TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 47 of 61 FirstFirst ... 27121722273237424344454647484950515257 ... LastLast
Results 1,151 to 1,175 of 1524

Thread: Canon texture packs?

  1. #1151
    Member
    Registered: Mar 2001
    Location: Ireland

  2. #1152
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Nice fruits.

  3. #1153
    Zombified
    Registered: Sep 2004
    mmm, plumsies, now not looking like eggplants anymore.

  4. #1154
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    I hope that you will release them before I finish my campaign. I have an apple painted purple as a placeholder for now...

  5. #1155
    Member
    Registered: Mar 2001
    Location: Ireland
    <s>They are already in the current version of the EP2 alpha, available here.</s>

    Edit: Erm. I mean, it will be in the next one. I somehow missed including the .bin file in the last version.
    Last edited by Nameless Voice; 18th Jan 2014 at 20:11.

  6. #1156
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    A link for only the fruit instead of the whole pack?

  7. #1157
    Member
    Registered: Mar 2001
    Location: Ireland
    Ooops, I somehow managed to miss the .bin file in that latest upload, so you'll just get the textures that way.

    Attached model + textures. It will be included in the next EP2 update.
    Attached Files

  8. #1158
    d. 30.4.16 Always remembered
    Registered: Apr 2002
    Location: in our hearts
    Thanks!

  9. #1159
    Member
    Registered: Mar 2001
    Location: Ireland
    I notice that a lot of Purgator's source-finding posts seem to have got lost in the pages of this thread, e.g. this one:

    Quote Originally Posted by Purgator View Post
    I recently stumbled across these, if anyone is interested in completing them.
    There are much higher res versions out there, you just have to look.

    Sewer2/tap3.pcx


    A Mon Seul Desir.


    Sewers2/tap1.pcx


    Licorne A La Fontaine.


    Edit:
    Sewer2/tap2.pcx


    Pomona: William Morris.

  10. #1160
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    So, since my Photobucket apparently has shat the bed due to overpopularity, and I currently don't have the funds to upgrade it, I'll try Google Photo.


    SHOULD be the right size.

    It's core_1/blubrik1 and core_3/grst6128. These are basically the same texture, only really differing in resolution, and used interchangeably in different missions depicting the same locations (Ambush, Courier). Core_1 has terrain_scale 64 and core_3 has 128. Both have tile_factor 2.

    As a bonus, the Thief 2 versions of the *stnwal textures are also derived from grst6128, so better replacements for them will be coming up soon too.

  11. #1161
    Member
    Registered: Mar 2001
    Location: Ireland
    Sorry, it's a rare thing but I don't like that texture.

    It looks very much like the older version, which caught my eye as looking really bad when I was looking through some missions in-game.

    The problem with it is that the surface of the bricks are insanely eroded, as though they've been completely worn away by sand or water. They're also slightly blurry, which makes it even harder to make out that detail.
    That leaves each stone with a huge colour variance, with light and dark areas often right next to each other. The end result leaves the texture looking really pixellated from a distance.
    Note that I haven't tried this new one in-game yet, but it looks like it will suffer from the same problem.

    Also, the rocks have no reason to be that heavily eroded. They would look better if their surface was a little smoother and more consistent.
    Last edited by Nameless Voice; 22nd Jan 2014 at 04:55.

  12. #1162
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    I agree with NV.

  13. #1163
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    Don't know what to tell ya, that's exactly how I've always interpreted those textures. Guess I'll try a different approach, then. Got any reference material for the direction I/we should be aiming for?

  14. #1164
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Layout of the bricks is spot on Necrobob. However the surface looks strange and very busy. Can you do some overlay trick to give it similar look like in your other core_x stone textures?

  15. #1165
    Member
    Registered: Mar 2001
    Location: Ireland
    What Wille said.

  16. #1166
    Member
    Registered: Nov 2004
    Location: Germany
    Quote Originally Posted by C-BEAM View Post


    church\metham
    I have edited it a bit...

    512x1024

    church\metham
    Last edited by Gecko; 28th Jan 2014 at 16:25.

  17. #1167
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland

    obj\txt\wmpsyhic

    I thought the sign should have heavy paint and somewhat roughly made symbols but I'm not sure how I succeeded. Any comments?

  18. #1168
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Hmm, the paint "edges" look very crisp in a few places and you can tell it's been computer painted rather than brush painted. Might need some custom brushes or additional texturing on the top?

  19. #1169
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Quote Originally Posted by nicked View Post
    Hmm, the paint "edges" look very crisp in a few places and you can tell it's been computer painted rather than brush painted. Might need some custom brushes or additional texturing on the top?
    I'm using an oil paint brush I found somewhere but I probably should use some sort of board paint brush. Also I'm thinking the symbols could be carved in or made out of metal and then painted. Maybe some tiny bolts to keep the symbols in place if they are metal.

  20. #1170
    Member
    Registered: Mar 2001
    Location: Ireland
    The two grey metal parts at the top of the texture are not bolts - they are pins or bands attaching the sign to the pole.


  21. #1171
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    How's this?

    terrain_scale 128 for core_3, 64 for core_1
    tile_factor 2

    Used Wille's cavrgh for the stones. If it's still found crappy, I can post the mask with the stone and grout pattern if anyone else wants to give it a whirl.

    city/rooftile probably shouldnt be as rough as it is now, so:

    No change on scale values

    The Vigil roof works better for ruined/rroof

    terrain_scale 64
    tile_factor 2

    I also went ahead and adapted C-Beam's excellent manor wood textures to the family that did not yet have them.

    vicm04, same scales and naming pattern as the other manor families









  22. #1172
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    Found these next two on a site with royalty free textures and got all excited thinking I'd found straight sources, but not quite. Close though, with some tweaking.
    core_1/ftile3

    core_2/ftile4

    The original files had these fugly vertical streaks on 'em, as if they'd been scanned from a magazine. The detail couldn't be saved, so I downscaled them and increased the area instead.

    city/win32l


    Scales unchanged for all.

    ALSO core_1/obaswal7 needs to have its old DDS removed. Dunno if there's others still lying around interfering.

    EDIT: rescore and rescor_2/banner05

    terrain_scale 128
    Last edited by Necrobob; 3rd Feb 2014 at 07:30.

  23. #1173
    Member
    Registered: Mar 2001
    Location: Ireland
    Quote Originally Posted by Necrobob View Post
    How's this?

    terrain_scale 128 for core_3, 64 for core_1
    tile_factor 2
    That looks much better. It does seem a little less colourful than the original, though. The original had more blue and yellow patches, which this one is a little bit monotone.


    (Comparison)


    Quote Originally Posted by Necrobob View Post
    What's this one for?

  24. #1174
    Member
    Registered: Oct 2012
    Location: Grim and Frostbitten Sweden
    That thing is m04ceilm.

    More saturated version:

  25. #1175
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    It looks good in game.

Page 47 of 61 FirstFirst ... 27121722273237424344454647484950515257 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •