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Thread: Canon texture packs?

  1. #51
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Cool deal. Thanks for the info. Now lets see if I can do anything with them.

    edit: wow, that was easy. I redid the first texture in the KEEPER family. Prepare to be...amazed

    Last edited by Renzatic; 12th Oct 2012 at 05:28.

  2. #52
    Member
    Registered: Mar 2001
    Location: Ireland
    That looks kind of like fabric instead of tile.

  3. #53
    Member
    Registered: Mar 2001
    Location: Ireland
    I was briefly messing with a PHP page to show all the textures on one page, but now I'm thinking that might not be the best idea:

    1353 terrain textures, not including full (palette) files.
    ~30MB.

    That many images on one page just isn't practical, let alone on my slow personal server.

  4. #54
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Nameless Voice View Post
    That looks kind of like fabric instead of tile.
    I wanted to give it a grainy painted stone look, but yeah, you're right.

    It's changed above. How's that?

  5. #55
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by EmperorSteele View Post
    I'm not a fan of the bumpiness of that texture. From a distance it looks like the sort of Floyd-Steinberg dithering you used to always see on low-color GIFs.


    Quote Originally Posted by Nameless Voice View Post
    That many images on one page just isn't practical, let alone on my slow personal server.
    Automatic JPEG thumbnail generation?

  6. #56
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    Quote Originally Posted by Nameless Voice View Post
    That many images on one page just isn't practical, let alone on my slow personal server.
    Feel free to send it to me if you like and I'll stick it up on either the main thiefmissions server or I'll fire up a new VM for it.

    I can easily plow imagemagick over a huge directory of files and have it resize them all if you want thumbnailing; that's trivial.

  7. #57
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Quote Originally Posted by Renzatic View Post
    Cool deal. Thanks for the info. Now lets see if I can do anything with them.

    edit: wow, that was easy. I redid the first texture in the KEEPER family. Prepare to be...amazed

    I think something more like this (I used the NEWKEEP version for my baseline comparisons, but blessed if I can tell a difference between that and the KEEPER version):

    Click image for larger version. 

Name:	FLOORTIL.GIF 
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ID:	1283

    Click image for larger version. 

Name:	FLOORTIL.png 
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ID:	1284



    at 4X (128) it looks like this

    Click image for larger version. 

Name:	FLOORTIL.png 
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ID:	1285
    Last edited by LarryG; 12th Oct 2012 at 14:27. Reason: parenthetical

  8. #58
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    How does it look tiled? The original looks like the individual pieces are packed tightly together, so you can just barely see the seam. It's more suggested than anything.

    Actually, what T2 level has that texture in place?

    edit:





    Both of them tiled 4x4 against the original. It's a matter of taste. Mine's closer, yours looks more like nice, polished stoned. I'd say it mostly depends on how it's used ingame.
    Last edited by Renzatic; 12th Oct 2012 at 14:40.

  9. #59
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    It looks grouted. At 32x32 the original couldn't preserve grouting. If you use 1 pixel for grout it would look wrong and too wide. But with 128x128 there is room for a reasonable grouting. And I think that would have been the original intent. I can try and minimize the grout a bit more, but I think it should be visible with a high res texture.

  10. #60
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    I'd like to see Renzatic's texture (and superior color matching) combined with Larry's grout work (which does indeed disappear when scaled down to the size of the original texture).

    Groutless tile installations are apparently mostly done with smaller, decorative tiles, on vertical surfaces. So it would be helpful to see where this texture is used.
    Last edited by ZylonBane; 12th Oct 2012 at 14:52.

  11. #61
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I'm on it, but I'm gonna have to wait til later tonight before I can finish it, since I gotta head out in a few. I'll have to play around with some masks to round out the edges, tweak the shadows, and do other miscellaneous things to make it look really good.

    Currently it looks like this:



    If I can pull it off, it'll be a nice compromise between the two.

    edit: Changed it for the better. Gotta get rid of that tiling seam, and it might be decent. Maybe make it look like the stones are flush with the grouting.
    Last edited by Renzatic; 12th Oct 2012 at 15:43.

  12. #62
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    This shows the slightly less grouted versions + a tiled vs. a scaled up original tiled (I had left off one filter before ... no wonder the colors looked a little off!)

    Click image for larger version. 

Name:	FLOORTIL.png 
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ID:	1286Click image for larger version. 

Name:	FLOORTIL256.png 
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Size:	56.3 KB 
ID:	1287

    New @ 128 followed by the original scaled up to 128 so that you can actually see what the original is like.
    Click image for larger version. 

Name:	FloorTiled.png 
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Size:	35.1 KB 
ID:	1288Click image for larger version. 

Name:	OrigTiled.png 
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Size:	4.5 KB 
ID:	1289

  13. #63
    Member
    Registered: Mar 2001
    Location: Ireland
    Quote Originally Posted by ZylonBane View Post
    Automatic JPEG thumbnail generation?
    The thumbnails aren't the problem, most of the images are tiny anyway. It's just too unwieldy. Maybe if I split them into families, to browse one at at time? But that doesn't give as nice of an overall view.

  14. #64
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Hell, that's just about perfect. Add some fine noise detail, and it'll be great.

  15. #65
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea



    The color is now corrected...yet, after looking at the original, I noticed the gleam on the lower left corner of the blue tile. This would indicate that it is indeed meant to be a polished tile, rather than the rough, unpolished, porous stone.

  16. #66
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Quote Originally Posted by Vae View Post
    The color is now corrected...yet, after looking at the original, I noticed the gleam on the lower left corner of the blue tile. This would indicate that it is indeed meant to be a polished tile, rather than the rough, unpolished, porous stone.
    That's where I don't agree. I think that is an artifact of the low resolution and this is not a shiny polished tile but instead unglazed. I think that what you are seeing is differing layers of grime as rendered at 32x32. I don't think we should over think this.

  17. #67
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Yeah, I'd say it's a highlight painted in to give it a bit more depth. Everything in the KEEPER set looks sorta worn and lived in.

  18. #68
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Quote Originally Posted by LarryG View Post
    That's where I don't agree. I think that is an artifact of the low resolution and this is not a shiny polished tile but instead unglazed. I think that what you are seeing is differing layers of grime as rendered at 32x32. I don't think we should over think this.
    To be clear, your recent version appears to be semi-polished, while Renzatic's rendition is rough and unpolished.

    EDIT: By the way, I love the way your version looks, Renzatic...I just think Larry's version more accurately reflects the original intention.
    Last edited by Vae; 12th Oct 2012 at 16:06.

  19. #69
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I just did a whole bunch of work just to get back to a slightly rounder version of what I had before.



    The groutings there, but it's more suggested than Larry's example. What do you all think? To me, it looks more like something you'd see out in a courtyard than it does a tiled interior floor.

    ...we need to see how it's used ingame.

  20. #70
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I think I like the darker grouting that Renzatic has. I may try that on my version. I don't want to dirty it up as much though. I want to keep it more true to the original.

  21. #71
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    I like the darker grouting, as well...I also like the slight color variances...very attractive. Other than that, I still say it should have a more polished look to it.

  22. #72
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    ...and more polished rounded stone version. This is the last update for a bit. I should've been gone an hour ago. : \


  23. #73
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Yeah, the rounded, polished look, gives it more depth...Looks really nice, and I would say closer to the original intention.

    Quote Originally Posted by Renzatic View Post
    I should've been gone an hour ago. : \
    ...Addictive, isn't it?

  24. #74
    Quote Originally Posted by Xorak View Post
    EmperorSteele, if I may throw in my two cents, I'd try doing that stone texture more along the lines of something like this.

    ... Can we just use that, then? =D

  25. #75
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Vae View Post
    ...Addictive, isn't it?
    A little too much. :P

    See you all later tonight! o/

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