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Thread: NewThief/Thief 4 Article Index

  1. #26
    Member
    Registered: Apr 2001
    Location: columbus,oh
    So they want to tone down the magic and mysticism, but let Garrett keep his artificial eye. I wonder if as a reboot he starts with both his own eyes, and later shows different circumstances for losing an eye than the original did. Because in TDP, the events that lead to him losing his eye were entirely under mystical and magical circumstances. The "person" who plucked it out wasn't exactly an ordinary human.

  2. #27
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Another good point, TMC. We need more information.

  3. #28
    SubJeff
    Guest
    I'm happy to wait and see actually. No spoilers!!

  4. #29
    Member
    Registered: May 2004
    New to me (sorry if someone already posted it somewhere in here):

    http://www.polygon.com/2013/4/26/426...vel-departures

    We were shown the long-in-development Thief demo at the Game Developers Conference last month, and noted both the game's impressive technology and curious design choices. Footage from the demo was originally intended to be shared with the public, but a source says those plans were recently scrapped due to internal unhappiness with the quality of the captured footage.

  5. #30
    Member
    Registered: Jun 2002
    Location: melon labneh
    Hah. I called every single bit of info that "source" provided the writer.
    I wish we could see all the different iterations that the Thief prototype went through.

  6. #31
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Twist View Post
    New to me (sorry if someone already posted it somewhere in here):

    http://www.polygon.com/2013/4/26/426...vel-departures
    http://kotaku.com/seems-like-thief-r...uble-482915418

    I was just about to post this related Kotaku article. Not surprising in the least.

  7. #32
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    In March of this year, the same month as the game's publicity push on the cover of Game Informer magazine, Lead Game Designer Dominic Fleury left the studio.
    ...
    The level, which takes place in part inside a brothel, apparently featured "Cinemax-level" sex sequences at one point that some animators were uncomfortable creating.
    ...
    Many programming tricks were necessary to run the current demonstration, like turning off non-playable character AI — the engine has trouble when too many characters are on screen.
    What a mess

  8. #33
    Brethren
    Registered: Apr 2000
    Location: Not France
    FYI - updated the OP a little bit. All news articles are at the bottom, and are marked and sorted chronologically so you can catch up on anything you've missed out on recently if you want to.

  9. #34
    jtr7
    Guest
    Much appreciate, Mike! o7

  10. #35
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Quote Originally Posted by Dia View Post
    ... We need more information.
    Ok. Not the kind of information I was hoping for.

    Quote Originally Posted by DrK View Post
    What a mess
    A mess indeed.

  11. #36
    jtr7
    Guest
    https://twitter.com/earcom/status/324151856672677889
    Paul Weir ‏@earcom 16 Apr
    Finally seen the new Thief trailer. They kept some of my sound design at least but I do MUCH prefer my earlier version.
    I have no doubt we'd feel the same, guvnor_P!

  12. #37
    Member
    Registered: Sep 2005
    Location: Not Kansas
    So very seconded!


  13. #38
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Thirded...

  14. #39
    jtr7
    Guest
    I hope Paul was able to keep the rights to all the sounds he handcrafted.

  15. #40
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Bohn Museum
    Very unlikely. Most work done becomes the IP of the company.

  16. #41
    Member
    Registered: Dec 2012
    Don't know if this has been uploaded yet or not, but I found it funny. I don't remember the source, unfortunately (some gaming magazine, don't think it was PCgamer). All we can hope for is that this isn't some cruel joke- at this point I can almost see EM doing this.

    http://imgur.com/a/P9OTO#0

  17. #42
    Member
    Registered: Sep 2005
    Location: Not Kansas
    Lol'd at that one, Hound.



    And then I got scared.




  18. #43
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Garrett looks like Michael Jackson from the Thriller album or something.

  19. #44
    Member
    Registered: May 2001
    Location: Italy
    Augmentations ?
    I read that right?

    wtf is that s*** ?? are they joking i hope..

    NO babysit upgrades please... omg..

  20. #45
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    If you look at the actual augmentations, it's clearly a joke.

  21. #46
    jtr7
    Guest
    Oh hey! We know what's really going on here.

    It's the ol' marketing trick of deliberately "leaking" misinformation, so when things seem to have been changed for the better by release, consumers will be blown away with pleasant surprises, and fans will feel smug that they were listened to and made a difference.








































    [/sarcasm?]

























    That's why the media releases have been materials that are two years old or older, and the press demo was so tightly controlled and half-assed and even botched in places.

  22. #47
    BANNED
    Registered: Mar 2005
    Location: Maw Of Chaos
    Quote Originally Posted by demagogue View Post
    If you look at the actual augmentations, it's clearly a joke.
    Some clearly don't see so clearly...

  23. #48
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Quote Originally Posted by demagogue View Post
    If you look at the actual augmentations, it's clearly a joke.
    Yes, it is clearly a joke...Just like some the features being implemented in NuThief.

  24. #49
    Brethren
    Registered: Apr 2000
    Location: Not France
    Just added a bunch of E3 stuff to the OP - E3 has it's own section now.

  25. #50
    Member
    Registered: Sep 2008
    Location: Bucharest

    Eidos Forums Q&A

    Did you add that little Q&A from the Eidos forums, perchance? I find it relevant to our interests.
    http://forums.eidosgames.com/showpos...05&postcount=2

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