Load any save - it doesn't matter.
Load any save - it doesn't matter.
.Log file is at this link:
https://file.io/a0t46QOWLBrx
I also conducted a couple tests. I loaded into the Stonemarket save and progressed to the Keeper hub. Same as in your test, the hostility issue did not trigger.
Out of curiosity, I made a quicksave at the player spawn point after the cutscene, then loaded that quicksave. The hostility issue immediately triggered and the mission failed as soon as the door guard gave his full-alert dialogue. I have made a copy of that quicksave here:
https://file.io/iJH8XTEydYfn
I downloaded the quicksave. The log file has been deleted?
Huh, that's strange. Here's a new one:
https://file.io/kDji2fmiOnmh
Thanks, I got it this time. Since the file is deleted after download I guess someone was curious and used the link before I got to it...
I switched to the GOG version of the game and extracted the options files from the log you posted, to match your setup as closely as possible. This save still works perfectly normally for me - having loaded it about five times.
So I guess there must be a corrupted file somewhere. You can try first reinstalling the SU, replacing the mods, hoping that the corruption is in one of the mod files. (Keep your options files, of course. You'll have to change a couple of mod-specific settings, such as MP auto-raise, afterwards to fully restore your settings.)
If that doesn't fix it, uninstall the SU, reinstall the game (and make the installer check archive integrity), then reinstall the SU.
Historically, the number one cause of weird behaviour has been antivirus software interfering with the game. I'd be very surprised if that was the case here but it's easy to test, so you could do that before reinstalling: Power down the computer (holding Shift while clicking Shut Down, to shut down properly), then boot up and immediately disable any virus checkers. Then do the test.
Last edited by snobel; 31st Aug 2024 at 04:40.
Thank you for your help-- I'll give it a try ASAP and report any findings.
I have reinstalled the SU and the hostility issue no longer occurs on any of the test saves, either with or without virus checkers active. It seems like your first guess was correct-- one of the files was likely corrupted in the first install and has now been overwritten. I am now able to play through the Keeper Library without any issue.
Thanks again for your assistance.
You're welcome - good to hear that it's been fixed.
Hey snobel. Can you add a price multiplier for item costs to your difficulty tweaks?
It's been on the to-do list for a long time but I probably won't work on stuff like that until after the City merging project is done.
- Is ti possible to increase the AI count through the city?
- Could you decrease visibility when one increases player speed in the settings?
- Could you make oil potions more effective increasing the range of effect and duration ? Sometimes AI doesn't slip on oil puddle.
- Could you update directx wrapper in next release? I play in 1600*900 resolution for better performance but than when exiting the game, desktop changes to that resolution.
https://streamable.com/t0fg3y
Don't suppose there's anyone with any technical expertise that can tell me why the game looks so choppy? Been dealing with this for a year now almost and still there's not much I can do, it seems. The video I linked probably doesn't do it enough justice. Am I the only one with this issue?
Secondly, where would I go to change the mod's sounds? I am comparing old files and the older Sneaky Upgrade had folders containing the Minimalist Project's sounds that we could change. I can't find those any longer, meaning I can't use my own, custom sound files for pickups. There's no "Installed Mods" folder in my current installation, but there used to be.
Thirdly, aren't prices stored in the T3Gamesys? Snobel, you helped me back in early 2019 with editing the dock prices. I still have those map files you made, but I forgot where they go; just in the maps folder?
Last edited by Gordon Frohman; 6th Oct 2024 at 16:40.
Probably, but like the store price tweak, it's not likely to happen soon.
Don't know - I've never looked at the oil potions.Could you make oil potions more effective increasing the range of effect and duration ? Sometimes AI doesn't slip on oil puddle.
I'll update it, but are you sure the wrapper is causing the issue?Could you update directx wrapper in next release? I play in 1600*900 resolution for better performance but than when exiting the game, desktop changes to that resolution.
Nothing has changed - the Installed Mods folder should be in C:\ProgramData\Thief 3 Sneaky Upgrade unless you put it elsewhere during installation.
They are, but at least some times it's possible to find and change gamesys data. (I've gained a bit more insight here, from things I've had to fix for the City project.)Thirdly, aren't prices stored in the T3Gamesys? Snobel, you helped me back in early 2019 with editing the dock prices. I still have those map files you made, but I forgot where they go; just in the maps folder?
Changed gamesys files go in the System folder.
Where would those edited map files go? In the "Installed Mods" folder or the Maps folder of my T3 install?
Sorry - yes, map files go in a Maps folder... You can use either the game install or a mods folder, as long as the mod is active. To keep it clean and easy, you can add a Maps folder to one of the smaller mods, like the Fonts mod.