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Thread: Thief II FM : The Overlord's Ending by FireMage -- For the Reload Contest #2

  1. #126
    Member
    Registered: May 2003
    Did anyone get the goal of the missing officers and if yes, how can this goal be activated in Cop version and what to do to find the officers? I first thought it might be the body parts in the sacks in the cellar of Donals mansion but nothing happens when I open them and there is also no visible goal. Another bug?
    Last edited by Florian; 10th May 2012 at 13:41.

  2. #127
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    I can't find key (or lockpicks) to open the door: http://img41.imageshack.us/img41/117...1021503188.jpg

  3. #128
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Sorry for this LOONNGGG missing. I have some trouble with my computer so, I response with my old mother's computer, very slow... So, so. Yeah in cop version, you can't win, I'll try to do something, but seeing how this machine is slow, I fear that I won't publish an updated version before the constest's end sadly.

    About lockpicks, seek near The main casino's door where thieves make you an ambush

    The sack of flesh is in "Reuben's" Cellar.

    The disapeared officers'goals was a project, but It was so complex, so I have left it in the STR to show my abandonned project. The bag was a part of the goal. The rest of the goal could be see in mesh folder. You'll see a guy with lesions on the face and a agent eyeless. That's all. Not a bug.

  4. #129
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    FireMage, I can't find lockpicks near the main casino's door. Give me a screenshot please!

  5. #130
    Member
    Registered: May 2003
    Actually Thief Version is also not win-able for me - its always crashing when the big fight (after calling Donal and Reuben) is nearing its end (after four or five rounds of new spawning cops) - don´t know what could be done against it...probably too many AIs?

  6. #131
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    No Clearing, I can't. I don't know how to make a screenshot in the main game.
    And my computer don't work, I get a problem. I have just a windows Xp without Internet and my mother's computer which I use to answer you. it is very slow and my mother use it for her job, so, I have to download my own mission to place it into mt Xp, reinstall everything. It would be too annoying and difficult. Halas for you guys and girls, but the next update shall be after the contest. That is stupid and too bad I know it. But it isn't my fault, and if I do that it isn't to win, just showing what I have in my guts and Dromed Experience. Surely, I'll do a better thing when I'll upload the new version.

    About the cop's assault's crash. Yeah, I should be the obj limit, a curse in this mission, I'm sure that is the same thing which crash the game when we kill Thom. But the trouble is, I was forced to reduce the obj limit, because in the version 1, the obj limit was very big, and DarkProject was not pleased, and to punish my action, Loading a saved game was FORBIDDEN. So I'll forced to fix the EXACT obj limit, thing very hard to do.

    So, this time, I'll say for the moment "Never say die!" But I'm close to give up and saying, "so, no more update in the voting time."

    BTW: For the lockpicks The main door of the casino is the door protected by a gate, behind this door, you'll find a shelf with a speed potion on it. In front of you, you'll have a red tunnel o' brick, come to it. To the right, a corridor of white stone. Walk in front of you, to the left, you'll find a desk, a big red table. Behind it, on the floor, you'll find that you are seeking for.

  7. #132
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    I really liked this mission. Thieves' Guild is one of my favourite OMs and this take on it was great.

    I played as a cop. Gotta try to be a Downwinder later...

    Had to do several reloads because a thief didn't get killed during the first police attack. If he saw me later, the mission would fail. But I make it a habit of having well-organized and many saving slots, so I pulled through. The Captain didn't respond to me so the mission could end, though.


    Two questions:
    1. I found three gates I could never open. Is it possible to open any of them?
    - gate in sewers, right where the Captain waits in the late game
    - two gates in the city area around Reuben's mansion. Couldn't get over the gate out in the open even when I stacked 3 crates and 3 speed potions. There must be an additional invisible barrier.

    2. In the OM, Donal's mansion does not have that big basement/workshop area, does it? Then how come the place felt strangely familiar to me......Was it taken from some other mission? If so, which one?

  8. #133
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Why did you loose because of a thief? This one alert the guild if you let him flee, you have to blackjack him.

    About gates: Yeah, you can't go there? If by a magical bug, you can pass, you'll find a beautiful wall in front of you.

    About the secret workshop: Totally invented. I have take it from my imagination. Just because I have kept Thief's style with texture and lights, so, you may think that is a bit familiar. (Probably cragsleft's factory).

    Pleased to see that you lije my mission. I'm sick to know that there are again bugs and update to do. no times because of school, and my damn computer out of order. Know I have to waste my time by downloading my own mission in a USB key with my mother's slow computer, to edit this one my the computer Xp without any connexions to internet. To repack the ZIP, and up loading in that same slow computer! For you and others I'll do something Friday or before If I can.

  9. #134
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    It was the guy next to the female cook in the first room. She got killed by the cops, but he must have fled somewhere and survived, then come back.



    No need to sweat over the bug I experienced. I did not know there was a version 2 until after I had played. I played the first release. I am going to use v2 when I play as a thief.

  10. #135
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Ha Ok! So it is normal.
    With the next version I'll replace the two links. So, I think that in my modifications, I'll had few gates to force you to see Donal's flee. And see what's wrong with Thom. And an invisible wall to force you to complete your objective about the secret switch and cappy.
    This bug is rare, but I'll try to do the necessary to prevent that the other versions'objectives appear.

  11. #136
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    VERSION 3 available. Hope that you won't have any trouble.
    I apologies for bugs and disagreament taken from the other versions.

  12. #137
    Member
    Registered: Aug 2005
    Location: Planet Earth, mostly Hungary
    Quote Originally Posted by FireMage View Post
    VERSION 3 available. Hope that you won't have any trouble.
    I apologies for bugs and disagreament taken from the other versions.
    FireMage,

    I have just tried the new release. The cop version works much better here: killing Thom crashed the game only 3 times out of 10 trials... but this v3.0 seems to have introduced a new glitch in the thief version.
    Any time I capture three City Watchers (no matter whether BJ-ing or gassing them, anywhere) the "objective completed" message appears properly, but the game fails within a few second. The menu after the death.avi shows no problems, no red marks, only the green checkmark before this last objective.
    If this is not a bug, what am I doing wrong? Or is there a particular location, time, or method to duly capture those villains?

  13. #138
    Member
    Registered: Apr 2000
    Location: montreal

    help

    what is sign near the mansions to have backup ?
    I may be blind But I found my way

  14. #139
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by sexypat View Post
    what is sign near the mansions to have backup ?
    Near both mansions, there are some outdoor areas. Look for street signs there.

  15. #140
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    @CSamba: Odd, I havn't touch this values. Why in version 1 and 2, this objective work, and suddenly do so stupid thing? I'm not sure to correct so stupid taff like that, but I'll investigate.

  16. #141
    Member
    Registered: Apr 2000
    Location: montreal
    I'm playing version 3 as a cop
    opened the door to the casino and went to see the captain
    found the switch and went to see the captain
    but the guards won't follow me in the den
    Last edited by sexypat; 27th May 2012 at 02:43. Reason: typo
    I may be blind But I found my way

  17. #142
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    You have to wait a moment near them. If they don't move, so, slash an iron object to alert them. The follow system used work with the alertness.

  18. #143
    Member
    Registered: Apr 2000
    Location: montreal
    it doesn't work ...
    they won't follow me there ( they did in version2 )
    i managed to lure some thief where the entrance is and they shake fist at eatch other as if something was preventing them to ...
    it does that with both entrances of the Den

    I tried a bit more ansd when i open the casino door only 2 guards go down there ..
    they would follow if a thief tried to escape and then they would go down
    they will go down if i hit them with the blackjack once (alertness ?)

    i tried to hit the guards to come into the den too but it doesn't work
    Eventually when i'm in the Den one would come up to help but the 2 others stay in the casino ..
    Last edited by sexypat; 30th May 2012 at 10:16.
    I may be blind But I found my way

  19. #144
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Ok, I see the point. When I have test, it was good, but I have done a last pathfinding before uploading. The invisible wall have cut the pathfing, I'll do something.
    But It isn't a large trouble in the mission, so don't mind. Pursue.

  20. #145
    Member
    Registered: Jun 2004
    I think the Reuban-police-spawn crash is due to the overwhelming numbers of AIs in too small a space. Too often on this playthrough, I have ended up clearing the place out before I could ever get the cops to do anything.

    Unfortunately, I can't finish it due to crashes and the whole mission felt very haphazard... way too many AIs.
    Last edited by Iceblade; 17th Jul 2012 at 22:39.

  21. #146
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    If you think that the problem is the AI number, then I thank you a lot, because I have gave up about it. I'll try to fix that bug now. Thanks again. =)

    I hope that will work. I'm so tired about this mission's trouble. And many thanks for the playthrough!
    About our follower's problem, I think that I have something against that.
    When all will be done and work, I'll publish the final version.

  22. #147
    Member
    Registered: Jun 2004
    Not sure if the number of AIs is still the problem or it is something to do with the spawn of that last set of AIs over at Reuban's which happens if I kill Thom or talk to the captain. I tried killing off a bunch of the cops (while playing as police) and it didn't help at all with the crash; though it maybe a object number issue more so than an number of activate AI's. Are you actually spawning the AI's or teleporting them?

    I even removed the Enhanced Graphics object folder to see if that would help alleviate the problem, but no luck.

  23. #148
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    I have thunk about everything.

    That is perhaps because I have reduced the limit obj to stop the loading crash in the version 1.
    I'll try to reduce the number of AI. And for some player, that could be easier

  24. #149
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww

    Excellent but bug question

    I've loved the flow of this mission, very very fun. Awesome voice acting.

    I played as cop perfectly but as a thief, I can never get the den fight to trigger. Cops just stay in casino.

    Edit: You said "you have to follow the bosses when they are gathering their men. " got it thanks!
    Last edited by gamophyte; 13th Nov 2012 at 12:24. Reason: Re-read thread

  25. #150
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Wow! You grave digger lol!

    About this mission, I think that need a little modification... To rebuild I'll said...

    With 1.19, everything is possible for Dromeders!
    So, first with this mission, but I think that I'll rebuild some old missions.

    This one, then Hagen's Revange.

    About "Horreur à St Urbain" & "A Thief's festival", it will depend If the people of TTLG want me to rebuild them or not...

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