TTLG|Jukebox|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 79 of 79 FirstFirst ... 293439444954596469747576777879
Results 1,951 to 1,969 of 1969

Thread: Sneaky Upgrade: Unofficial patch for Thief 3

  1. #1951
    New Member
    Registered: Jul 2021

    OK

    Quote Originally Posted by snobel View Post
    I loaded your save and ran around a bit - everything seems normal. Can you upload a log file too? Set the level to Dump on the Troubleshooting page in the tweak tool, then load a level and quit right away. Find Sneaky.log in C:\ProgramData\Thief 3 Sneaky Upgrade and upload it.
    Will do. Should I load into the Keeper hub specifically, or does it not matter?

  2. #1952
    Sneaky Upgrader
    Registered: May 2007
    Load any save - it doesn't matter.

  3. #1953
    New Member
    Registered: Jul 2021
    Quote Originally Posted by snobel View Post
    Load any save - it doesn't matter.
    .Log file is at this link:
    https://file.io/a0t46QOWLBrx

    I also conducted a couple tests. I loaded into the Stonemarket save and progressed to the Keeper hub. Same as in your test, the hostility issue did not trigger.

    Out of curiosity, I made a quicksave at the player spawn point after the cutscene, then loaded that quicksave. The hostility issue immediately triggered and the mission failed as soon as the door guard gave his full-alert dialogue. I have made a copy of that quicksave here:
    https://file.io/iJH8XTEydYfn

  4. #1954
    Sneaky Upgrader
    Registered: May 2007
    I downloaded the quicksave. The log file has been deleted?

  5. #1955
    New Member
    Registered: Jul 2021
    Huh, that's strange. Here's a new one:
    https://file.io/kDji2fmiOnmh

  6. #1956
    Sneaky Upgrader
    Registered: May 2007
    Thanks, I got it this time. Since the file is deleted after download I guess someone was curious and used the link before I got to it...

  7. #1957
    Sneaky Upgrader
    Registered: May 2007
    Quote Originally Posted by Logo Tubthumper View Post
    Out of curiosity, I made a quicksave at the player spawn point after the cutscene, then loaded that quicksave. The hostility issue immediately triggered and the mission failed as soon as the door guard gave his full-alert dialogue.
    I switched to the GOG version of the game and extracted the options files from the log you posted, to match your setup as closely as possible. This save still works perfectly normally for me - having loaded it about five times.

    So I guess there must be a corrupted file somewhere. You can try first reinstalling the SU, replacing the mods, hoping that the corruption is in one of the mod files. (Keep your options files, of course. You'll have to change a couple of mod-specific settings, such as MP auto-raise, afterwards to fully restore your settings.)

    If that doesn't fix it, uninstall the SU, reinstall the game (and make the installer check archive integrity), then reinstall the SU.

    Historically, the number one cause of weird behaviour has been antivirus software interfering with the game. I'd be very surprised if that was the case here but it's easy to test, so you could do that before reinstalling: Power down the computer (holding Shift while clicking Shut Down, to shut down properly), then boot up and immediately disable any virus checkers. Then do the test.
    Last edited by snobel; 31st Aug 2024 at 03:40.

  8. #1958
    New Member
    Registered: Jul 2021
    Thank you for your help-- I'll give it a try ASAP and report any findings.

  9. #1959
    New Member
    Registered: Jul 2021
    I have reinstalled the SU and the hostility issue no longer occurs on any of the test saves, either with or without virus checkers active. It seems like your first guess was correct-- one of the files was likely corrupted in the first install and has now been overwritten. I am now able to play through the Keeper Library without any issue.

    Thanks again for your assistance.

  10. #1960
    Sneaky Upgrader
    Registered: May 2007
    You're welcome - good to hear that it's been fixed.

  11. #1961
    Hey snobel. Can you add a price multiplier for item costs to your difficulty tweaks?

  12. #1962
    Sneaky Upgrader
    Registered: May 2007
    It's been on the to-do list for a long time but I probably won't work on stuff like that until after the City merging project is done.

  13. #1963
    Member
    Registered: Aug 2022
    1. Is ti possible to increase the AI count through the city?
    2. Could you decrease visibility when one increases player speed in the settings?
    3. Could you make oil potions more effective increasing the range of effect and duration ? Sometimes AI doesn't slip on oil puddle.
    4. Could you update directx wrapper in next release? I play in 1600*900 resolution for better performance but than when exiting the game, desktop changes to that resolution.

  14. #1964
    https://streamable.com/t0fg3y

    Don't suppose there's anyone with any technical expertise that can tell me why the game looks so choppy? Been dealing with this for a year now almost and still there's not much I can do, it seems. The video I linked probably doesn't do it enough justice. Am I the only one with this issue?

    Secondly, where would I go to change the mod's sounds? I am comparing old files and the older Sneaky Upgrade had folders containing the Minimalist Project's sounds that we could change. I can't find those any longer, meaning I can't use my own, custom sound files for pickups. There's no "Installed Mods" folder in my current installation, but there used to be.

    Thirdly, aren't prices stored in the T3Gamesys? Snobel, you helped me back in early 2019 with editing the dock prices. I still have those map files you made, but I forgot where they go; just in the maps folder?
    Last edited by Gordon Frohman; 6th Oct 2024 at 15:40.

  15. #1965
    Member
    Registered: Mar 2014
    Location: Istanbul, Turkey
    Quote Originally Posted by Gordon Frohman View Post
    https://streamable.com/t0fg3y

    Don't suppose there's anyone with any technical expertise that can tell me why the game looks so choppy? Been dealing with this for a year now almost and still there's not much I can do, it seems. The video I linked probably doesn't do it enough justice. Am I the only one with this issue?

    Secondly, where would I go to change the mod's sounds? I am comparing old files and the older Sneaky Upgrade had folders containing the Minimalist Project's sounds that we could change. I can't find those any longer, meaning I can't use my own, custom sound files for pickups. There's no "Installed Mods" folder in my current installation, but there used to be.

    Thirdly, aren't prices stored in the T3Gamesys? Snobel, you helped me back in early 2019 with editing the dock prices. I still have those map files you made, but I forgot where they go; just in the maps folder?
    Open SneakyTweaker and go to the Display menu, then try changing Window Mode to Borderless to see if it will fix the first issue you mentioned. I don't know about the others.

  16. #1966
    Sneaky Upgrader
    Registered: May 2007
    Quote Originally Posted by weylfar View Post
    1. Is ti possible to increase the AI count through the city?
    2. Could you decrease visibility when one increases player speed in the settings?
    Probably, but like the store price tweak, it's not likely to happen soon.

    Could you make oil potions more effective increasing the range of effect and duration ? Sometimes AI doesn't slip on oil puddle.
    Don't know - I've never looked at the oil potions.

    Could you update directx wrapper in next release? I play in 1600*900 resolution for better performance but than when exiting the game, desktop changes to that resolution.
    I'll update it, but are you sure the wrapper is causing the issue?

    Quote Originally Posted by Gordon Frohman View Post
    where would I go to change the mod's sounds? I am comparing old files and the older Sneaky Upgrade had folders containing the Minimalist Project's sounds that we could change. I can't find those any longer, meaning I can't use my own, custom sound files for pickups. There's no "Installed Mods" folder in my current installation, but there used to be.
    Nothing has changed - the Installed Mods folder should be in C:\ProgramData\Thief 3 Sneaky Upgrade unless you put it elsewhere during installation.

    Thirdly, aren't prices stored in the T3Gamesys? Snobel, you helped me back in early 2019 with editing the dock prices. I still have those map files you made, but I forgot where they go; just in the maps folder?
    They are, but at least some times it's possible to find and change gamesys data. (I've gained a bit more insight here, from things I've had to fix for the City project.)

    Changed gamesys files go in the System folder.

  17. #1967
    Where would those edited map files go? In the "Installed Mods" folder or the Maps folder of my T3 install?

  18. #1968
    Sneaky Upgrader
    Registered: May 2007
    Sorry - yes, map files go in a Maps folder... You can use either the game install or a mods folder, as long as the mod is active. To keep it clean and easy, you can add a Maps folder to one of the smaller mods, like the Fonts mod.

  19. #1969
    Member
    Registered: Aug 2022
    Quote Originally Posted by snobel View Post

    I'll update it, but are you sure the wrapper is causing the issue?
    I'm not sure. I tried different settings for borderless, fullscreen... and nothing worked. Desktop switches to the resolution of the game. T1/T2 doesn't have that issue.

Page 79 of 79 FirstFirst ... 293439444954596469747576777879

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •