TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 16 of 16 FirstFirst ... 6111213141516
Results 376 to 387 of 387

Thread: T2 FM: The Drymian Codex (10 Mar, 2013)

  1. #376
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Ok. It's weird, the Italian strings have to be coming from somewhere. What installer do you use?

  2. #377
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Open the command prompt and run this:
    dir c:\games\thief2 /s /og > %UserProfile%\documents\t2folder.txt with the bold part replaced by your own T2 folder path. Either look through the results yourself or post the file contents here (surrounded by [code][/code] tags to keep your post compact).

  3. #378
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    I wont be able to post results until Friday night; due to work schedule. I will post them though. Thanks for the help.

    I cant believe I need to wait until Friday to play DCE.

  4. #379
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    Hey Guys,


    I been pasting this from notepad, word etc. Even if I use code tags around this thing it looks like heck. The whole document is aligned perfectly to the left but after I submit it looks terrible.


    Interesting enough I deleted all the language folders in D:\TDPMA\Thief2\FMs\Codex_v1\intrface other than English and the menu was fine. But the objectives were not view able.

    So then I removed the Italian directory and everything looks perfect. What the heck?


    I am still happy to post this or email the directory structure.
    Last edited by Ravenus1; 28th Oct 2017 at 22:21.

  5. #380
    Member
    Registered: May 2002
    Location: The Netherlands
    I forgot how to enter the hanted crypt. I've got all other objectives.

    Please can someone give me a direct spoiler. I'm walking in circles for more than 2 hours now.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  6. #381
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    The door to the haunted crypt is down a ladder in the sewers, near the room with the broken bridge. The key to the door is in the room where the two sewer workers talked about it, on the desk.

  7. #382
    Member
    Registered: May 2002
    Location: The Netherlands
    Thanks Yandros, I already had that key.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  8. #383
    Member
    Registered: Mar 2017
    Just escaped from the monastery with the Drymian Codex in my hands. I kept all spider eggs until the very end, so it was hilarious to see how all those pagans fight with the spiders in the courtyard. I want to thank Yandros & the team for making this mission. Excellent design, very interesting storyline and outstanding atmosphere.

  9. #384
    BANNED
    Registered: Nov 2006
    I think the newest version of NewDark (1.26) may break some parts of the mission. On Expert I was unable to pickup the Trials of St. Dismas inside the little girl's secret room in the crypt and yes this was after reading the readables that trigger the objective. The ghost in the haunted crypt also seemed to display abnormal behavior, whereas before it was perfectly predictable on a route it seemed to be very random. This isn't the only NewDark mission I've seen some issues with in the latest NewDark. Zealot's Hollow had some minor issues with some NPC (the mage with his barrier in the room with one of the zombie corpses) stuck halfway into the floor. Seems to be mostly the earlier NewDark era missions are affected in some way.

  10. #385
    Member
    Registered: Oct 2012
    NewDark appears to be a curse as well as a blessing with some bugs.

    I've been instrumental in 'fixing' nearly 100 missions with dml's over the last couple of years and have found that newer versions of Newdark can both cause new issues as well as magically fix old issues on their own.

    A classic example is The Thieves Quarters, where with older versions of Newdark the game CTD when you tried to pick up the holy hammer, for which there was no fix, but from Newdark 1.23 onwards this issue disappeared all by itself.

    Recently I discovered in Horns of Canzo: Part 1 that I could collect the tiara from the cemetery but Athalle reported that she couldn't. Unna looked into this and pointed out that I should not have been able to collect the tiara as it has no frob info.

    So it maybe that some bugs may show up depending on the set up of your computer, as well as how clean your Thief install is.

    In theory the dml's that Unna makes should fix those bugs that have been reported, but there is no guarantee that they will work on everybody's computer or with every version of NewDark.

    If you post the object no's of the items affected in The Drymain Codex Unna can take a look and hopefully produce a dml to rectify these bugs.

  11. #386
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    @Guff: Delete NVS.osm in the FM directory. Install new NVScripts
    http://www.mediafire.com/file/429s0f..._Bundle1.1.zip
    put NVScript.osm in the FM folder and rename it to NVS.osm.

    or use this dml fix
    Code:
    DML1//Drymian Codex//NVScript fix//miss20.mis.dml
    #script nvscript
    Last edited by Unna Oertdottir; 18th Nov 2018 at 06:40.

  12. #387
    BANNED
    Registered: Nov 2006
    It required a mission restart but worked. Old save started with the script bundled with the mission archive itself wouldn't work. The mission did work 100% with previous versions of NewDark last time I'd played it in 2014, though, so kind of weird stuff.

Page 16 of 16 FirstFirst ... 6111213141516

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •