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Thread: T2 FM: "Prophet" Preview

  1. #1
    Registered: Sep 2000
    Location: Lexington, KY

    T2 FM: "Prophet" Preview

    *Update 02/07/13* Just a heads up that I built a new PC and it will take me a few days to be back in full swing. I've already got Thief 2 and DromEd up and running on v1.19 and it runs flawlessly. Now I just have to get my graphics and modelling programs back up and everything will be back to normal, other than the fact I have a brand new machine! Cheers!

    This is the preview/news/progress thread for my FM project "Prophet".

    I'm basically posting this to get the word out about this project and get some feedback and thoughts about it, and then also to have it included in the upcoming FMs list. The Phantom pm'd me last week to check on it so I thought it was a good time for an update. Please let me know what you think, expect, or hope to see in this mission. Jump straight to the full-res shots on my flickr feed. Thanks!
    About the mission:
    Author: Phantom
    Earlier mission(s): none
    FM in development:

    Prophet (T2)
    Details: A Dark Project style mission that has evolved over several years of development.
    Synopsis: After escaping from a botched execution, you must elude capture and discover why someone wants you dead.
    Current status: Steady Progress (60% complete)
    Estimated release date: 2013
    Screenshots: yes
    Lighting: 70%
    Large Obj: 60%
    Small Obj: 20%
    AI Meshes: 30%
    VO/Music: 0%
    Weaponry: 20%
    Scripting: 15%
    Storyboard: 95%
    Interface: 30%

    Last edited by Phantom; 7th Feb 2013 at 21:34.

  2. #2
    Registered: Dec 2000
    ah..The Phantom pm'ed Phantom..(that took me a while..)

    Looks great..all the best with it. In my experience when you think you are at 90% you are really only at 80% or so (plenty will usually crop up in beta) anyway you are well on the way.

  3. #3
    Registered: Aug 2009
    That looks amazing, I can't wait!

  4. #4
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks great!

  5. #5
    Registered: Jun 2011
    Location: Great northern city
    Wow! Cool! Already want to play!

  6. #6
    Master Builder 2018
    Registered: Jul 2008
    Very nice pics! It's always great to see new authors! Looking forward to your mission. You should also post a pic or two in this thread.

  7. #7
    Registered: May 2009
    Location: Germany
    Looks awesome!
    I like all these little new details that you have put in.
    Considering the architecture and lightning, this mission will surely have a very nice atmosphere.
    The lightgem & health counter look a little bit rough though and actually reminds me a little bit of some very old games.
    Last edited by gnartsch; 31st Dec 2012 at 07:15.

  8. #8
    Registered: May 2010
    Location: Taffer's Inn
    Looks super great

  9. #9
    Registered: Apr 2003
    Location: Wales
    Looking very, very interesting indeed.

  10. #10
    Registered: Jan 2007
    Location: Germany
    Amazing work, especially those AIs!

  11. #11
    Registered: Sep 2002
    Location: Museum of the Ancients
    The Phantom thanks Phantom for posting this preview

    Really nice screenshots. I like the unique style and feel of the mission, and those AI's are lovely (I remember seeing them earlier in this WIP thread).

    Looking forward to it

  12. #12
    Registered: Apr 2011
    Location: Montpellier, France
    Screenshots look amazing. Really awesome work, I can't wait to play it!

  13. #13
    Registered: Jun 2006
    Location: Italy
    Woa, this is gonna be a very interesting mission, Phantom, looking forward to it!!!!!
    Now you got feedback........back to work you taffer!

  14. #14
    Registered: Jun 2012
    Location: Portugal
    Cool. Good work!

  15. #15
    Registered: Feb 2004
    ARGH!! (cant wait.. it looks so GOOD!!!! Praise the Builder!)

  16. #16
    Registered: Dec 2006
    Shots look awesome, Phantom! Can't wait for the release. Great work!

  17. #17
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Great work
    I love the shades of brown.

  18. #18
    Registered: Feb 2009
    Location: some ancient Cycladian island
    "Estimated release date: 2013"

    well.... we now have 2013... do release it!!!!!!!!!!!!!!

  19. #19
    Registered: Sep 2000
    Location: Lexington, KY
    Thanks guys and gals for all the wonderful comments. I'm trying my hardest to work consistently on this project amidst all my hobbies. Quite frankly once Bioshock Infinite comes out you probably won't hear from me in a month!

    Here are some more screens I took not really to be good screenshots so much as they are to show some objects and AI that I've made. If you hadn't noticed there are no original objects, meshes, or textures from Thief in this mission. Everything is being done from scratch, that is, I'm making the meshes and objects, and converting textures that I've found from various free texture sites.

    I'll also put some progress percentages at the top of the page so you can see how things are going...

    You can still visit my flickr feed to see all of these full-res.

  20. #20
    Registered: Aug 2003
    Location: Deep in the Heart of Texas!
    Those screens look AWESOME can't wait to play!!

  21. #21
    Registered: Aug 2002
    Location: Siberia, Russia
    Looks amazing

  22. #22
    Registered: Jan 2003
    Location: North Carolina, USA
    This looks really sweet. I hope we get to play it this year!

  23. #23
    Just checking in - any word on the progress of this mission?

  24. #24
    Any progress with Prophet?

  25. #25
    Registered: Apr 2002
    Location: Rockwell, NC

    Oh yeah! this one is amazing. Cannot wait for this release.... One fellow looks like a lumberjack so to speak. All kinds of custom stuff.

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