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Thread: Sneaky Upgrade: Unofficial patch for Thief 3

  1. #1776
    Sneaky Upgrader
    Registered: May 2007
    I can't access the image from the link you posted - it says "access denied".

  2. #1777
    Member
    Registered: Feb 2023
    how do I turn off shaking my head while running? couldn't play with such a shaking. In thief gold i could to use variable "bob factor".

  3. #1778
    Sneaky Upgrader
    Registered: May 2007
    There's a tweak like that for T3, but it doesn't work well. I'd guess that for a proper tweak, the animations for Garrett must be changed.

  4. #1779
    Member
    Registered: Jul 2022
    For the happy owners of XP is suitable version 1.1.8

    But I still have a number of problems:
    - alt-tab is still not working (the game is dragging back)
    - the stunned lie in an inverted position
    - how to return John P.'s brown frob-light when replacing it with an akven's pack. What to delete?

    Such other questions:
    - no one is bothered by the crooked location of the words on the buttons (in the center, but at the bottom), and the back button (triangle on a black circle, no, on a black bitten circle, and even at the bottom left)?
    - is it possible to stand calmly in the first person, and not stagger?
    - When you zoom in, it's like an energy plant turns on in Garrett's head. The fact that there maybe to disable it it's fine (how did the builders even think of such a thing?) But I would like to keep the photozooming sound.
    - is it possible, if not to soften the edges of the shadows, then lower their display, for example, through increased transparency?

    Thanks to all TweakerCreators

  5. #1780
    Sneaky Upgrader
    Registered: May 2007
    Quote Originally Posted by Silentor View Post
    For the happy owners of XP is suitable version 1.1.8
    Thanks for confirming it. I've added that info to the first post.

    alt-tab is still not working (the game is dragging back)
    Hmm, it used to work. I guess Windows changed something somewhere. I'll investigate a bit. It does work in (borderless) windowed mode, or press Alt-Enter to switch in and out of fullscreen mode.

    Edit: It seems to work when using the supplied local d3d8.dll, converting the game to D3D9. dgVoodoo2 also makes it work.

    the stunned lie in an inverted position
    Not quite sure what you mean, but if you're referring to knocked-out NPCs falling in weird positions, then it's something that would be very hard to fix.

    how to return John P.'s brown frob-light when replacing it with an akven's pack. What to delete?
    There's 16 textures associated with frob, all named metaselectionfrob_m<number>.dds. Preserving those from JohnP might do the trick. When they're active, they're in Content\T3\PCTextures\DynamicallyLoaded (relative to the textures part of the JohnP modfolder). When disabled, they're moved to a subfolder there named FrobHighlight.

    no one is bothered by the crooked location of the words on the buttons (in the center, but at the bottom), and the back button (triangle on a black circle, no, on a black bitten circle, and even at the bottom left)?
    Not enough to care.

    is it possible to stand calmly in the first person, and not stagger?
    Try the "no idle breathing" tweak? (Not quite sure if it's in 1.1.8.)

    When you zoom in, it's like an energy plant turns on in Garrett's head. The fact that there maybe to disable it it's fine (how did the builders even think of such a thing?) But I would like to keep the photozooming sound.
    Try the "no mechanical eye overlay" tweak.

    is it possible, if not to soften the edges of the shadows, then lower their display, for example, through increased transparency?
    This is also in the 'too hard to even try' department...
    Last edited by snobel; 21st Mar 2023 at 05:54.

  6. #1781
    Member
    Registered: Nov 2006
    Location: Moscow
    Wanted to download it yesterday but servers were overloaded on moddb, even mirror was dead. No idea what happened, what other mod was released that ruined everything there. And mirror on dropbox is dead. Today i managed to download the patch and uploaded to my cloud. If anyone ever need, i'll keep it here as lond as i can: https://disk.yandex.ru/d/zdWR-OvdKhIaNg

  7. #1782
    Sneaky Upgrader
    Registered: May 2007
    Thanks - apparently there's been enough traffic that Dropbox thinks I should not have public links anymore... I've added your link to the first post instead.

  8. #1783
    Member
    Registered: Jul 2022
    Alt-Enter good enough. Thanks

    There's 16 textures associated with frob, all named metaselectionfrob_m<number>.dds. Preserving those from JohnP might do the trick. When they're active, they're in Content\T3\PCTextures\DynamicallyLoaded (relative to the textures part of the JohnP modfolder). When disabled, they're moved to a subfolder there named FrobHighlight.
    Ah, these are the files that corrupted in akven's light version (0 size). When I deleted them, all necessary illumination returned.
    But even without that, his pack is not compatible with JohnP. Soft does not move files from subfolders (doesn't even rewrite) if there are files with the same name.
    Сan then allocate a separate checkbox to the akven's pack?

    Try the "no mechanical eye overlay" tweak.
    It would be wonderful to separate two kind of sound

    I'm currently trying to make my own pack.
    As I understand it, T3Fix.mlb is a unified .bin file (in terms of first Thiefs) and without much knowledge it is necessary to keep JohnP's line or akven's. For exsample, JohnP's fingers (top right on NPC skin) will not be able to attach to the original texture?

  9. #1784
    Member
    Registered: Nov 2006
    Location: Moscow
    Faced some strange issues. First of all game and menus runs in slow-mo, no idea why. Then Iíve got no sound (but this was even before I installed sneaky) and last thing Iíve got empty check boxes on new game - goals.

  10. #1785
    Sneaky Upgrader
    Registered: May 2007
    Quote Originally Posted by Silentor View Post
    Soft does not move files from subfolders (doesn't even rewrite) if there are files with the same name.
    There can be only one set of files for each feature. You'll have to figure out yourself how to combine the two texture packs.

    Сan then allocate a separate checkbox to the akven's pack?
    I'd like to support it in the tweak tool (but not include the pack itself in the SU). Can't guarantee it will happen, though.

    It would be wonderful to separate two kind of sound
    Ah, you want the zooming sound, but no sound after zooming in? Just make an empty file named mechanicaleye_activate.sch in Sounds\DynamicallyLoaded. You can check the Minimalist Project, which disables both zoom-related sounds.

    As I understand it, T3Fix.mlb is a unified .bin file (in terms of first Thiefs) and without much knowledge it is necessary to keep JohnP's line or akven's. For exsample, JohnP's fingers (top right on NPC skin) will not be able to attach to the original texture?
    Better ask Akven about this...

    Quote Originally Posted by vorob View Post
    Faced some strange issues. First of all game and menus runs in slow-mo, no idea why. Then Iíve got no sound (but this was even before I installed sneaky)
    Nothing to suggest, unfortunately, except for the usual if you haven't tried it already: Do a proper reboot, then disable all virus checkers and see if things have improved.

    last thing Iíve got empty check boxes on new game - goals.
    For a new game they're supposed to be empty? Or did you mean no checkboxes?

  11. #1786
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Checkboxes with no text?

  12. #1787
    Sneaky Upgrader
    Registered: May 2007
    You're probably right. In that case it must be the old font scaling bug.

    If the fonts mod is enabled, try disabling it. If not, then see if a different resolution or aspect ratio brings back the text.

  13. #1788
    Member
    Registered: Nov 2006
    Location: Moscow
    Guys, honestly, don't know what that was, but i reinstalled thief DS and SU and now everything works fine. Sound is available and no empty checkboxes! Sorry for bothering you.

    p.s. despite detailed description i didn't understand that some mods are disabled even if i check boxed them during installation, but now I'm okay.

    p.s. minimalistic patch is definitely no go for me.

  14. #1789
    Member
    Registered: May 2005
    I bought a new laptop with Windows 11 in February. Today, I re-installed Deadly Shadows and Sneaky Upgrade. Everything went perfectly. I already started playing the next FM.

  15. #1790
    Member
    Registered: Nov 2006
    Location: Moscow
    Sorry, if this was already discussed, but what's happening with the bow and arrow? At some point hand is just teleporting to final position.


  16. #1791
    New Member
    Registered: May 2018

    Alternative install method

    So Thief 3 works fine under Linux (via Wine/Proton), but I can't get the installer to run under Wine/Litrus. Any advice?

    Or is there an alternative method to install it? It would have been nice if it's also available in a zip file or something.

  17. #1792
    Quote Originally Posted by datiswous View Post
    So Thief 3 works fine under Linux (via Wine/Proton), but I can't get the installer to run under Wine/Litrus. Any advice?

    Or is there an alternative method to install it? It would have been nice if it's also available in a zip file or something.
    I can say it works since at least Wine 7.x and current Wine 8.8. My (64bit) clean prefix setup has corefonts, tahoma, dotnet48, vb6run and vcrun2013 as the bare minimum. (and well, dxvk, but you never know if a game won't like it)

    To do it quickly through commandline, running each dependency one by one to avoid winetricks shenanigans:
    Code:
    WINEARCH=win64 WINEPREFIX=~/.winewin7 winecfg
    
    WINEPREFIX=~/.winewin7 winetricks corefonts
    WINEPREFIX=~/.winewin7 winetricks tahoma
    WINEPREFIX=~/.winewin7 winetricks dotnet48
    WINEPREFIX=~/.winewin7 winetricks vb6run
    WINEPREFIX=~/.winewin7 winetricks vcrun2013
    A portable installation would be much appreciated, however. It already is a pain to save the registry values of TDS installation to install Sneaky.

  18. #1793
    Sneaky Upgrader
    Registered: May 2007
    Quote Originally Posted by datiswous View Post
    So Thief 3 works fine under Linux (via Wine/Proton), but I can't get the installer to run under Wine/Litrus. Any advice?
    I've never had a problem running the installer on vanilla Wine, as long as the game's registry entries were present. The last version I tried was 8.3, I think.

    When you say you can't get it to run, what happens when you try? Do you see a message, or is nothing happening at all?

    Or is there an alternative method to install it? It would have been nice if it's also available in a zip file or something.
    You can take apart the installer and get to the various components using a tool such as InnoUnp. That's how aerosq made the Arch build script linked to from the first post. Some info was provided from about here.

    Quote Originally Posted by Taffingtaffer View Post
    I can say it works since at least Wine 7.x and current Wine 8.8. My (64bit) clean prefix setup has corefonts, tahoma, dotnet48, vb6run and vcrun2013 as the bare minimum.
    I don't think any of those winetricks additions are necessary for T3/SU.

    A portable installation would be much appreciated, however. It already is a pain to save the registry values of TDS installation to install Sneaky.
    The next release will support a portable install - although some manual setup will be needed

  19. #1794
    Member
    Registered: Dec 2006
    Location: Berghem Haven
    Quote Originally Posted by snobel View Post
    The next release will support a portable install - although some manual setup will be needed
    Don't forget DXIW

  20. #1795
    Sneaky Upgrader
    Registered: May 2007
    I know, I know. When I retire - just a few decades now.

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