It does sound like the same issue as in that other thread. While a D3D wrapper may cure it, it would be preferable to find the root of the problem. I've just reinstalled Windows 10 and I'm currently installing and setting up all the stuff I need to build the SU. When that's done I'll see if I can reproduce these issues.
You disabled the frame rate limiter? Frame rates that high will break some animations, such as lockpicking - or at least that used to be the case?I'm getting a constant 100 FPS with SU and 120 without
Hmm... the original game renders at a lowered resolution while the camera is moving, to keep frame rates high. It's possible I changed the default, thinking that modern graphics cards would have no problems handling the full resolution. I don't have the tweaker available right now, but try looking for a setting, something like 'rotation blur' and change that.EDIT: You know, it actually seems like it's the camera/sensitivity of the camera+movement that makes things seem unsmooth.
Also, when comparing frame rates to the original game, please run at one of the original resolutions, such as 1600x1200.
I'll have a look at that when I can.Also, disabling third person in the SU config does nothing - I'm still able to hit "V" and switch.
Did you get T3Ed working?![]()