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Actually there's a (paid) BETA implementation for ReShade of a RayTracing-like ScreenSpace Global Illumination (it's -like cause it is limited to the screenspace) sahder BUT it can't be used in Deadly Shadows nor Invisible War.
Here's the thing applied to Crysis: https://www.youtube.com/watch?v=NkGvESObKxE
You can use it (when ready) with every D3D9/D3D10/D3D11 game engine of which ReShade can access and handle the depth buffer.
TDS and DXIW are D3D8 games and actually no D3D8->9 wrapper can preserve the depth buffer.