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Thread: T2 FM: The Drymian Codex (10 Mar, 2013)

  1. #376
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    I wont be able to post results until Friday night; due to work schedule. I will post them though. Thanks for the help.

    I cant believe I need to wait until Friday to play DCE.

  2. #377
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    Hey Guys,


    I been pasting this from notepad, word etc. Even if I use code tags around this thing it looks like heck. The whole document is aligned perfectly to the left but after I submit it looks terrible.


    Interesting enough I deleted all the language folders in D:\TDPMA\Thief2\FMs\Codex_v1\intrface other than English and the menu was fine. But the objectives were not view able.

    So then I removed the Italian directory and everything looks perfect. What the heck?


    I am still happy to post this or email the directory structure.
    Last edited by Ravenus1; 28th Oct 2017 at 22:21.

  3. #378
    Member
    Registered: May 2002
    Location: The Netherlands
    I forgot how to enter the hanted crypt. I've got all other objectives.

    Please can someone give me a direct spoiler. I'm walking in circles for more than 2 hours now.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  4. #379
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: France
    The door to the haunted crypt is down a ladder in the sewers, near the room with the broken bridge. The key to the door is in the room where the two sewer workers talked about it, on the desk.

  5. #380
    Member
    Registered: May 2002
    Location: The Netherlands
    Thanks Yandros, I already had that key.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  6. #381
    Member
    Registered: Mar 2017
    Just escaped from the monastery with the Drymian Codex in my hands. I kept all spider eggs until the very end, so it was hilarious to see how all those pagans fight with the spiders in the courtyard. I want to thank Yandros & the team for making this mission. Excellent design, very interesting storyline and outstanding atmosphere.

  7. #382
    BANNED
    Registered: Nov 2006
    I think the newest version of NewDark (1.26) may break some parts of the mission. On Expert I was unable to pickup the Trials of St. Dismas inside the little girl's secret room in the crypt and yes this was after reading the readables that trigger the objective. The ghost in the haunted crypt also seemed to display abnormal behavior, whereas before it was perfectly predictable on a route it seemed to be very random. This isn't the only NewDark mission I've seen some issues with in the latest NewDark. Zealot's Hollow had some minor issues with some NPC (the mage with his barrier in the room with one of the zombie corpses) stuck halfway into the floor. Seems to be mostly the earlier NewDark era missions are affected in some way.

  8. #383
    Member
    Registered: Oct 2012
    NewDark appears to be a curse as well as a blessing with some bugs.

    I've been instrumental in 'fixing' nearly 100 missions with dml's over the last couple of years and have found that newer versions of Newdark can both cause new issues as well as magically fix old issues on their own.

    A classic example is The Thieves Quarters, where with older versions of Newdark the game CTD when you tried to pick up the holy hammer, for which there was no fix, but from Newdark 1.23 onwards this issue disappeared all by itself.

    Recently I discovered in Horns of Canzo: Part 1 that I could collect the tiara from the cemetery but Athalle reported that she couldn't. Unna looked into this and pointed out that I should not have been able to collect the tiara as it has no frob info.

    So it maybe that some bugs may show up depending on the set up of your computer, as well as how clean your Thief install is.

    In theory the dml's that Unna makes should fix those bugs that have been reported, but there is no guarantee that they will work on everybody's computer or with every version of NewDark.

    If you post the object no's of the items affected in The Drymain Codex Unna can take a look and hopefully produce a dml to rectify these bugs.

  9. #384
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    @Guff: Delete NVS.osm in the FM directory. Install new NVScripts
    http://www.mediafire.com/file/429s0f..._Bundle1.1.zip
    put NVScript.osm in the FM folder and rename it to NVS.osm.

    or use this dml fix
    Code:
    DML1//Drymian Codex//NVScript fix//miss20.mis.dml
    #script nvscript
    Last edited by Unna Oertdottir; 18th Nov 2018 at 06:40.

  10. #385
    BANNED
    Registered: Nov 2006
    It required a mission restart but worked. Old save started with the script bundled with the mission archive itself wouldn't work. The mission did work 100% with previous versions of NewDark last time I'd played it in 2014, though, so kind of weird stuff.

  11. #386
    Member
    Registered: May 2001
    Location: Boston MA
    This is one of the best missions I have played. Fantastic gameplay, interesting objectives, wonderful architecture. I love crypts and exploring and this mission has lots of both. Really great ending also.

    Thanks to the authors for a terrific few hours.

    bbb

  12. #387
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    This has always been one of my favorites and easily in the top of all time.

  13. #388
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: France
    Thanks to both of you. This was a lot of fun to make, and the collaboration with R_T and Tannar was the best part.

  14. #389
    Master Builder 2018
    Registered: Jul 2008
    What he said! : )

  15. #390
    Member
    Registered: Dec 2004
    Location: Germany
    There are some Polish font files in this FM's archive, making some Polish characters (letters) available in "Thief". These font files could also be of use for some recently translated Polish missions, making it possible to include the original Polish book texts in a multi-language archive. Does anyone know where these font files came from, whether they may be taken and used for other missions, and who should be credited for them in such a case?

  16. #391
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: France
    I'm fairly sure they were provided by the gent who did our Polish translation. I don't remember his name off hand but he should be listed in the ReadMe.

  17. #392
    Member
    Registered: Dec 2004
    Location: Germany
    That's trudnicki then, mentioned in the trailer movie thread as well. I'll follow that lead, then. Thank you!

  18. #393
    New Member
    Registered: May 2007
    Just finished. This ranks among the best Thief games I have ever played, if not the best. I particularly liked the battle scene at the end. And the music!! Will play again to get all loot and some secrets I missed. Well done authors!

  19. #394
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: France
    Thank you for the kind words!

  20. #395
    Member
    Registered: May 2008
    Location: Southern,California
    just got done with replaying it i think my 4th time and still an amazing mission,i had to kill ever spider in mission as they are evil and dont deserve to be left alive

    amazing job with that mission,i even saved the pagan spy ,should have been a bonus objective for that

  21. #396
    Member
    Registered: Sep 1999
    Location: Texas, hhhwweeee hawww
    Quote Originally Posted by downwinder View Post
    i had to kill ever spider in mission as they are evil and dont deserve to be left alive
    LOL! Jesus man what did they do to you

    Instead of spider hider there needs to be spider doubler. Or friendly cute spider converter.

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