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Thread: Project Eternity

  1. #101
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Pillars of Eternity 2 is out. Get on it.
    Last edited by icemann; 10th May 2018 at 03:40.

  2. #102
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Normally I'd post this in the "What are you playing" thread, but thought meh why not post stuff in here since it's relevant.

    Had a play of Pillars of Eternity 2 tonight. Thoughts:

    Pros:

    * Plays really good
    * Very similar to the first game in feel and look (except for one aspect which I'll get onto in the cons),
    * Combat's about the same as before but looks much nicer
    * Story from what I've seen of it so far seems good
    * Music sounds similar in style to the first. More background type stuff you don't really pay attention but it sounds nice.
    * Stealth appears to work slightly better now. Easier to stealth stuff.
    * Multi-classing is in. Quite like this.
    * You get to import your save data over

    Cons:

    * You might get to import your save data over, but you don't get to keep your character. So you have to create a new one from scratch and set all of his/her attributes again. That's annoying. Though you may have wanted to multi-class I guess.
    * The water color character portraits in this game are HORRIBLE. The odd thing is that the style of them was a late inclusion in development. So you can go into the character portraits folder and remove all the portraits that have the water color on them, and the game will then use the prior portraits (same folder) which are of FAR SUPERIOR quality.

    Compare:



    At the bottom of that image is some examples. The bottom images look like fan art. Like something a kid draw. It's quite jarring and takes you out of the experience when you see them. Luckily as I said, you can go delete them. BUT for the NPC's you can't do this, as the water color versions are all there is for them. For the rest you can. Obsidian needs to rectify this, as the first game did not have this. It just gives an unprofessional look to an otherwise great looking game.

  3. #103
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by icemann View Post
    Like something a kid draw.
    That'd be one helluva talented kid.

  4. #104
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Compare that to the versions above it though.

  5. #105
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    It all comes down to taste and preference. To me, the bottom portraits look like something you'd see on a Yee Olde Mappe Parchment or an ornate manuscript from days of yore, which fits in with the theme PoE II is going for. Yeah, the upper portraits are more detailed and more completely rendered, but the bottom ones appeal more to mood and style.

  6. #106
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Yeah, those portraits are fine given they're meant to emulate woodcuts on parchment. As a matter of fact it looks like the original portraits were run through a process filter.

  7. #107
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Eder and the lady who looks like Sagani do have that edge detect look to them. The rest look like they were redrawn by hand.

  8. #108
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Could be for a few of those where changes appear like the eyeliner and hair covering the ear for portrait #2 (the 258/258 HP one), but they paid a lot of attention to retracing minute details if they hand-drew it for the rest. Most of it could be simple layer tweaking.

  9. #109
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    From what I've read over on the Obsidian forums, it appears that the devs went with the watercolor style since it was easier to get through the creation of the portraits far quicker under that style vs the normal style.

    I hate the new look personally, but at the same time I see where you guys are coming from of the old parchment style look. To me it looks like something out of a book. Hand drawn illustration type thing. For some that would appeal and that's fine. For me it doesn't.

  10. #110
    Member
    Registered: Mar 2000
    Location: PA, USA
    I greatly dislike the portraits for Eder and Aloth, since they look nothing like their old selves. Eder looks dramatically older and much less attractive, and Aloth looks... less delicate and spooky, more roguelike than wizardlike.

    The others are fine. I don't entirely dislike the watercolor theme by itself, Xoti's in particular is very cute, I only dislike how terrible some of the small portraits are. Eder's watercolor is even worse than his new regular portrait; he looks positively addled. I've replaced them with altered versions, fitting with the style of my custom protagonist portrait. Hopefully it's not too jarring for others, the difference in style, but I really like those two to look like their old selves.

  11. #111
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    So now the game puts a curse on me for somehow not returning souls to the wheel by Woedica. Have to kill 75 enemies with the killing blow for all 75 being from my player character and not from party members. Got 10 down so far. Very tedious. Grrr.

  12. #112
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Maybe it was a stylistic choice to give it a retro feel. But compared to the probably beatuiful game, they would look out of place.

    Which is the watercolored one? Middle and bottom rows? I mean, they both look not that good.

    What the point of importing save data if you don't get to keep your character? A few differences in the story/your party?

  13. #113
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Quote Originally Posted by Thor View Post
    What the point of importing save data if you don't get to keep your character? A few differences in the story/your party?
    Yeah, depending on your actions in the first part, your allegiances and party member survival are the affected variables that are imported. I imagine you don't get to keep your character because, mechanically, there are new things to try out and locking you to your older class would be more restrictive than wiping the slate clean.

  14. #114
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    The water colored are the bottom row portraits.

    Some events play out differently based on choices made in the first game (much like in Mass Effect). I've had a few such cases happen already. It's nice when they happen. Was really annoying to have to start from level 1 again though. I completely get why they did it, but that makes it no less annoying.

  15. #115
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    PoE2 free DLC including a new companion, drunkard character traits and alcohol-themed consumables.
    https://store.steampowered.com/app/821970
    https://www.gog.com/game/pillars_of_...m_runners_pack

  16. #116
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Which is the second free DLC released so far. I've been playing the game a fair bit. Great stuff overall.

  17. #117
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand

  18. #118
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    As well as a massive patch which fixes a heap of stuff + adds in some fan requested stuff.

  19. #119
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by icemann View Post
    As well as a massive patch which fixes a heap of stuff...
    And this is why I've yet to buy POE 2. The legacy of Black Isle continues.

  20. #120
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Such is the standard for most games these days. I'm nearing the end of the game now and I've only encountered a couple of freezes. Beyond that no problems.

    I wish they'd had in the resupply button + melee AI when I'd been playing. Those 2 are coming in the patch.

  21. #121
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I'm probably gonna wait for a couple more patches, just in case. It's not like the wait will hurt me much. I've got plenty of games to play in the meantime, and a big ass high quality Obsidian RPG is really more a game best played during those cold winter months.

  22. #122
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Well depending on what classes you want to go, you may want to wait a bit.



    Video above outlines what comes with the patch released today + what will come in the next patch.

  23. #123
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    So I finally finished the game. Thoughts:

    This game is excellent. Every bit as good as the first one, though in different ways. The first one had some really damn hard bosses a great story, good combat system, good class choices, good story development and an interesting bad guy.

    In this one you get multi-class characters for the first time, stealth and lock picking are handled a bit better, graphics are nicer, story is very good with some good character development. Quite a ton of side stuff to do. I found just traveling around in the boat exploring added a nice "Civilization" like exploration vibe to it. Was great just going to random islands, exploring tombs etc. The ship battles are quite fun too. The game now has quite a few "Fighting Fantasy / Choose Your Own Adventure" bits complete with a book like presentation with you being introduced via text only to a situation and give a bunch of choices on how to handle it, which effect the outcome (much like in gamebooks). This is an approach in RPGs (beside text adventures and interactive fiction games on Steam) that I've not seen done before. Quite enjoyed these.

    There is far more choice in this game than in the previous one, with you getting to pick which faction if any to go with to the final area and you have complete choice on what to do when you reach the end. All I'll say is that this is one of those rare games where I was in 100% agreement with the "bad guy" to the point that he wasn't a bad guy to me. Hell he had good intentions overall really. So on getting to him I was like meh go for it, the world would be a better place without the machine and the gods influence. I like games that give you that level of choice. Most just force you along a path. Not this game .

    Annoyances:

    * The party members would have the same conversations between themselves and often say they need to talk to you about something, which turns out to be a topic they'd already spoken to you about (apparently fixed in the patch that went out today).
    * The music in some areas got annoying after a while
    * As mentioned earlier the water color portraits to me look horrible. Amateur. Luckily you can get rid of them via going into the portraits folder and deleting them, which forces the game to use the much better looking ones. You can't do this for NPCs though.

    Those are all minor gripes though.

    Oh and one plot hole:

    * One particular key figure of a faction who I'd killed alongside everyone else in his faction in an area of Nekataka in-explicitly returned from the dead (with no in-game reason given as to how he was alive again) to take me on in the final battle I did. Maybe I'm remembering wrong. Was a sea of enemies when I'd done the big wipe in his base of operations.

    Now is this better than the first one? I dunno. In the first one you had Caed Nua, and that place had the deep dungeon that you'd return to over the course of the game as you got better. And you could upgrade the place. I really liked that. Plus you'd get the rare herbs and regents for upgrades that way. No such luck in this one. But then you have the ship(s) now, which are good too. Overall I'd say this is the better game overall, but the first one had a better difficulty curve. For most of POE1 most areas were a challenge until about 3/4 way, and especially after taking on the DLC/expansion. For POE2 I've taken on the game far sooner than I did for the first one so don't have that advantage. That said, from about halfway through the game I was able to bowl over most enemies I'd taken on. Aloth gets some really damn badass spells this time around. That makes a WORLD OF DIFFERENCE. I got this spell for him late in the game which would clean out nearly anything that was in it's radius. Though you'd only get to use that once per battle, but dayam is that a good spell.

    In the first game I'd rely on conjured helper npcs via both spells and items, where as in this one I didn't use them that much and when I did it was just via 1 that Xoti could summon. Their still useful, but just needed as much.

    So overall this is better than POE1 on the overall whole. I guess it just comes down to what you want as a final boss. One that is EVIL, or one that leaves you with the moral choice to make. Also factors in of how important religion is to you. For me it doesn't but I can see the hope it gives to people in real life, but then it also is used by people for acts of evil. So overall it being taken away I see as a good thing. Your opinions will likely vary, thus bringing on different outcomes.

    Me likes Fallout style endings too. This game has that. Best way to end RPGs in my opinion. See the impacts of your choices. I look forward to POE3.

    Best battles (all of which you only encounter via side quests):

    Ordered in difficulty:

    * Dragon boss, which turns out to be an imp using an amulet to make himself turn into the dragon. The hard bit there is that you need to take out the dragon without killing a particular mage under his mind control. Attemps - 3
    * Huge plant boss in a dungeon underneath Nekataka - Attempts - 2
    * Vampyre leader of undead legion, located to the extreme south east of the map - Attempts 2
    * An undead mage back from the dead at an ancient libray - Attempts - 1


    Hardest dungeon:

    A particular dungeon underneath a holy temple in Nekataka. Filled with high level undead. I had trouble all throughout this one as my party was very low level at this point.

    Tip for those going into this game - Have at least 1 party member with a high perception stat. 18 base perception should be fine as you'll get a couple of items that raise it. This game unlike the first one does not hand out +perception gear that often though. Even via equipment upgrades. So if you want to be able to detect all traps without needing to use +perception items then this is a NEED. There is a few dungeons that will completely slaughter you if you don't have this. I did not, and had to use items which even then did not allow me to find a couple of traps. Found most though. One particular dungeon was cheeky enough to have some traps at the very beginning of it (as soon as the map loads).
    Last edited by icemann; 8th Jun 2018 at 13:06.

  24. #124
    Member
    Registered: Nov 2003
    Location: The Plateaux Of Mirror
    Quote Originally Posted by icemann View Post
    This is an approach in RPGs (beside text adventures and interactive fiction games on Steam) that I've not seen done before.
    Since PoE 1?

  25. #125
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Was that in POE1? I forget as it was a while ago when I last played it.

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