Interesting...
Most of the tweaks provided by the SU are done by manipulating values as they are being read in from .ini files - a somewhat crude but safe way to do it. The gravity tweak is just one setting in Default.ini. The difficulty tweak is a combination of settings, also from Default.ini. Some things are manipulated in memory, though, like the fog and ambient light tweaks.
The T3 Editor Pack comes with an alternative exe file (T3MainOptVersion.exe, must be renamed to T3Main.exe), which has an active console. It's a different binary of course, but if you find 'interesting' code in it it's often possible to locate the same code in the normal exe, e.g. by doing a command sequence search in OllyDbg. I haven't used the console much, but you can download the pack and look at the file T3Menu.ini, which maps console commands to a (non-working?) debug menu. Many commands can be figured out from that.
For completeness, the 'shipping' version of the exe in the editor pack is the one which normally comes with the game, while the 'release' version - which the SU is based on - is like the shipping version but with some fixes to make it work with FMs.
There's a bunch of T3 FM walkthroughs in the pipeline (by fortuni). For that effort I've patched the 'opt' exe console a bit so that it can show loot and keys (based on the existing objectinfo command). There's a teaser video here, where you can see the console in action. (Slight spoiler alert for the FM Thief's Rising!)