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Thread: CDP RED making a Cyberpunk game apparently

  1. #201
    Did your friend Chris ever get involved in video game development? :)

  2. #202
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Nope! None of our group did, although I did lose contact with one guy...

  3. #203
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    I mean when you have a faction called the Bozo gang, a little convergent evolution in thinking isn't impossible to imagine.

  4. #204
    SubJeff
    Guest
    Are you thinking Bozo the clown or Bozo the dog?

  5. #205
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by faetal View Post
    Seems pretty big in terms of gaming news.
    Can anyone name another AAA title which was pulled from a distribution network on the grounds of quality?
    Especially one as hyped as this one.
    ESPECIALLY given their "release date - when it's done" ethos.
    Nah, it was most likely wasn't pulled from PSN on grounds of quality, far more likely it's entirely political. PlayStation infamously generally don't do digital game refunds, even for pre-orders. They've happily kept selling other formerly broken, unfinished games like AC Unity and Fallout 76. CDPR issuing the statement that they'll honour all refunds blind-sided PlayStation, delisting the game from PSN most likely would've been retaliation against CDPR.

    Quote Originally Posted by faetal View Post
    Probably investors rather than gamers.
    This. Demanding the game be out for Xmas regardless of whether or not it was finished is a move that reeks of investor pressure. It seems to me that some you guys greatly over-estimate how much the AAA gaming industry actually values the opinions of their customers.

  6. #206
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    I've been enjoying the hell out of this. The game has been stable for me lately, since reinstalling Windows and using an older Nvidia driver. It still memory leaks hard, performance degrades sharply after about 2 hours of play.



  7. #207
    Wow.

    After playing this CDPR deserves every bit of shot theyíve gotten about poor inclusivenesss of the game. I ended up getting a refund it was so bad.

  8. #208
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    The 5.4GB v1.1 patch that dropped the other day fixed the CTD'ing upon trying to load saves issue that I was having.
    https://store.steampowered.com/news/...23484251004469

    The lighting can look stunning.


    Taking the mickey out of Western academic champagne socialists.


    Product placement.

  9. #209
    New patch 1.2 "will require 35 GB of free disc space to download and around 100 GB to apply the changes".

    Toto, I've a feeling we're not in Kansas anymore.

  10. #210
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Yeah, I remember being shocked at Diablo 2 taking up 2GB of my 6GB drive

  11. #211
    Member
    Registered: May 2004
    When 1 TB SSD's have pretty much become the norm for new PC builds and you can have 2TB of HDD storage for less than 50$, these numbers are hardly shocking any more.

  12. #212
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Leaked footage from a 2013 build. It's almost a completely different game.
    https://web.archive.org/web/20210606...ble.com/pvbylo

    They more or less heavily rebooted development a number of times; the last time being in 2018 after signing Keanu Reeves. They remade the entire campaign to be a heavily linear one with Keanu's character, Johnny Silverhand, as the central focus.

  13. #213
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    rez. I've been playing this and I got THOUGHTS

    I've been playing this on PS5 for the last week. Looks great, plays good and I'm digging the story. As for bugs I've had 3 hard crashes, some visual glitches and a few physics bugs.

    BAD RPG

    My biggest issue with this Action RPG is the RPG part. I don't really like sorting through a dozen rifles looking for the one with the best stats, nor do I like it when regular looking dudes take a full mag to the face without flinching because their level is high enough. CDPR were kinda inching more and away from RPG and towards action as the Witcher series went on and I was hoping this would go even further in that direction. Honestly I'd prefer if it was basically Watch Dogs gameplay but with Cyberpunk 2077's storytelling.

    Good Stealth, Bad Combat

    The good news is that the RPG stuff doesn't affect stealth so much. I've yet to be fail a stealth takedown due to being too low level or anything, but then again I have been pumping most of my points into "Cool" (the stealth attribute). When you're just sneaking around a base, hacking shit and doing stealth takedowns it feels A LOT like the later Deus Ex games. When the bullets start flying tho it's rarely as much fun and often just becomes a matter of pumping bullets into baddies, pumping medkits into yourself and hoping the baddies die before your run out of either.

    Vehicles

    Well it's no GTA4 (or even 5), but the cars are mostly fine. There's some powersliding and nice bouncy suspensions going on, nice sense of weight. Bikes are always tricky to pull off in games like this and these ones... yeeeesh, not good. When you do a handbrake turn to the left your character will flop over to the right and then bounce back up in defiance of the laws of physics. Looks terrible, feels bad.

    Story and Setting

    Now this is really what elevates CDPR's games. There's one particular scene a few hours in, when you're doing a heist in a penthouse and things start spiraling out of control that had me feeling TENSE AS FUCK and kinda exhilerated at the same time. Despite having an enormous cast the game does a good job of setting up stakes and making your really care about these characters. The sidemissions are also surprisingly well-written, for the most part. And the setting of Night City is great, all that detail really helps immersion. Not sure I can even describe this right, but when you drive across town to a club, walk in, cross the dancefloor, go downstairs and into a back office for a chat with some gangboss, even tho you're in a small, quiet space, just knowing that ALL THAT STUFF is out there makes this world feel so much more real, and makes every interaction feel more meaningful. Cyberpunk 2077 is really one of those games you can loose yourself in.

  14. #214
    Member
    Registered: Jun 2004
    Location: Los Santos
    Realistically, what are the chances it'll someday have most if not all the features that went into the marketing of the game?

    Fake open world like Mafia 2 is dumb. At the very least it needs a real AI.

  15. #215
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Oh the gameworld feels a lot more alive than Mafia 2. There's tons of sidemissions (the amount of icons on the map is Ubisoft-levels), and you'll come across events like gangs fighting eachother. Still there is a good bit of wonkiness to it, like sometimes you'll look down a street and see cars spawning in, stationary, before they start driving.

  16. #216
    Member
    Registered: Jun 2004
    Location: Los Santos
    That's what I mean. The game is so unfinished they spent a long time duck-taping a bunch of obfuscations together. To finish it they'll need to rip off all the duck tape, take out the fakes and actually put in real features.

    The traffic script thing is to cover the fact it has no realistic traffic simulation. You drop a TV in the road and all cars stop forever cus the script is broken. It's Omicron Nomad Soul circa 1999 all over again. There's also no object permanence whatsoever, objects only exist when rendered by the movement of the player. You see an npc, you turn away for a sec and then look back, it's a different npc! The enemy spawn on top of player thing is trying to hide the fact the game has no AI to navigate the complicated indoor environment.

    It's been 7 months since release and all the patches have been for stability. None of the above are addressed cus they are systemic problems with no quick fix. Sure, they got a lot of canned scripted stuff, what they call redundant busywork like in Mad Max (which isn't necessarily a bad thing if it feels appropriate to the setting). But they marketed living and breathing. To retool & rebuilt this thing a la No Man's Sky it's gonna take at least 2-3 years.
    Last edited by Jashin; 16th Jul 2021 at 02:36.

  17. #217
    Member
    Registered: Sep 2001
    Location: Land of the crazy
    It's been a long time since I played a game that was so bad at hiding the spawning.

  18. #218
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I'm still waiting for the time to be right to play this, and am not sure if it will ever even happen.
    Just so janky and shallow as it is.
    I keep promising myself to never pre-order another game, but I honestly thought I could rely on the form and "done when it's done" attitude of CDPR.
    More fool me I guess.

  19. #219
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    AND NOW

    18 months in the making, Tim Rogers 10-hour Cyberpunk 2077 review is finally done, here's part one:



    Full playlist

    btw I still haven't finished this game.

  20. #220
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by henke View Post
    10-hour Cyberpunk 2077 review
    Wait, wut?

    btw I still haven't finished this game.
    I finished it twice in quick succession, the second time cheating like a mofo to give myself loadsa money and skill points.
    There's a lot to like in the game, and the sights are something to behold. But the open world AI systems are noticeably bad, and unfortunately don't hold a candle to those in Rockstar's games.

    It also suffers the same fate as Witcher 3 in that its core RPG and gear systems are pretty fundamentally broken.
    I wish someone would strip gear progression out of games like this, and from what I remember of the tabletop game, it didn't exist there at all.

    I'm glad they followed the story through to its natural conclusions, no matter what ending you go for, but at the same time, the ones I experienced left me feeling a little resentful, like no matter what I did, the character I'd spent all that time building was doomed.

    Unfortunately, they didn't lean fully in to the idea that your mind was gradually being over-written. Such a concept works best when a hard time limit is applied and the effects become more pronounced and hard to avoid.
    But such restrictions are directly in contradiction of accepted open world game standards, where the player is able to "live" in the game and essentially play forever. And the acquiescence of CDPR in this respect robs their story of any real impact.

    Arthur's tuberculosis in RDR2 was much better handled, but similarly lost a lot of its impact due to the ability to just wander off in to the wilderness and halt the disease's progression.

  21. #221
    Member
    Registered: Apr 2001
    Location: Switzerland
    To contextualise those ten hours: Tim Rogers' reviews are more performance art/comedy routine than anything else, at least from the handful that I've checked out.

  22. #222
    Member
    Registered: Jul 2002
    Location: Edmonton
    I plan on watching all 10 hours of it, but I donít have much interest in playing the game. I bounced off the Witcher 3 two or three times, but Iíd still like to give it a chance, and by most accounts itís much better regarded than CP2077.

  23. #223
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    TW3 is a great world, with great characters and a great plot, strung together with OK gameplay.

  24. #224
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Yeah, I've put a ton of hours in to Witcher 3, and tend to agree.
    The combat is almost there, but is a tad too unpredictable and whiffy, and gear progression once again raises its ugly head.
    It's most egregious when you get a new piece of gear and it's at your current level. This means that it's outdated almost immediately upon levelling, and stings the most with set gear.

    This MMO/Diablo bullshit gear progression has no place outside of those games, and companies like Larian and CDPR should stop trying to crowbar it in to every game they make.
    This can actually be proved in games by both companies by applying mods that either remove gear progression completely, or always auto-level it so that it's at the same level as your character.
    The combat suddenly becomes a lot more enjoyable, and you can start focussing on skills and technique rather than optimising gear.

  25. #225
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    THE PS5 UPDATE IS OUT... FOR SOME

    I've been waiting for the PS5 upgrade for Cyberpunk before getting back to it. Well guess what, it's OUT NOW and also I CAN'T PLAY IT! >:|

    Apparently because the PS4 disc version I have is region locked? You have to have bought the disc in the country you're living in. Well, I did! According to CDPR's language support section, stores in Scandinavia and Netherlands and lots of European countries don't even have their own local region versions, so, uh... if you live in one of these countries and bought a boxed copy you're screwed? You'll have to buy the game again if you wanna play it on PS5?

    I hope they fix this soon enough, I gotta finish Dying Light 2 first anyway, but pretty impressive how CDPR keep screwing things up with this game over and over again.


    Edit: they DID fix it soon enough! Downloading now.
    Last edited by henke; 16th Feb 2022 at 09:36.

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