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Thread: Dawnguard - Skyrim DLC

  1. #1
    Taking a break
    Registered: Dec 2002

    Dawnguard - Skyrim DLC

    Some crap with no bugfixes or any fixes

    In fact it only adds more bugs

  2. #2
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    http://www.gameplanet.co.nz/xbox/gam...m---Dawnguard/

    Dawnguard even manages to improve on one of its parent game's few weak areas by including a follower character with a history and some genuine personality. The follower characters from the main game are so typically unaffected by events around them, and so repetitious in their use of stock phrases that it's very easy to start thinking of them as being little more than walking luggage racks.

    The tighter scope of the expansion pack, however, has allowed Bethesda to create a companion that feels a lot more like a person, and offers considerably more context-sensitive dialogue options and actions, as well as conversation that actually extends beyond, “I am sworn to carry your burdens”. The explanations, descriptions and backstory she provides to the player while out in the field happily make this character an integral part of the over-arching story in a way that isn't always present in the main game.
    This review has sold me on the expansion. Having a companion with some actual character (and maybe a growth arc) sounds like a revelation for a Bethesda game, too bad there aren't enough to make Skyrim even worthy of licking New Vegas' boots in the literature quality department.

    Quote Originally Posted by Koki View Post
    Some crap with no bugfixes or any fixes

    In fact it only adds more bugs
    *Yawn* Business as usual for a Beth RPG then. These guys will probably fix a lot in time.

  3. #3
    Taking a break
    Registered: Dec 2002

    never used followers and never will

    oh, I see some versions of the unofficial patch are already released?

    Now I only need a well-made balance update and I'm ready for replaying.

  4. #4
    Member
    Registered: Jul 2007
    Location: free koki
    There's a few rebalance mods out there already that you might wanna look into. To give a couple of examples, SkyRe which changes perks, stats, etc., Morrowloot which overhauls the availability of gear in the game world and switches high-end stuff to rare and manually-placed, and Skyrim Scaling Stopper. I should mention I haven't actually tried any of these yet, I've been bookmarking them in the event I might want to play the game again some time next year, they're mostly stuff you want to start from scratch with.

    Quote Originally Posted by EvaUnit02 View Post
    This review has sold me on the expansion. Having a companion with some actual character (and maybe a growth arc) sounds like a revelation for a Bethesda game, too bad there aren't enough to make Skyrim even worthy of licking New Vegas' boots in the literature quality department.
    Agreed, and New Vegas is hardly something to write home about either. I've been looking forward to Dawnguard and kinda had my hopes up that Beth would have a swing at a tighter plot and more character interaction, it's about time they tried taking a hint from BioWare CD Projekt Red.

  5. #5
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Honestly Koki, stop grumbling if you aren't interested :P

    It might get me to load up Skyrim again for a bit, as I always thought the followers could be significantly less tedious with a bit of attention.

  6. #6
    Member
    Registered: Jun 2000
    Location: Lootahville, Kenyahee
    I haven't DLed it yet. Real life got in the way.

  7. #7
    Member
    Registered: Mar 2000
    Location: tall bikes and tattoos
    Companions were a little one-note in Skyrim, but I still sort of fell in love with Lydia a bit. Nothing quite stokes the fires like long periods of awkward silences broken up by emasculating combat situations in which she pounds away at enemies while I prance around in the background firing arrows.

    On topic, though: Dawnguard is akin to Bethesda taking everything I loved about their games and then doing the opposite.

  8. #8
    Member
    Registered: Apr 2000
    Location: The Docks
    Don't spose there's any chance you might want to clarify and/or expound on that comment a bit?

  9. #9
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    I think more commentary is required. Did anyone actually play it after forgetting we had an Elder Scrolls forum?

  10. #10
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    I can't really talk much about the quality of the new quest-lines since I've yet to play them, but the expansion seamlessly integrates with the vanilla game's world, akin to Fallout 3: Broken Steel. It adds its new locations by expanding upon the vanilla game's overworld.

    I.e.:-
    Guards start talking about vampire attacks and the Dawnguard faction.
    New loot can be found on corpses like crossbow bolts.
    I found a book which read activates a side-quest for raiding a dwarven dungeon. It was done significantly differently than the copypasta ones seen in the vanilla game.

  11. #11
    Taking a break
    Registered: Mar 2006
    is a nice game , i appreciate the "animation capture "of the Npc and the story , the FX effects

    maybe i bit taked from MR. Tolkien , goblin. trolls , nani

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