 "PhysType"
    ObjProp 414 "Position"
    {
       "Location" 18.165, 12, -29
    }
    +ObjProp 454 "RenderType"
    {
       "" Not Rendered
    }
    +ObjProp 460 "FrobInfo"
    {
       "World Action" Script
    }
    +ObjProp 460 "Scripts"
    {
       "Script 0" StdBook
    }
    
    //various objects
    +ObjProp 118 "RenderType"
    {
       "" Not Rendered
    }
    ObjProp 145 "Position"
    {
       "Heading" 8000
    }
    -ObjProp 145 "PhysType"
    +ObjProp 145 "PhysType"
    {
       "Type" OBB
    }
    ObjProp 146 "Position"
    {
       "Heading" 8000
    }
    -ObjProp 146 "PhysType"
    +ObjProp 146 "PhysType"
    {
       "Type" OBB
    }
    ObjProp 147 "Position"
    {
       "Heading" 8000
    }
    -ObjProp 147 "PhysType"
    +ObjProp 147 "PhysType"
    {
       "Type" OBB
    }
    -ObjProp 172 "Scale"
    -ObjProp 289 "PhysType"
    +ObjProp 289 "PhysType"
    {
       "Type" OBB
    }
    +ObjProp 339 "FrobInfo"
    {
    }
    +ObjProp 350 "FrobInfo"
    {
    }
    +ObjProp 351 "FrobInfo"
    {
    }
    Last edited by fortuni; 3rd Jul 2022 at 03:09.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •