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Thread: Elite: Dangerous (Elite is back)

  1. #201
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quote Originally Posted by faetal View Post
    Trading can be quite relaxing once you get into the rhythm of it. If you have a second screen or a tablet, you can watch YouTube videos or just out some tunes on.
    I'm afraid that's where the whole 'Playing in VR' thing comes in, making a second screen/tablet less of a feasible option... I know, I'm a poor bunny.

  2. #202
    Member
    Registered: Aug 2005
    Location: Australia
    Quote Originally Posted by Matthew View Post
    I have a question regarding the X52 Pro, to its users: did anyone upgrade to it from the 'classic' X52, and if so do you find a lot of difference when playing something like Elite?
    I did upgrade from the original X52 to the Pro when the Pro was first released, and yeah, I noticed a difference. The springs in the stick are definitely better, and overall build quality is higher, I found. This was years ago, I was mostly using it to play Freespace 2 and Iwar at the time, which should be somewhat similar to Elite, which I have not played myself.

  3. #203
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    So groups are permanent and named after the commander who founds them. So if one of youse got a less namey name than Mike Vanaheim, feel free to create a group!
    I had a blast tonight scooting around in my SRV on the Dweller's moon (he's one of the engineers, and I'm getting beam laser and power distributor upgrades from him).
    Learning how to use the scanner in the SRV is really fun, and you never quite know what you'll find.

  4. #204
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    Thanks thrawn, I appreciate the info!

  5. #205
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    <iframe src="https://drive.google.com/file/d/0B-qWOgw_mRfSenFZUzBpSXRHdlU/preview" width="640" height="480"></iframe>

    Me in my SRV, chillin' by my FAS.
    Sorry for the weird iframe embed; Google Drive's being a dick about linking using the img tag.

    Also, sudden realisation hits that the picture's darker than a very dark thing on a dark background.
    Doh.

  6. #206
    verbose douchebag
    Registered: Apr 2002
    Location: Lyon, France
    Quote Originally Posted by Thirith View Post
    I'm afraid that's where the whole 'Playing in VR' thing comes in, making a second screen/tablet less of a feasible option... I know, I'm a poor bunny.
    Learn braille fool!

  7. #207
    Member
    Registered: Apr 2001
    Location: Switzerland
    Nah, I can always play "I Spy" with Verity, my ship's computer...

    ... she always wins.

  8. #208
    Member
    Registered: Mar 1999
    Location: I can't find myself
    Got my framerate issues more or less sorted. FPS is still pretty bad while docked for some reason, but once I'm flying it's fine.

    I really don't think I can go back to just playing on my screen ever again. Everything about flying in VR is 1000% more natural and easy than on a flat screen. I went into a planetary approach on a ground station that I didn't realize wasn't dockable and was all 'that's weird, why can't I dock here' banked and flew a low circle around the place and just turned my head and looked out the right side of my cockpit to take a look and was like 'oh there's no landing pads. Okay.' and then just straightened up and left. And then I was like 'oh holy shit I just did that.' And same thing again when I broke orbit to get some distance between me and the planet to go to a base on the other side, and I went back into orbit, then flipped upside down and just looked up and out the cockpit to keep my eye on the base's HUD tag while keeping my ship more or less level in orbit until it came around the limb.

  9. #209
    is Best Pony
    Registered: Nov 2002
    Location: The magical land of Equestria
    Oh man, that sounds fantastic. And hilariously tempting...

  10. #210
    Still Subjective
    Registered: Dec 1999
    Location: Idiocy will never die
    Indeed it does!

  11. #211
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Elite's already made me spend more money on hardware than any other game I can recall, and the last thing I need is a ~700 VR bill, you vile temptresses >:E

    Edit: Mind you, I can't help but think I get a lot of the VR experience with Track IR. Maybe not the sense of scale, but headtracking is definitely very immersive.

  12. #212
    Member
    Registered: Apr 2001
    Location: Switzerland
    You don't want to know how much money I've most likely spent on the various incarnations of Rock Band...

  13. #213
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quick question to those who've played this for longer: what are your thoughts on the different available weapons? So far I've been a gimballed pulse laser guy all the way, but as I'm close to getting my first Cobra Mk III I'm thinking about changing it up. Any recommendations?

  14. #214
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I used gimballed pulse right up until I got my FAS. The Vulture with dual gimballed large pulse lasers is awesome; the gimbal range in the Vulture is spectacular, meaning you can stay on target longer at larger angles.
    However, with my FAS, I started running fixed weapons. What people fail to mention is that fixed weapons have a slight amount of auto-aim too. As long as a ship's in your reticle, each weapon's crosshair dot should fix on to them.

    I play with configurations a lot now, but tend to fall back on fixed beam lasers (2 medium, 1 large) and a large plasma accelerator (by necessity, fixed). I've used an engineer to mod my three beams to have the special effect "Thermal Vent", which decreases heat build-up as long as I'm on target and increases it if I'm firing them off-target. I'm going to change the large one to be Thermal Shock, which will dump heat in to my target.

    However, I also absolutely love gimballed multi-cannons and rail guns.
    Multis are great for doing hull damage, so using lasers to strip shields, then multis to pound the hull works brilliantly.
    And rails, while having a LOT of heat build-up, do insane damage, especially to modules. Some of the most deadly enemies in the game are relatively small ships like the Asp Scout equipped with dual rails.

    The problem with multis and rails is limited ammo. I hate having to head back to base every 20 minutes to restock ammo, although this has been lessened now you can manufacture some ammo in the field with scooped materials.

    The ones I haven't tried out yet which are apparently flavour-of-the-month are missiles and torpedoes. While they share the limited ammo problem of multis and rails, they make up for it with splash damage against non-shielded hulls that has the potential to damage multiple sub-systems.
    Since the 2.1 patch, I've been hit by this a LOT, and it's the main reason I try to never take on more than one ship at a time now, no matter what size they are. There's nothing like focussing on one wing member only to have its smaller companion peck away your shields then ruin your day with a few missile blasts.

    Note: One could ask "If you don't like limited ammo weapons, why do you use a plasma accelerator?"
    The answer to which is that the PA is a spike damage weapon, very hard to get on target and therefore mostly used on larger targets (Cobra size and up) when their shields are down, so 100 shots last a long time.

  15. #215
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yeah, I think I'll finally have to give up on just having one kind of weapons and instead use a lasers/kinetic setup, with my scanners in fire group 2. Not entirely decided yet whether I'll go for beam lasers rather than my usual lowest-common-denominator pulse lasers.

    I'm quite looking forward to some of the cosmetic changes they've got planned, e.g. the more specific station interiors. While I'm greatly enjoying the game, it is lacking in specific flavour; as much as is feasible in a game of this scope and design, I'd like to see some more Privateer-like elements.

  16. #216
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Finally went ahead and bought Horizons last night. Then bought an SRV, put it in my Hauler and headed for the nearest planet. Landed in a town called Yang's Progress and drove around a bit. I like the handling on this thing.

  17. #217
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Yeah, I can happily spend quite a bit of time pootling about planets in the SRV. I really like how the radar works in it for finding things; adds a bit of mystery to the game.

    Edit: Oh, and instead of upgrading my lasers, I went and traded in the FAS for a Fer De Lance. Have to be careful with this baby, as I only have enough cash left for one re-buy.
    Last edited by Malf; 25th Aug 2016 at 04:15.

  18. #218
    Member
    Registered: Apr 2001
    Location: Switzerland
    I've yet to drive around in my SRV. The one time I had a mission that required me to, I didn't actually have the damn SRV, just the landing suite and the Planetary Vehicle Hangar... which I found out as I was about to land. Gotta remedy that before long.

    Also, it still happens to me so often that I check out the missions, look at one, plot a course, launch and accelerate to go into supercruise - only to realise that I didn't actually *accept* the mission. D'oh.

  19. #219
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Last night I accepted a data delivery job that was gonna net me 37 000 credits, tho the destination was pretty far away. Had to stop for fuel once on the way, but I eventually got there, only to have no idea where to deliver the data to. I was looking for a planetary outpost called Thomas Keep in the Indramasci system, but barely any of this system had been mapped out. An hour of fumbling around later I'd still gotten nowhere. Looking online I learned that I can apparently scan planets if I have a planetary scanner, so I headed over to a station in the next system to buy one only to learn that I did already have a Basic Discovery Scanner, only I didn't know how to use it. Figured that out, drove back, scanned the shit out of everything, found a bunch of planets, but no actual outposts on them. Landed on one, drove around a bit and found a crashed... thing, with an angry drone buzzing around it. Blew up the drone and siphoned the data from the thingy, got fined a ticket. Still no closer to finding Thomas Keep.

    23 hours in and I still don't know what the hell I'm doing in this game.

    And y'know what, that's great. This truly feels like a fully realized world (or universe, rather), with it's own rules and systems. It's not a easily digestable experience served up to you on a platter. The world isn't here for you, the hero, to saunter through on a pre-determined path to victory. Instead it's a simulation built on a complex set of systems which you will need to learn, and integrate yourself into, or you will perish. And that makes it so immersive.

  20. #220
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Well, that and sometimes missions are just plain broken, which is why I rarely do them now. I took one the other day that warned me the activity was illegal, but the reward was over a million creds. I just needed to fly to an outpost and destroy 4 of a certain type of skimmer. Unfortunately, after going there multiple times and racking up a hefty bounty taking out the base's defenses every time, I realised that the type of skimmer I was meant to destroy simply doesn't spawn at the type of base the mission was sending me to.
    I learned a fair old bit about how best to attack bases and atmospheric combat in a ship while I was there, true. But I came away very pissed off that I'd picked up a bounty for attempting an impossible mission.

  21. #221
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I don't think the particular mission I'm doing is bugged, it's just that I can't find the outpost. The internet tells me that it does exist, but unfortunately I can't find any info about what planet it's on.

  22. #222
    Member
    Registered: Apr 2001
    Location: Switzerland
    Finally got my Cobra Mk III - yay! I've now also got multi-cannons and beam lasers, though my first impression of the multi-cannons wasn't that great; it took me *forever* to destroy an AI Eagle. Anyway, I'm hoping to upgrade the gear I have, though for that I think I'll have to find a larger high-tech system. I'm up for some coop any time I'm playing now!

  23. #223
    Member
    Registered: Mar 1999
    Location: I can't find myself
    Quote Originally Posted by henke View Post
    I don't think the particular mission I'm doing is bugged, it's just that I can't find the outpost. The internet tells me that it does exist, but unfortunately I can't find any info about what planet it's on.
    All stations in a system should be in the system list, regardless of whether you've explored that system or not.

  24. #224
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Here's a vid of a planetary mission wherein I had to destroy 3 sentry drones.



    Gotta say all this business of driving across vast landscapes to blow things up at enemy bases, and then calling in a dropship to come get you reminds me of a certain Looking Glass game. That's right, Terra Nova! The SRV's jet booster even feels a lot like TN's jetpacks. Just a shame ED's missions aren't as complex as those in TN. So far I've done 2 missions using the SRV. One had me blowing up a power plant in a base, this other one had me blowing up 3 drones.

  25. #225
    Member
    Registered: Mar 1999
    Location: I can't find myself
    If they did a walker-type SRV that would be awesome.

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