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Thread: NOW what are you playing?

  1. #12976
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    BLOOOOOOOOOOD!

    Now with more super graphics and smoothness.

  2. #12977
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Finished off my replay of Dead Space. What a fantastic game. Really enjoyable even for a second play of it. The necromorphs regularly scared the fuck out of me (as in jump scare kind of scare). Game is just the right length (12 chapters), and never gets dull. You never feel overpowered ever in the game, as a horde of the fuckers is hard to take down even with full upgraded up weapons. Final boss was half half.

    The best moments in the game were just walking dead hallways, not knowing what may / may not be about to jump out of nowhere. Having to shoot their arms and legs off, rather than going for the head to defeat the necro's was a good unique angle to combat. Normally all your doing is going for head shots all the time, but try that in this and your gone. Every time.

    I'll have to get around replaying the sequel at same point, as I remember REALLY enjoying that one. I've never played the 3rd one, and never intend to. I will (if I replay Dead Space 2) get the DLC, which I have yet to try. As per usual, look me up on Youtube to see the full unedited play through.

  3. #12978
    Member
    Registered: Jul 2004
    Quote Originally Posted by icemann View Post
    I've never played the 3rd one, and never intend to.
    Why?

  4. #12979
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Save stations - Gone. Survival horror - Gone, for a more action based approach.

    The fear aspect, is what makes the first 2 games so damn good. So I'd prefer to keep my experiences of the series, be in that way. They wanted to move the series in a different direction, which is fine, but I'm not at all interested in that direction.

  5. #12980
    Member
    Registered: Jul 2004
    I think there is a greater difference between the first and second games, than between second and third, and I don't really understand people saying that the third became and action game. The second one was already like that IMO. I guess the lack of save stations are a major difference, but I never cared about the save system. I just really loved Dead Space 3, and I'm sad to see people writing it off because it's "no longer horror" or whatever, but each to their own, I guess.

  6. #12981
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Lack of manual saves, and instead checkpoint only to me is a MAJOR negative. I'd feel the same if this had been done in a Resident Evil game, which traditionally has the ink ribbon typewriters. If they got rid of that and went check point only, I'd be like "Yeah no thanks". As you say, each to their own.

    Manual saving allows people to play a game how they want, in the time they want, rather than being restricted to how the game designer / level maker designed it.

  7. #12982
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I checked the Microsoft Store last night for the first time in ages, after reading a pretty positive piece on State of Decay 2 over at Polygon, and noticed that the Game Pass is currently available at a price of £1 for 3 months, so plonked a quid down. Anyone fancy some State of Decay 2 and / or Sea of Thieves TTLG co-op over the weekend?

  8. #12983
    Member
    Registered: Apr 2001
    Location: Switzerland
    I probably won't be up for co-op this weekend, but if either of the game sounds like fun and an option for future co-op sessions, I'll definitely keep it in mind for another time.

  9. #12984
    Member
    Registered: Feb 2001
    Location: Somewhere
    wait so if you get the xbox pass which is currently $1 you can play the games on pc?

  10. #12985
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Yup! Installed both of them last night before going to bed

  11. #12986
    Member
    Registered: Feb 2001
    Location: Somewhere
    might have to give it a go, for a dollar

  12. #12987
    Thing What Kicks
    Registered: Apr 2004
    Location: London

  13. #12988
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Malf View Post
    noticed that the Game Pass is currently available at a price of £1 for 3 months
    Thanks for the heads up, that's a great deal. Would love to play some Sea of Thieves with you guys but I'll probably be busy this weekend.

  14. #12989
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'm still playing Metro Exodus and it's absolutely okay and often gorgeous to look at, but I have to say that I'm glad I didn't pay for it. (I got it as part of a bundle when I bought my new PC.) In its more open-world moments I'm not finding it particularly interesting or immersive and I keep wishing it was closer to the Stalker games, but when it turns into a corridor shooter I simply don't think its systems are polished enough nor its levels interesting enough to be all that engaging. I'm towards the end of the Caspian Sea environment (I think) and I hope things'll get better in the next chapter. I don't mind clunky games if they're interesting, and Metro Exodus definitely has the potential to be interesting, but I don't particularly enjoy the game design in practice.

  15. #12990
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Currently playing the original Starcraft (not the remastered version). Played through the Terran campaign. It's much slower than I remembered. Compare it to the C&C games or Dawn of War 1, and there is definitely more of taking your time and slowly building up forces. Certainly helps if you build multiple barracks's and later Starports, to get forces up quicker. This is one thing that the sequel does way better, though this one is more focused on taking out bases which I prefer and the sequel had a lot less of. Story is still great. The cinematics and some of the music have a DISTINCT 90's vibe. The music you hear during the mission briefings in retrospect reminds me quite a bit of Fallout music. The rest obviously does not.

  16. #12991
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Started out on State of Decay 2 last night, and really enjoyed what I've played so far, but took an early night thanks to a physically hard day at work.
    If you liked the first, you'll like the second. The start is quite narrow and scripted, but is basically just a short tutorial. Almost as soon as you've settled in your first base, the game opens up completely, and the familiar pressures kick in. It's very systems driven, so is very much my jam, although some of those systems are a little opaque. For example, the game told me I need a fuel can to refill my car, yet I can only seem to loot fuel as a rucksack resource rather than a can.

    Whatever, I'll give it some more time tonight, but I'm already liking what I've seen.

    There's a level of charming jank to it, and it looks like a game from the previous generation. It proudly announces it's made using Unreal Engine 4, but you couldn't tell from looking at it. But it's not a game about looks. It's a game about balancing the needs of your community against the increasing threat posed by the undead.
    I'm also pleased to be coming to it late, as it feels like a game that would have had tonnes of game-breaking bugs upon release, but that have been patched out over time.

  17. #12992
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by Thirith View Post
    I'm still playing Metro Exodus and it's absolutely okay and often gorgeous to look at, but I have to say that I'm glad I didn't pay for it. (I got it as part of a bundle when I bought my new PC.) In its more open-world moments I'm not finding it particularly interesting or immersive and I keep wishing it was closer to the Stalker games, but when it turns into a corridor shooter I simply don't think its systems are polished enough nor its levels interesting enough to be all that engaging. I'm towards the end of the Caspian Sea environment (I think) and I hope things'll get better in the next chapter. I don't mind clunky games if they're interesting, and Metro Exodus definitely has the potential to be interesting, but I don't particularly enjoy the game design in practice.
    It's odd you say that, because in the series' more closed-world entries (the previous two), I didn't find the actual metro to be particularly interesting or immersive either because in practice it was a heavily predictable stage-managed sequence of corridors and set pieces. In contrast, Exodus is literally a breath of fresh air because it lets the visuals soak some sunlight (and rain, and snow, and...) in, so thanks to the Halo Effect I'm more likely to give it a pass for the things it doesn't do well.

    In retrospect, my problem with the earlier Metro games was that they were competent but just didn't go far enough - Stalker was far less prettier, but in its ambitions had the perfect balance of otherworldliness and horror set against a pragmatic and dispassionate human occupying force (and you weren't the hero of the story, just one of its actors). It also had a fair few surprises along the way. Metro does some very tired writing with the whole 'saviour of humanity' trope and bland characters (with the exception of Pavel, who was fantastic and should have an entire game dedicated to him double-crossing people while being a best bud), and the gameplay is interesting but uncompelling. Exodus retains the half-baked writing, but lets the gameplay breathe thanks to the measure of sprawl some of the environments afford it. It's a familiar tale with few surprises, but at this stage it's a comforting kind of familiar, which I know is an odd thing to say about a post apocalypse, but that's the feeling I get when I sit at a weapons bench in a warm cabin at night and snap my guns together. And I think that's okay. Exodus could've been much better, but it could have also been far worse.

  18. #12993
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Scrolling through the Steam Trailers in 6s twitter, I spotted this game called UNDER the SAND - a road trip game, which instantly spoke to me. It's a post-apocalyptic Jalopy-alike. Drive down the road, find stuff to trade for money, find gas, upgrade car, keep going, explore. Sadly I couldn't explore very far. Like Jalopy it's very linear and I hit a gate which barred further exploration about 45 minutes in. Still, it's a 4€ Early Access title. I look forward to seeing where it goes next.

    Also played the first hour or so of State of Decay 2. Had a lot of glitches early on with shadows flickering in and out, then when I changed the graphics settings everything got so dark I could barely see anything. Seems to work mostly-fine now tho. I'd totally be up for co-opping this with some of the TTLG regulars.

  19. #12994
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Jolly good henke
    I had a couple of abortive communities over this weekend, because I had a hard time ignoring the constant pleas for help over the radio. But my third community's still going strong and has just moved in to the biggest base on the current map.
    Now I'm at the stage where I'm worrying about the noise my base is making, and trying to figure out how to keep quiet with so many survivors running round doing shit.

    I just need to bite the bullet and get rid of my computer specialist. He's a couch potato with low morale, who's constantly whinging about his big brother who's a marine and probably dead. And he's winding some of my other survivors up. Now he wants me to go kill a group he used to hang out with, so I think I might just send him on his own.

    Edit: he's basically Eugene from The Walking Dead, without the charisma.
    Last edited by Malf; 19th May 2019 at 17:53.

  20. #12995
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    Speaking of that genre, I still fondly remember this C64 game The Great American Cross Country Road Race (I wouldn't recommend it now on an emulator, as it was a repetitive slog even for its time, but I'm making a point with it)... The premise was just a car race across the entire US, from NY to LA or whatever it was. I've always wished someone could re-create something like that game in a realistic or even retro-stylized way, and something like American Trucking Simulator makes me think it's possible.

    They just give you a car and money, set you in NYC, and you have to get to LA any way you want ... and maybe add some random requirements like having to pass through certain cities, and there can be different courses. You have to get gas and do repairs and avoid cops and make good time all along the way. Just pure fast driving over a long course. And if they could make it competitive and just the right amount of zany all the better. Basically I want a game version of the movie Cannonball Run. I've just been thinking about it lately.

  21. #12996
    Member
    Registered: Apr 2001
    Location: Switzerland
    That does sound pretty cool.

    Based on my jaunts with Google Earth VR, which gets moodily surreal when you zoom in too close (trees especially just turn into these floating blobs of abstract art), I'm now imagining a game along the lines of what you suggest, but working with Google Earth, so that things look great from a distance but then turn into something out of a China Miéville post-apocalypse as you get closer. Judging from his In Search of Paradise, I think that henke would be the right person to make that game.

  22. #12997
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    I'm not sure a game like that would have the correct infrastructure to support the requisite amounts of transdimensional predator moth sex, but I have no doubt I'd enjoy seeing it try.

  23. #12998
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    There's a game on the Genesis / Megadrive by Penn and Teller (the comedians), where you do nothing but drive a bus down a long highway. Goes for a few hours. That's just crazy.

    Last edited by icemann; 20th May 2019 at 09:49.

  24. #12999
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    You mean Penn and Teller?
    You mean Penn and Teller.
    And Desert Bus was part of the unreleased Penn & Teller's Smoke and Mirrors.

  25. #13000
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Ben and Teller!*

    There's no game less appropriate to compare The Cannonball Run to than Desert Bus.


    *the comedians

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