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Thread: What are you kicking?

  1. #351
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Well I think that's Henke out then.

  2. #352
    Member
    Registered: Mar 2012
    2Dark is a new survival horror game from Frederick Raynal who created the original Alone in the Dark. The game consists of taking on the role of a profiler who attempts to rescue children from various serial killers. The concept sounds fairly interesting although the execution may very well be different. Considering the pedigree of those working on the game I figured that I would throw some money its way. Anyways, if this sounds like something that you may be interested in then you can check out the games Ulule page.

    2Dark: http://www.ulule.com/2dark/

  3. #353
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Huh, looks like Dead State crept out yesterday with little fanfare.
    I'll have to give that a good go once I'm done with Inquisition.

  4. #354
    Member
    Registered: Sep 2008
    I found this, which admittedly looks unlikely to meet its goal unless there's a massive final surge, but hell: if anyone's interested I'd say it's worth a speculative pledge.

    https://www.kickstarter.com/projects...n-sandbox-game

    Basically...dwarf fortress with ants. And genetics. Or something.

  5. #355
    Member
    Registered: Mar 1999
    Location: I can't find myself
    I've been wanting a remake of SimAnt for years now, and that looks like it may fit the bill. Shame I don't have any disposable income to back it.

  6. #356
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    A new Shadowrun kickstarter is looking likely for early 2015:
    Link

    I'm hoping for a sequel to the earlier Shadowrun Returns, or for a large expansion.

  7. #357
    Member
    Registered: Mar 2000
    Location: tall bikes and tattoos
    The one and only game I have ever kicked just came out (Dead State), and it is an unfortunate testament as to why I will never kick again.

  8. #358
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Really? I have that one too but haven't played it yet as I'm waiting for the first couple of patches to go in.

  9. #359
    Member
    Registered: Mar 2000
    Location: tall bikes and tattoos
    Yeah. I don't really remember what it was about Dead State that inspired me into investing directly in its development, but the "final" product utterly fails to deliver anything I'd want in a game like this. I was probably drawn to the whole concept of fortifying and expanding a base in a zombie apocalypse setting while also dealing with the social politics of fellow survivors, but this plays a pretty small (and poorly developed) role in the final product. Dead State instead is mostly focused on the scavenging missions, which grow old after a few hours due to the lack of options during combat.

    The game also moves at a glacial pace--I'm probably almost ten hours in, and I have yet to see any of the scouting characters level up, for example. This could just be a bug, of course, because Dead State's current condition is held together by scotch tape and promises.

    It's also quite ugly to look at, with a surprising lack of creativity or style in any of its presentation. I've seen the graphics called "functional," but I wouldn't even grant them that, as they lack critical detail--often, the only noticeably difference between a zombie and a human is the hover text.

    So here it is, a game I effectively paid for two years ago despite it being a heap of mediocrity that I would never have actually purchased had I waited until the release reviews were live. I guess I helped a couple developers make their dream game, but so what? I want the little guys of the industry to succeed, but I also don't want to pay for games that I won't play. Kickstarter operates on hooking you into investing in the game you want it to be, but how often do games actually manage to wind up being that game (or even better)?

    And so I'm done Kickstarting anything as wildly unpredictable as a computer game. While I appreciate that many might love the whole concept of investing in another's dreams, I'm just going to stick to purchasing and playing games that are actually finished and worth playing.

  10. #360
    Member
    Registered: Jun 1999
    Location: Procrastination, Australia
    Owee ow. Still probably an aspect worth discussing a bit more as mostly it's all about the big hits and the cancelled ones.

    How much did you put in?

  11. #361
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    "Dead State" had "over-reaching so far it's either never going to get released and/or it's going to get released in a severely broken or disappointing state" written all over it, simply by having Brian Mitsoda involved. I like the guy's writing, I think (AFAIK the only real sample of this is Bloodlines), but his previous work didn't give me a good feeling about getting a worthwhile return on my investment.

  12. #362
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    I was hoping for Jagged Alliance with zombies. I'll hang fire until there are some patches out I think and then see if I can get my £10 worth out of it.

  13. #363
    Member
    Registered: Mar 2000
    Location: tall bikes and tattoos
    And who knows? You might have more fun with it than I did. The general consensus on Dead State seems to be "heavily flawed and fairly buggy, but there's an addicting game there somewhere if you're willing to dig for it."

    But Dead State the game isn't the Dead State I was hoping to kickstart into existence, and my spare time is far too precious a commodity these days to spend on a game that needs to be met halfway.

    But your mileage may vary!

  14. #364
    Member
    Registered: Jan 2011
    I just backed STRAFE, a 90's inspired shooter. It's one of the best pitches I've seen in a while.

    https://www.kickstarter.com/projects/strafegame/strafe

  15. #365
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Hahaha that's indeed a great pitch video.

  16. #366
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I've found with Dead State, a lot of its systems and best features are hidden behind a massive investment of time.
    While the day-to-day scavenging and combat is okay at best, where the game really shines is in the "Crisis Events".
    The characters you rescue are well written with distinct personalities and interesting hidden traits.
    Not to spoil things, but certain events are reminiscent of rescuing certain characters in Demon's Souls.

    Unfortunately, after a while the threat of the apocalypse diminishes quite drastically and you'll find yourself swimming in supplies and gear with very little able to threaten your characters outside of Crisis Events. It's at this point you have to settle in for the long haul and where the game will try your patience the most. The frequency of events is far too spread out , and the only thing to do between them is more scavenging.

    Regarding levelling, it's quite obscure how it happens, but I actually quite like it. Instead of gaining levels through combat, you get experience through completing tasks on your "To-do" list. Additionally, you only have control over how the main character levels; NPCs auto-level, often depending on how you've been utilising them.
    This can look like nothing's happening, but people will steadily be getting better in the background.

    Myself, I've quite enjoyed it, but I haven't completed it yet. It's been over-shadowed by the release of Elite and a new Diablo 3 patch. I might go back to it this weekend just to finish it off. If nothing else it will be interesting to see how some of the political situations resolve.

    Edit: One thing I forgot to mention; the large, multi-level maps are buggy as fuck and really not fun to play. Additionally, you'll have to go back to these places multiple times in order to haul back all the loot, even after getting access to your car and its storage. When going between levels, the camera will regularly bug out, characters will reset their entry points (often resulting in involuntarily alerting enemies) and there are no controls to switch between levels. The AI also seems to break over multiple levels and path-finding across them is atrocious.

  17. #367
    Member
    Registered: Jan 2011
    On February 4th, I'll be backing Underworld Ascendant by Other Side Entertainment. I really hope they succeed. They are looking for a million for the base goal (source: IGN video).

    http://www.underworldascendant.com/

    When we completed Ultima Underworld II in 1993, I never imagined that this classic fantasy RPG franchise would go dark for the two decades.

    The Underworld’s were arguably the first immersive 1st person games. Not only were they the first to create a real-time 3D texture-mapped world, they also pioneered player-driven sandbox gameplay. They influenced a whole generation of games: Doom, Thief, Deus Ex, Skyrim, BioShock and more. Today, leading game designers view the Underworlds as still astonishingly modern in design.

    But when released, the games were years ahead of their time and didn't fit into the established genres of that era. This contributed to the franchise falling between the cracks and becoming lost in the publisher’s labyrinth depths. Over the years I’ve tried without success to raise the Underworld series back up. Just now have the stars aligned so this can happen.

    I started OtherSide Entertainment an indie studio to rekindle this classic. Joining me is an incredible team of developers, who will be introducing themselves over the coming weeks. Some worked with me on the original Underworlds, along with Looking Glass favorites like System Shock and Thief. Others contributed to more recent classics including Deus Ex and BioShock Infinite. We have deep understanding of the genre, and share a passion for bringing Underworld back.

    The newest incarnation of the franchise, Underworld Ascendant, will retain the distinctive fantasy RPG gameplay of the originals. We already have an early prototype running on the PC. At that same time we will be pushing forward with new innovations --- I can’t wait to tell you more about what we have planned!

    But this can only happen with your help. As an indie studio, we are looking to our fans to fund a significant portion of the development through our upcoming Kickstarter campaign, which begins on February 4th. We aren't shy about our ambitions to make a great game, but that takes serious resources and effort.

    Beyond funding, we are inviting you in on the making of Underworld Ascendant. Rarely have fans been able to participate in the often unpredictable, sometimes messy creative process that gives birth to innovative games. We hope you’ll join us on this adventure!

    Paul Neurath
    "Our goal is to retain what was great about the original," Neurath told IGN. "We're pretty convinced it will play as well today as it did 20 years ago. That deep immersion, that sense that you're there, the fun in exploring with that sandbox gameplay and RPG nature of the game."

    http://www.ign.com/articles/2015/01/...orld-ascendant

    Ascendant was originally called Underworld Ascension, but Otherside Entertainment subsequently changed the moniker. The team is launching a Kickstarter campaign on Feb. 4, with extensive stretch goals for subsequent funding. Neurath couldn't go into too much detail about the gameplay yet, but did say there will be opportunities for the player to maneuver between political factions in the living world that was created in 1992.

    After 20 years of trying –– and finally succeeding –– to acquire the franchise rights from Electronic Arts, Neurath said the decision to fund the project through Kickstarter has a number of appealing possibilities for the team –– artistic independence, creative leeway and transparency for backers.

    "When we created the original game, there was a wall between us and the fans," he said. "Publishers didn't really encourage us to reach out and have a dialogue. And that was a lost opportunity. And today, with crowdsourced funding and digital distribution, it's a cool opportunity for us to open it up and let the fans who supported the franchise all along to come onboard."


    Otherside comprises 12 people. Some of them worked on the aforementioned titles at Looking Glass, the development studio that closed in May of 2000, so there's a lot of veteran talent working on the RPG. One name in particular will draw recognition from fans of Epic Mickey, Deus Ex and Thief: Warren Spector.

    He worked as a producer on the original Ultima Underworld, and championed the game from its inception. Now, he's serving as a "part-time creative advisor," Neurath says, and Spector sees potential in the project, despite its long absence from the spotlight.

    "Working on the original Underworld project was important to me, career-wise, as well as to me as a gamer," Spector told IGN. "Today, the world of gaming is different and, I'd argue, Underworld played a big, if under-appreciated role in that. There was a story and a level of player empowerment that most games –– even today –– can't match."

    Spector said the team at Otherside has other plans than just trying to resurrect a past success. And the fact that some of the Otherside developers worked on the original Underworld is a comforting thought.

    "We're still a young medium and there's still plenty left to do if we're going to move away from 'roll-playing' and move toward true 'role-playing,'" Spector said.

    Neurath said more details will arrive alongside the Kickstarter launch, and now that pre-production is wrapping up, the team can continue to mold the game they set out to make. And although the franchise is old, the team remains confident that Underworld has a place in the modern games scene.

  18. #368
    Quote Originally Posted by DDL View Post
    I found this, which admittedly looks unlikely to meet its goal unless there's a massive final surge, but hell: if anyone's interested I'd say it's worth a speculative pledge.

    https://www.kickstarter.com/projects...n-sandbox-game

    Basically...dwarf fortress with ants. And genetics. Or something.

    "suicide bomber" ants?

    Doesn't sound like the simant I remember.
    Last edited by Tony_Tarantula; 22nd Jan 2015 at 19:01.

  19. #369
    Member
    Registered: Sep 2008
    Simant for the jihadi generation!

  20. #370
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France

    It's all just simantics.

  21. #371
    Sometimes stupid jokes are the best jokes :)

  22. #372
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    For those who don't watch the Underworld forum, the Underworld Ascendant Kickstarter officially began today:

    https://www.kickstarter.com/projects...ref=nav_search

    $20 is the lowest pledge to get a copy of the game.
    $35 will get you access to the beta.
    $50 will get you access to the alpha.

    Looks pretty awesome so far (as far as the scope of the project goes, no screenshots yet) - it also appears they won't have any trouble getting funded. They're already almost a quarter of the way to their initial $600K goal.

    Edit: there is some prototype video of the game within the intro video on the Kickstarter page.
    Last edited by Brethren; 4th Feb 2015 at 18:18.

  23. #373
    Member
    Registered: Aug 2005
    Location: Wisconsin
    Worth mentioning for anyone that can't be bothered to look into it that Paul Neurath, Warren Spector, Tim Stellmach, and Steve Pearsall are all involved with development of Underworld Ascendant.

  24. #374
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    STRAFE KICKSTARTOR has a bit of ground still to cover. Like, 100 BIG ONES within the next 9 days KINDA GROUND.

    Here's a Best Friends Play video to WIN YOU OVER



    It won me over, well, mostly the fact that they still haven't made the target and time is running out is winning me over because come on, this needs to get made, RIGHT?

  25. #375
    Member
    Registered: Aug 2004
    Quote Originally Posted by henke View Post
    STRAFE KICKSTARTOR has a bit of ground still to cover. Like, 100 BIG ONES within the next 9 days KINDA GROUND.
    Oh, dear. That's not promising, especially if the 1/3-1/3-1/3 rule holds (they're well under halfway). This is an extremely well publicized Kickstarter, with articles on several major news sites. If they're sinking, then either (A) people really don't want this product or (B) Kickstarter is a burst bubble.

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