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Thread: What are you kicking?

  1. #151
    Member
    Registered: Sep 2002
    Location: Pennsylvania
    I just backed Tangiers after learning of it from the Penny-Arcade Report and then popped over to TTLG to see if it was being discussed here yet.
    If the guys making it are Thief fans, does anyone know if they're active in these forums?

  2. #152
    New Member
    Registered: Jul 2013
    Since you asked... I lurk the boards daily, have done since about 2001. Do have another account, but it's filled with stupid fucking posts I made when I was 14.


    Scariest part of game development is anticipating Koki's reaction.

  3. #153
    Member
    Registered: May 2009
    I haven't heard any talk about Starbound on this forum. Is anyone else here looking forward to it? It's basically an unofficial sequel to Terraria with crap loads more content and features. I preordered it as soon as they enabled orders.

  4. #154
    Member
    Registered: Aug 2006
    Location: Deutschland
    I backed Tangiers up a few days ago and got a thanks reply from Michael. Keep up the good work! The funny thing is, I'm currently attending a summer school for digital humanities and showed it to a few guys. One of them is currently exploring ways to visualize and convey information in 3D spaces. This is a lot of words for computer games with brains in them, but the audience was mature enough to take him seriously (heck, a philosophy professor yesterday explained computer functions with Angry Birds!). He wants to do something with early 90s Prague (quite noir) IIRC and so I showed him your concept of materialising words that can be picked up.

  5. #155
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Brethren View Post
    I do tend to think they aimed a bit high on their Kickstarter goal though.
    It will probably get funded. If there's anything that the masses love, it's zombies, Minecraft and tower defence. This one has all three of those elements.

  6. #156
    Member
    Registered: Dec 2006
    Location: Washington DC
    Quote Originally Posted by Brethren View Post
    Maybe most people think the zombie thing is played out, but this still looks like a lot of fun to me, so I pledged. I do tend to think they aimed a bit high on their Kickstarter goal though.

    I dunno, that game looks extremely generic and uninspired. I'd hesitate to back a game that looks like a Minecraft mod without some evidence that they have good ideas of their own.

  7. #157
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    FYI, EA's interest in making further Alice games HINGES on the success of this Kickstarter. American McGee's studio, Spicy Horse, is trying to secure funds to option the film rights and produce a series of animated shorts. The original game's composer, Chris Vrenna is on-board, as well as classic HK action film director, Tsui Hark.

    Are you ready to lose Alice?

    If you’re reading this, there’s a good chance you believe in Alice and her Wonderland. The question is – have you proven your belief by supporting her latest adventure?

    Let me share a secret with you… I’m worried. I’m worried about Alice’s future. Why? Because a fan recently wrote me and said, “I’m going to sit this one out. I don’t care about the Otherlands animations, I just want the game.” This made me realize that I really need your help to save Alice. I wrote back and explained, “The success of the Otherlands project will prove the value of Alice to people who think the audience just isn’t there.” “I get it, I love Alice, but I can only give you $5,” came the response. It warmed my heart and made me realize it’s your passion that keeps me tied to Alice. The project gives me reason to get up in the morning, but if that support doesn’t come then I feel there’s little to motivate me to keep going.

    People just like you are backing. They are making a difference.

    Here’s what I need you to do: I need you to keep the long term picture in mind. I need you to back this project in any amount. Why? Because this isn’t just about the Otherlands animations – it’s about showing the world the importance of Alice and her Wonderland.

    There are 11,000 people following the Alice: Otherlands Facebook page and over 30,000 people seeing posts from that page. If each of those people lent just a little support, our campaign would fund successfully in a matter of hours. We could show the world once and for all how important Alice is to us.

    Won’t you help me do that?
    http://www.americanmcgee.com/2013/07...to-lose-alice/
    First stretch goal:- At $450,000, they'll be able to hire the actors responsible for Alice and Chesire Cat to reprise their roles.
    American McGee
    Alice and the Cheshire Cat (Susie Brann and Roger Jackson) are back in Alice: Otherlands! We've secured commitments from both these great voice actors to lend their support to the series of Otherlands animations. Head over and check out details on the Kickstarter:

    http://www.kickstarter.com/projects/...s/posts/553831

    https://www.facebook.com/americanmcg...51594548172075

  8. #158
    Member
    Registered: Jun 2004
    Quote Originally Posted by EvaUnit02 View Post
    FYI, EA's interest in making further Alice games HINGES on the success of this Kickstarter. American McGee's studio, Spicy Horse, is trying to secure funds to option the film rights and produce a series of animated shorts. The original game's composer, Chris Vrenna is on-board, as well as classic HK action film director, Tsui Hark.
    ... and this is kind of what I always fear Kickstarter would (not deliberately) promote. Big Investor: "We'll make your game if YOU pay for its development". YOU ARE THE GODDAMN INVESTOR IT'S YOUR JOB TO PROVIDE THE FUNDHAHAHAHARHARAHAR^

  9. #159
    Quote Originally Posted by EvaUnit02 View Post
    FYI, EA's interest in making further Alice games HINGES on the success of this Kickstarter. American McGee's studio, Spicy Horse, is trying to secure funds to option the film rights and produce a series of animated shorts. The original game's composer, Chris Vrenna is on-board, as well as classic HK action film director, Tsui Hark.
    The press release I read states that AM sees these shorts as the third part of the trilogy (the games being the first 2, of course). That in turn would potentially lead to a movie. I didn't see any mention of a new game in the plan. You can assume a game would be involved if there's a movie, but with not even a mention, I'm not very optimistic.

    Personally, I have no interest in funding animated shorts, others opinions may vary. I think if he were really serious about a game, he would just simply try to fund the game. I get the feeling he's trying to move beyond that.

    Quote Originally Posted by EvaUnit02 View Post
    First stretch goal:- At $450,000, they'll be able to hire the actors responsible for Alice and Chesire Cat to reprise their roles.
    Uh, with 3 days left, and currently at 150K, I think it's safe to say they're not going to make it.

  10. #160
    Member
    Registered: Mar 1999
    Location: the City
    Quote Originally Posted by Alex Harvey View Post
    Since you asked... I lurk the boards daily, have done since about 2001. Do have another account, but it's filled with stupid fucking posts I made when I was 14.


    Scariest part of game development is anticipating Koki's reaction.
    Hey Alex! Good to see you here! I hope Tangiers get funded. Can't wait to see what you have. I'm not sure if anyone here get that you are the person behind Tangiers.

    Is it true that Michael's notebook is on duct tape? If it's so old, how can it run 3D game??
    --
    belfong, the self proclaimed german tourist

  11. #161
    Member
    Registered: Mar 2006
    Location: Hamilton, New Zealand
    I hadn't backed anything for a while but in the last couple of weeks I've backed a whole load of stuff (LIONESS, Lacuna Passage, The Agents (card game), Project Maiden). I've also thrown some money towards Tangiers, with the beta option making it my largest Kickstarter pledge to date; it looks so good and I want to get as much of it that I can.
    Last edited by Angel Dust; 3rd Aug 2013 at 17:24.

  12. #162
    New Member
    Registered: Jul 2013

    LGS

    Thanks Angel Really trying to get Tangiers to carry a lot of the Thief "feeling", so I hope we do you good

    And yes Belfong - the laptop is held together by ductape It can't actually play Tangiers, but it just about lets him sort out textures and stuff....

  13. #163
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    ...and Alice Otherlands is funded. :thumbup:

  14. #164
    Member
    Registered: Jan 2011
    Alex, Tangiers looks amazing! Fantastic work. Anyone who's interested should definitely check out the latest update.

    http://www.youtube.com/watch?v=_hD5kqTgFBI

  15. #165
    As I watch Tangiers slowly scrape and crawl to their Kickstarter finish line, I start to realize why EM has decided broaden Thief's appeal and play up to the console audience. I really thought there would be far more interest in this game, and it has gotten decent press.

    But just because I understand it, doesn't mean I like it.

  16. #166
    New Member
    Registered: Jul 2013
    Same. I was kind of hoping that the eh... "modern design" of Thi4f would give us a boost from people after a more traditional stealth approach. Apparently that's not the case, in fact one of the most common bits of feedback I get is "meh, stealth".

  17. #167
    Don't get too discouraged Alex - I don't know if I agree on the "meh, stealth" thing. It seems like a lot of modern games try to incorporate a stealth feature these days. I think if anything people aren't sure what to make of the "abstractness" and/or avant garde aspect of your game. I think it looks great, but for the mainstream Bioshock Infinite crew, I think it might be a bit too much for them to process. Once its out, hopefully some reviews and word of mouth will change that.

  18. #168
    New Member
    Registered: Jul 2013
    Ah yeah, I should've put it as "Meh, pure stealth". It's a bumpy road but I think we'll get there.
    Once we are released, I'm expecting us to get a far better reception. The main problems in selling us are, as you said the abstractness - people either off-put or expecting it to be in lieu of a focus on gameplay, or are put off by the whole "ambitious first time project thing". Once we're released and reviews say otherwise, I'm sure I'll see a Minecraft level of sales.
    well, maybe not that good.....

  19. #169
    Member
    Registered: Oct 2002
    Location: The abyss
    In regards to
    ...in fact one of the most common bits of feedback I get is "meh, stealth".
    I just want to pitch in and say I completely <3 stealth!
    Last edited by Caradavin; 5th Aug 2013 at 21:20. Reason: thank you =D

  20. #170
    Taking the Death Toll
    Registered: Aug 2004
    Location: they/them mayhem
    Congratulations.

  21. #171
    Member
    Registered: Sep 1999
    Location: No Maps for These Territories
    Backed. This looks too good not to get funded. *Fingers crossed*

  22. #172
    As Eva predicted, 7 Days To Die got funded. Man, they got that last 100K or so in just a few days, that was quick.

    Tangiers was stagnant for a while, but it's had a little surge recently. With only a week to go, they're only about $5K away from their goal. Chips in folks if you haven't already.

  23. #173
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    RE: Shadow of the Eternals - Eternal Darkness spiritual successor

    http://www.kickstarter.com/projects/...the-eternals-0
    This relaunched crowdfunding campaign is sounded much better than before, they've taken on board the community's criticisms. For one they're no longer doing an episodic format; the game will be a complete narrative, that spans 8-10 hours.

    Based on the player's actions in the "modern day" narrative framing bits, you could playing as an entirely different character during the "historical flashback" chapters. I approve of these sort of ambitions.

    A PS4 port is one of the stretch goals.

    Here's a good E3 presentation:-
    <param name="movie" value="//www.youtube.com/v/VElFMhtOF14?hl=en_GB&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/VElFMhtOF14?hl=en_GB&amp;version=3" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>



    David Hayter as Paul Becker

    Paul Becker will be voiced by the incredibly talented David Hayter . David was the voice of Solid Snake in the critically acclaimed Metal Gear Solid series and also did voice acting in Eternal Darkness: Sanity's Requiem.

    Confronting the violent chaos surrounding the bloodiest massacre in Louisiana state history, Detective Paul Becker is faced with a bizarre mystery that threatens far more than the peace of Pleasant Hill, and casts him headlong into the darkest abysses of his own psyche. The shadows emerging from the carnage only force more questions, particularly about himself and the loss of his wife.

    Combat System Details

    Paul Caporicci has a video where we go into more details on the combat system. This system is tactical, based on historically accurate weapons and contextually based on the character you are playing. Since we are still in pre-production, this video is comprised of pre-visualizations and concept art which is not representative of final art. For a more accurate representation of the visuals please see our walkthrough video. Hope you enjoy the video and let us know your feedback in the comments.

    <param name="movie" value="//www.youtube.com/v/-wKP3E2Gxrg?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/-wKP3E2Gxrg?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>

    Enemy Design Initiative

    Have you ever wanted to design enemies for the games you play? Well here is your chance. Precursor Games is proud to announce that we have started our next community content initiative. Check out the video tutorial on how to create enemies for Shadow of the Eternals and let your creative juices flow!

    <param name="movie" value="//www.youtube.com/v/DlZZjhSqFwQ?version=3&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="//www.youtube.com/v/DlZZjhSqFwQ?version=3&amp;hl=en_GB" type="application/x-shockwave-flash" width="560" height="315" allowscriptaccess="always" allowfullscreen="true"></embed>

    Please join the Order of the Unseen by pledging to our Kickstarter that can be found here:

    http://www.kickstarter.com/projects/...the-eternals-0

    We had a great start raising over $180,000 but we have a long way to go. Help spread the word, check out our Kickstarter page, and together we can make this game a reality!

  24. #174
    Taking the Death Toll
    Registered: Aug 2004
    Location: they/them mayhem
    As a fan of Metroid and someone very happy for the resurgence in Metroid style games that aren't Castlevania, I have to say, I'm really interested in Ghost Song. I hope they make the last $4000 they need.

  25. #175
    Member
    Registered: Feb 2007
    Location: Sevastapol Station
    Thanks for the heads up Deth. I'll be pitching in for that one next pay day.

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