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Thread: Changing font size in dromed ? Any way to do it ?

  1. #1
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks

    Changing font size in dromed ? Any way to do it ?

    My eyes are really getting bad now a days, and I was wondering, does anyone know how to make the fonts in dromed one size larger ?

  2. #2
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    In dromed.cfg there is this parm: gui_font intrface/textfont. I suppose you could create a newtext.fon file which is larger, place it in the intrface sub-directory and reference it instead: gui_font intrface/newtext. Maybe.
    Last edited by LarryG; 13th Mar 2015 at 12:12.

  3. #3
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    That would just cause text to overflow their fields and each other and generally create a horrible sloppy illegible mess.

    The only way to make fonts in DromEd bigger is to drop your screen resolution and/or get a bigger monitor.

  4. #4
    Member
    Registered: Sep 2005
    Location: Bafford's manor
    Or you could use the windows' Magnifier, that should do the trick.

  5. #5
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Thanks everyone for your input. I think ZB is correct. My screen is 19 inches so I will play with the resolution a bit, and see If I can get an editor screen a little bigger and still be able to use the scroll down menus like aiwatch and stuff like that.

    I need some bionic eyeballs !

  6. #6
    Member
    Registered: Sep 2002
    Location: College Place, WA
    This also have these awesome things called "Glasses". They're some sort of magic lenses. =P

  7. #7
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Quote Originally Posted by AntiMatter_16 View Post
    This also have these awesome things called "Glasses". They're some sort of magic lenses. =P
    What if I already have those, and no stronger lenses will help my eyes ? Not so magic are they ?

  8. #8
    Member
    Registered: Dec 2002
    Since textfont was already mentioned here, I ask here.
    I have that a 4k screen. DromEd is running at 3780x2100. Pretty big. The text in the menus is very small now.
    I already changed some gfh stuff and the textfon in the gui font (now it's FontAA36 actually). Looks pretty cool.
    But I couldn't change the text in the other menus (DromEd menu, text in archetypes, metaproperies)
    Does anyone knows the font of those menus. I replaced all fonts in RES/intrface with my own fonts, but they didn't change.

  9. #9
    Upgrading from a 19" to a 27" would make a huge difference. You can get 'em pretty cheap these days.

  10. #10
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Have you tried adjusting your windows font size? Maybe it uses what windows feeds it. http://windows.microsoft.com/en-us/w...or-smaller?v=t

  11. #11
    Member
    Registered: Dec 2002
    This is a 28" monitor. The window font size is already at 200%. I can't go further. I need a bigger font. I'd like to replace that font with FontAA36 (or something) but I don't know which font I have to replace.

    No it was at 150% for some reasons. I think that's okay now. File closed.
    Last edited by fibanocci; 13th Mar 2015 at 12:35.

  12. #12
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Great. Glad that worked. I believe that you can go up to 500% of normal size using the custom dots per inch (DPI) scale.

  13. #13
    Member
    Registered: Dec 2002
    200% is the maximum in Win7. But it's looking pretty good now. I think for somebody with bad eyes (like the OP), a big monitor/huge resolution is the way to go.

    If somebody knows, what's the font in the DromEd menus, please let me know.

  14. #14
    Member
    Registered: Sep 1999
    Location: Texas

    The complete process is changing .fon but also changing size of area if I remember right. It's mentioned in this video but it's a hack job.

  15. #15
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    My eyes are getting up there as well, and I spent way too much time (hours) trying to figure this out tonight.

    I won't update too many of these threads that talk about this topic, but just in case anyone is searching the Editor's Guild and turns up this one about Changing font size in dromed, some things have changed since NewDark was released.

    Basically the steps work fine, with the exception of where the font files are now located. In NewDark they got moved from RES\Intrface.crf to RES\EDITOR.crf

    [strike]So unless you edit some path to point to Intrface (no idea what that would do) you can just copy (add) the font files that are in Intrface.crf to the new EDITOR.crf file with 7-zip (drag and drop, confirm)[/strike]
    {Edit: Better yet, as vfig pointed out: just drop them into the EDITOR subdir instead. Much cleaner, leaves original files intact, and still works fine as it will override (in this case, add to..) the available fonts.}

    You can then edit your DROMED.CFG file with the following lines and leave your favorite uncommented (no ; at the beginning) like this:

    ;gui_font editor\textfont
    ;gui_font editor\fontaa12
    ;gui_font editor\fontaa16
    gui_font editor\fontaa20
    ;gui_font editor\fontaa29
    ;gui_font editor\fontaa36
    ;gui_font editor\f_scrp12
    ;gui_font editor\f_scrp16

    Hopefully this will save someone else the trouble.

    (Did I miss something? Because I've got Thief 2 updated, then applied T2Fix, but this was driving me crazy.)
    Last edited by Hit Deity; 10th Dec 2022 at 23:41.

  16. #16
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    About a year ago I made a replacement DromEd font based on the 8x16 VGA font. It's so much easier on the eyes.

    https://www.systemshock.org/index.ph...1936.msg142236

  17. #17
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Quote Originally Posted by ZylonBane View Post
    About a year ago I made a replacement DromEd font based on the 8x16 VGA font. It's so much easier on the eyes.

    https://www.systemshock.org/index.ph...1936.msg142236
    Oh, thank you. I'm going to give that a try, probably tomorrow night. I still wasn't happy with how the "best" one looked.

    Don't suppose you know why Dromed exits from game mode and is then at a lower res than it was when I left it and went into game mode?

    Sequence:

    Start up Dromed, and it's a nice 1920x1080 res, no problems.
    Go into game mode (I'll have to check what res it's rendering at)..
    Exit game mode and go back to edit_mode (Dromed) and now the window is smaller, fonts are tinier than ever.. definitely not 1920x1080 that I started at previously..

    Then, to make matters more complicated..
    I close Dromed and think I'm going to restart it at the res I chose in Dromed.cfg (1920x1080) but nope, starts up in tiny mode again, looking at a small Dromed window, tiny fonts..
    Close it, restart, same thing..
    But 3rd time's always the charm, and it starts up in 1920x1080 mode like I have it set in Dromed.cfg

    I seem to remember this being an issue years ago, and every iteration of Thief 2/Dromed brings it back, it seems. (Like the one that would let you enter game mode from Dromed one time... but if you ever switched to game mode from Dromed again... crash. Fortunately, that got fixed in NewDark.)

  18. #18
    Member
    Registered: Apr 2011
    Quote Originally Posted by Hit Deity View Post
    So unless you edit some path to point to Intrface (no idea what that would do) you can just copy (add) the font files that are in Intrface.crf to the new EDITOR.crf file with 7-zip (drag and drop, confirm)
    instead of modifying editor.crf, you can create an 'editor' subdirectory and copy your font files in there. (there isnt any harm in putting them in the crf instead; its just a zip file. but generally its easier to keep track of your own customisations if youre not modifying original files more than necessary)

    ——

    my preference for dromed font is the old windows 3.1/9x 'MS Sans Serif', which i put into the 'editor' subdirectory. with the following config settings, it looks like this:

    gui_font editor\mssansserif
    gfh_height 130


  19. #19
    Member
    Registered: Apr 2011
    Quote Originally Posted by Hit Deity View Post
    Don't suppose you know why Dromed exits from game mode and is then at a lower res than it was when I left it and went into game mode?
    ive never seen this, but i do remember dromed being finicky about available screen space vis-a-vis the title bar (and maybe also the windows task bar?) taking up room. i had issues with dromed edit mode running at 1920x1080 (dont remember now exactly what, but it wasnt what you describe), so i settled on user_mode1 1918 1036 32 137 74 which sacrifices a few pixels but has worked fine for me.

    the other possibly relevant setting i use is force_windowed in cam_ext.cfg, so that game mode runs in borderless fullscreen*; i dont know if the change of screen mode when entering/leaving game mode might also affect dromed's window size handling? but regardless, borderless fullscreen makes toggling into game mode and out significantly quicker, which is nice.

    (*i have a separate install of thief for using with dromed than for playing fms, so that i can customise anything for better editor experience without potentially causing issues for other fms)

  20. #20
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Oh sweet!! Firstly, I went with ZB's font. It was slightly better to my eyes. Looks amazing, btw. Both did really, but like I said, ZB's was just a touch better to my eyes.

    Secondly, forcing windowed mode, then setting the res accordingly.. now the editor / game swaps are seamless and almost instantaneous. Not that the time was really a factor before, on my system, but it is noticeably faster (basically instantaneous). But the best part is, the res's match exactly and there's no residual scaling issues...

    Can't thank you two enough. Greatly appreciated!

  21. #21
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    Quote Originally Posted by vfig View Post
    instead of modifying editor.crf, you can create an 'editor' subdirectory and copy your font files in there. (there isnt any harm in putting them in the crf instead; its just a zip file. but generally its easier to keep track of your own customisations if youre not modifying original files more than necessary)
    Very good advice. Thanks.

  22. #22
    Member
    Registered: Feb 2005
    Location: Germany
    Quote Originally Posted by vfig View Post
    my preference for dromed font is the old windows 3.1/9x 'MS Sans Serif', which i put into the 'editor' subdirectory. with the following config settings, it looks like this:

    gui_font editor\mssansserif
    gfh_height 130

    This works! Thanks alot!

  23. #23
    Member
    Registered: Apr 2001
    Location: Lost in the BSP...
    It's a real eye-saver!!

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