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Thread: Sneaky Upgrade: Unofficial patch for Thief 3

  1. #1576
    Member
    Registered: Nov 2013
    Quote Originally Posted by lowenz View Post
    dgVoodoo2 wraps to D3D11
    is depth buffer preserved?
    Thanks

  2. #1577
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Quote Originally Posted by szmotsu View Post
    is depth buffer preserved?
    Thanks
    No but it'is useless with the wrappers preserving it. Kind of strange format (due to shadows system?) as for DXIW.

  3. #1578
    Member
    Registered: Nov 2013
    Quote Originally Posted by lowenz View Post
    No but it'is useless with the wrappers preserving it. Kind of strange format (due to shadows system?) as for DXIW.
    hmmm probably i read your discussion with crosire on Reshade forum. You think the only hope is wrapper written strictly for Thief 3? Multiple D3D9 and D3D8 games have issues with wrapper and depth buffer

  4. #1579
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    The "Start Menu Level" in DXIW (the DX Logo turning) has the DB access/reconstruction perfectly working.
    The issue is not about the Unreal Engine itself but the shadow system implementation used.

  5. #1580
    Member
    Registered: Nov 2013
    Quote Originally Posted by lowenz View Post
    The "Start Menu Level" in DXIW (the DX Logo turning) has the DB access/reconstruction perfectly working.
    The issue is not about the Unreal Engine itself but the shadow system implementation used.
    so theoretically its possible to create some custom wrapper to read and convert this info to proper format, recognizable by for ex. Reshade. Does anyone tested other wrappers like dgVoodo2 or tools like GeDoSaTo or others? Using NVIDIA inspector it is possible to force HBAO+ so Depth Buffer can be read.

  6. #1581
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    "Read" OR reconstructed by other informations.
    Of course it's possible.

    MXAO by Marty McFly is far superior to HBAO+

    Still with NVidia GPUs you can already force HBAO+ in DXIW and TDS.
    See Guru3D thread about this.

  7. #1582

  8. #1583
    Member
    Registered: Nov 2013
    Oki then. thanks for explaining

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