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Thread: Elite: Dangerous (Elite is back)

  1. #151
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Spent the weekend spacetrucking and listening to cool tunes.


  2. #152
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Very cool vid.
    Makes me want to play again.

  3. #153
    Member
    Registered: Apr 2001
    Location: Switzerland
    Now that I've got my Oculus Rift, I want to get into Elite Dangerous. Henke, are you still playing it? Any beginners tips? Also, has anyone here used Voice Attack? It sounds like a good complement to a HOTAS, especially if you're playing in VR.

  4. #154
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    I've had ED for ages and failed to get into it. Even bought a HOTAS for it. It does appear to have a relatively steep learning curve mind you, so it probably just needs more time than I can give it. Trading takes time to work out, your start ship is useless if attacked and you have to run away etc. It's not a criticism of the game, but it's hard to dip into and get very far.

  5. #155
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'm currently looking around for useful beginners guides to soften the learning curve somewhat. There's the one below, but it was a bit too meandering for my tastes.


  6. #156
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Thirith, if you want someone to show you the ropes, I'll gladly play alongside you. I think this could very well be another good addition to the TTLG co-op gaming playlist.
    I'm getting a new computer desk delivered this weekend that's more conducive to a HOTAS set-up, and am planning to dive back in to ED.

  7. #157
    Member
    Registered: Apr 2001
    Location: Switzerland
    That doesn't sound too bad, Malf! At the moment I'm only playing in VR an hour here and there, so it'd probably be a few weeks or even months before I'm ready for ED, but it'd definitely be fun to spend some quality coop time in space.

  8. #158
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    To be honest, I find the game's best played in shorter sessions anyway, as it starts getting repetitive after a couple of hours. I haven't played since they released The Engineers update mind you, so there might be more interesting and focussed stuff to do now.
    I reckon a TTLG group with the in-game radio comms could be really cool

  9. #159
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Thirith View Post
    Henke, are you still playing it? Any beginners tips?
    IIRC I just did the in-game tutorials. I love that there's all that depth with regards to trade routes and stuff, but I've mostly just been sticking with taking simple delivery jobs here and there, staying out of combat and more complex trading. It won't make me rich, but I'm content just being a working joe space trucker.

  10. #160
    Member
    Registered: Aug 2004
    Truck Simulator: Cosmos!

  11. #161
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Quote Originally Posted by Malf View Post
    I think this could very well be another good addition to the TTLG co-op gaming playlist.
    Oh snap, I just suggested this in the VR thread.

  12. #162
    Member
    Registered: Mar 1999
    Location: I can't find myself
    If anyone sets up a TTLG group on Open I'm down to join. Usually play on weekends, I'm tooling around in Empire space trying to grind my rank up so I can buy a decent fighter.

  13. #163
    Member
    Registered: Apr 2001
    Location: Switzerland
    With all this talk of space trucking and getting together for some Elite coop, I keep thinking of a TTLG convoy in space, set to this tune:

  14. #164
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I'm actually getting quite excited about the prospect of running escort for you space truckers as you flit between stations. Be nice to bring The Magpie out of storage

    I'm also quite interested to see how this new Engineers content plays, and even though I played when they released Horizons, I still haven't done any surface buggy driving. My ship is always in dedicated combat configuration, with all cargo capacity sacrificed for extra armour. I love a good bounty hunt!

  15. #165
    Member
    Registered: Apr 2001
    Location: Switzerland
    I've now put in my first hour or so - but the beginners guides I've read haven't helped much, because all the missions I can find aren't available for me, and I've only got two cargo slots. Should I just fly around and check out different stations in the hope that they'll offer me some missions, or are there any early game activities you can recommend?

  16. #166
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    I'm also interested in how to get going. So far I've found trading to be tedious and missions equally inaccessible as Thirith. In frontier the first ship was crap but it seemed easier to get going as a trader.

  17. #167
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    They did something with the 2.1 update that made it so you don't get the good missions until you've built up a decent reputation with factions in a system. I've gone from picking up bounties worth around a million to scrabbling for data courier missions worth 10K.
    I think if I head back to my traditional "Home" system, I'll probably get offered better systems. I'll probably try that tonight; my home system's Arexe, so if you're around, head on over

    But this is a symptom of something more sinister I've noticed about recent Elite development. A lot of the newer systems they've introduced seem to be more directed at the noisy, hardcore MMO crowd. So everything takes an age to do for even the smallest amount of progress. A shame really, as there was something pure about the game when everything was available to everybody as long as they had enough credits.
    But the Eve crowd do seem to be one of the noisiest and most obnoxious presences on the official forums.

  18. #168
    Member
    Registered: Apr 2001
    Location: Switzerland
    I've been putting in some more time, and while I still suck at the game, I'm starting to understand the systems better. It's extremely intransparent, and you could improve the learning curve without dumbing the game down, but it is fascinating, even if I'm mostly bumbling around. Still, I've managed to upgrade my Sidewinder somewhat (better power plant and power distribution), I've got ~25'000 credits to spend, so next I'll try to find a high-tech system where I can get, say, better shields and/or weapons.

    Also, the first landing on a planet was glorious, in particular in VR. What was less glorious: realising only after I'd landed that I didn't have a Surface Recon Vehicle. I swear I picked a profile that had one... but then it didn't seem to carry over after I got myself killed in space.

  19. #169
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    When you're buying a vehicle bay, you need to make sure to buy an SRV to populate it with
    If you're on at the same time as me any time, let me know and I will gladly hop in and play with you. I need something to keep me playing the game, as my chosen role has been nerfed to oblivion thanks to the AI difficulty "enhancements".
    Besides which, I can see buggy racing on planetary bodies being a GREAT laugh

  20. #170
    Member
    Registered: Apr 2001
    Location: Switzerland
    I'll probably want to get used to the game and upgrade my Sidewinder a bit more before going coop, but once that's the case I'll definitely keep an eye out for whether you're online at the same time as me. How easy is it to find one another in-game? And are missions shared across groups?

  21. #171
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Finding eachother is as simple as adding you to my friends list (and vice versa; CMDR Mike Vanaheim here).
    The Wiki page explains the benefits of winging up quite nicely.

  22. #172
    Member
    Registered: Apr 2001
    Location: Switzerland
    Friend request sent. Does the in-game voice chat use push-to-talk? I'm asking because you might not want to listen to me controlling my ship using Voice Attack...

  23. #173
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I think there's an option for push-to-talk, but the configuration is a little confusing. It's a bit counter-intuitive from what I remember. Very cool when it does work though, thanks to the added effects.

  24. #174
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    BTW, CMDR Goddard is it? Accepted a friend invite from that CMDR

  25. #175
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yup, that's me.

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