Thank you for the appreciationThe next update will show the movable props, like crates barrels etc, and the light interaction :P
I'm confused- is that a gameplay video? Or just showing off the assets?
I didn't really catch any gameplay elements- i.e. stealth, combat, puzzles, etc...
Did I miss it?
Looks real nice, though!
Its footage from within the game yes, its an atmospheric walk around the level with some sound design, soo that the viewer can understand a bit of the mood that is evoked.
the part with more complex gameplay, is beeing build, especificly the interaction with the enviroment, dynamic lights, puzzles, stealth, and soo on. Combat will be next, once that stage is fully tested. And thank you for the kind reply, its always good to boost moral :P
Looking really good.![]()
Thank you nickieAny requests of anything especific that players would like to see?
Very good pointI am trying a diferent method besides the light gem, some sort of immersive visual effect, that offers the same information to the player. Or in extreme do you think a person show punish the player if he dosnt know if hes hiddin in the shadows or half in between?
You should make a foggy, black shroud type thing around the edges of the screen that flashes and pulses as you move in and out of darkness.
Good ideia, im trying out several visual solutions that can fit the theme.
The next update will be torches, doors, ladders, and crates interactivity.
No, Don't do that!...Brethren was joking...![]()
Well i was trying to avoid using the Thief Gem, but perhaps i can have a diferent method of resolving the problem :P
I could suggest a grand solution, but then I'd have to kill you...or at least become a partner...![]()
This looked very interesting, one question though in terms of AI, are they able to moderate the light, i.e. can they render invisibility accordingly to if they walk in shadows and render visibility under light sources?
You ask if the AI can interact with lights, and be more visible or less depending if they are in the shadows or not?
Well the first one is yes, the AI will have the same features of the Human Team, Take torches in,out, climb ladders, interact with enviroments, he will try to mimic the player capabilities.
Regarding the shadows hide thats a good question, thats another dilema that i have to experiment with.
Yes, thats the intention, that the AI emulates the Human player team![]()
Nice progress so far, htmlsam. Good luck with programming the AI. I'm looking forward to the next update.![]()
Thank you henkeI hope the programmer can pull it off
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Wow! I really like those images though I needed Gapa to see them properly. Looking good.![]()
Gapa? whats that?