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Thread: upversive

  1. #126
    Member
    Registered: Feb 2006
    Thank you Azaran! More updates will follow !!!

  2. #127
    Member
    Registered: Feb 2006

  3. #128
    Member
    Registered: Feb 2006

  4. #129
    Member
    Registered: Feb 2009
    Location: Japan
    Congrats. Very thiefy, very spooky. Will link on TDM.

  5. #130
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Ah, now *this* is what I have been waiting for!


  6. #131
    Member
    Registered: Feb 2006
    Thank you! Yes, Thiefy is a precise word, thats the intention, to go back to the original spirit of the first two, but of course with a more modern approach. Hopefully something playable will be ready in the near future, since the video is actual gameplay!

  7. #132
    Member
    Registered: Feb 2006

  8. #133
    Member
    Registered: Feb 2006
    Obviously a direct reference to Thief, i present the Light Gem, but this time with a more modern approach!

  9. #134
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    I am still drooling at this project!

    I cant wait for a demo video on the new Gem. Well done upversive!!!


  10. #135
    Member
    Registered: Feb 2006
    Thank you! Im updating the player soo that i can show the dinamic Light Gem use soon! The present player dont have body awareness, soo im experimenting with it, soo that the player can see its own shadows.

  11. #136
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by upversive View Post
    Obviously a direct reference to Thief, i present the Light Gem, but this time with a more modern approach!
    The more modern approach being that it's now the size of a cricket ball?

  12. #137
    Member
    Registered: Feb 2006
    Lol well not quite, its an interactive object this time. Im still experimenting with the size, the screenshot is an example.

  13. #138
    Member
    Registered: Feb 2006





  14. #139
    Member
    Registered: Feb 2006



  15. #140
    Member
    Registered: Mar 2008
    Location: Shadows of the Grotto
    The screens look amazing, this whole project looks amazing! Keep up the awesome work

  16. #141
    Member
    Registered: Jun 2002
    Location: Girl with the Patreon Tattoo
    Yeah it does look better and better. Psyched.

  17. #142
    Member
    Registered: Feb 2006
    Thank you, the next ones will be the patrolling AI im dealing with it.

  18. #143
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Im still drooling on this project! But, are you *sure* you cant switch it over to an rpg?!

  19. #144
    Member
    Registered: Feb 2006
    hmmm what kind of rpg do you have in mind, thief had a bit of it i think at least in the object mission approach.

  20. #145
    Member
    Registered: Feb 2006





  21. #146
    Member
    Registered: Feb 2006


  22. #147
    Member
    Registered: Feb 2006

  23. #148
    Btw, what's the status of this game? Will you be releasing this year, possibly?

  24. #149
    Member
    Registered: Feb 2006
    Depends, i need to get the steamgreenlight approval and enlarge my team not only for funding purposes but to speed up the whole process.

  25. #150
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Is the frame-rate normally that low?

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