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Thread: NewThief/Thief 4 Article Index

  1. #76
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    Quote Originally Posted by Master Taffer 512 View Post
    Not at all. Adam contacted the staff over at the Eidos boards yesterday and explained the reason he's leaving was entirely personal/looking after loved ones. It has nothing to do with EM and the game.
    But of course.

  2. #77
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by skacky View Post
    But of course.
    I bet one of us here threatened the guy's family, and he quit his job to spend all his time sitting at home with a loaded shotgun in his lap.

  3. #78
    Member
    Registered: Mar 2006
    Location: Iowa
    Quote Originally Posted by Renzatic View Post
    I bet one of us here threatened the guy's family, and he quit his job to spend all his time sitting at home with a loaded shotgun in his lap.
    Actually, that's my situation.*

    Lots of blind corners in this apartment...
    Last edited by Master Taffer 512; 16th Oct 2013 at 17:56. Reason: *Kidding, of course.

  4. #79
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I put tripwires everywhere. You get more security because they're there even when you're not, and they're much less messy than a shotgun. When an intruder falls over one, I don't have to shoot them and spray blood and gore everywhere, I just rush over and kick them in the head while they're down.

  5. #80
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Quote Originally Posted by Master Taffer 512 View Post
    Not at all. Adam contacted the staff over at the Eidos boards yesterday and explained the reason he's leaving was entirely personal/looking after loved ones. It has nothing to do with EM and the game.
    The latest blog entry says he left "to pursue new opportunities." That's not exactly the same thing. I think T4 holds the record for most CMs for a single game.

  6. #81
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Yep...I made a new thread to talk about it...Another CM Bites the Dust

  7. #82
    Member
    Registered: Mar 2006
    Location: Iowa
    Quote Originally Posted by Brethren View Post
    The latest blog entry says he left "to pursue new opportunities." That's not exactly the same thing. I think T4 holds the record for most CMs for a single game.
    The motivating factor for pursuing said opportunities was the reason I listed. If Adam wishes to share the exact reason that's up to him. I'm just clarifying it has nothing to do with the game or EM.

  8. #83
    Member
    Registered: Jan 2005
    Location: Los Angeles, CA, USA
    Quote Originally Posted by clearing View Post
    Phishing mispelled Thief 4 because you actually get Identity Theft 4.

    Thanks for helping warn everyone. There is no demo and absolutely no beta.
    First they phish for personal info, take your email address, then you download an 800 megabyte virus.
    Searching www.4shared.com for thief 4 fails because hosted on hidden pages.
    (warning - protect your personal info, surveys or download button clicks)

    Hidden pages scam with innocent looking instructions (don't click on anything)
    (debated whether to show link or not, so I broke link and not accidentally used)
    http:// w w w . 4 s h a r e d . c o m / f i l e / v 2 m - p c 0 O / T h i e f _ 4 _ B e t a _ G a m e . h t m l
    http:// w w w . 4 s h a r e d . c o m / g e t / v 2 m - p c 0 O / T h i e f _ 4 _ B e t a _ G a m e . h t m l
    Last edited by jtbalogh; 21st Oct 2013 at 23:37.

  9. #84
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I added about a dozen or so links under a new section, titled "New York Comic Con 2013" in the OP. Most are hands-on reports from gaming journalists who had a chance to see (and play) the latest build of Thief.

  10. #85
    Member
    Registered: Mar 2002
    Location: Bremerton Washington
    "PC Gamer Holiday Issue" has a somewhat lack luster preview of Thief. They made is sound dull. February release.

  11. #86
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Well well, now this sounds promising.

    http://www.pcgamer.com/2013/12/10/th...e-an-iron-man/

  12. #87
    Member
    Registered: Jul 2013
    Has anyone completed either of the first two games as a ghost and an iron man at the same time?

    If EM believes nuthief can be completed as an iron ghost, it probably means the game is going to be far more forgiving than the originals. Which unfortunately implies its going to be much easier.

  13. #88
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    Maybe, but you're forgetting that there's more than one difficulty mode. Surely on Hard or whatever they end up calling it the game will actually be Hard. I guess we'll see.

  14. #89
    Member
    Registered: Jul 2013
    If only that was true for Dishonored. Taking the stealth route, there really wasn't any increase in difficulty playing on the hardest difficulty setting (on the other hand, frontal combat was punishing on the higher difficulties, but that's playing in the least efficient manner possible).

    As an after thought, playing Dishonored as an iron ghost would be frustratingly difficult.

  15. #90
    Member
    Registered: Jul 2002
    A few days ago EM's web content manager said no one there has been able complete the game on the hardest difficulty setting. Of course that begs the question of how much have they tried to complete the game at highest difficulty, but at least it's encouraging.

  16. #91
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Quote Originally Posted by legoman View Post
    If EM believes nuthief can be completed as an iron ghost, it probably means the game is going to be far more forgiving than the originals. Which unfortunately implies its going to be much easier.
    Or, it is a thinly veiled insult to the original fans. They are trying to say "hey, "classic Thief" used to be saving 30 saves per mission, so iron man mode is better than the originals!". No one in their right mind would try to endure this level of torture on purpose. We invented ghost mode as we went, because it was intuitively built into the original games masterful engine to do so. To now force you to get through the entire game without missing a hitch, or start over is missing the point. It is complete overkill, whereas The Dark Project unfolded naturally and sublimely.

  17. #92
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Save scumming isn't something to brag about, Goldmoon. It's a cheesy as hell artifact of a bygone era, and to me, ruins the immersion.

  18. #93
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    Brother Renzatic, surely thou didst note that they are reducing the true "classic gamers" to people who *cough* "save scummed" their way through The Dark Project. Excuse me, but I do believe that there was so much more to the game than that, dont you agree? Brother Renzatic?


  19. #94
    Taking the Death Toll
    Registered: Aug 2004
    Location: someplace better than this
    Quote Originally Posted by Renzatic View Post
    Save scumming isn't something to brag about, Goldmoon. It's a cheesy as hell artifact of a bygone era, and to me, ruins the immersion.
    I don't think it ruins the immersion inherently. The Dark Engine, if we're being perfectly honest, is a clunky, weird piece of junk at times. Overall it can be quite smooth, reminding me at times of the Quake engine, or perhaps the early Unreal engine. (Depends on whether it's Thief 1 or 2.) But it can bug out at the most inopportune times, which is why some versions of Ironman mode accede to making saves before doing anything like rope-climbing, just in case something goes wrong that the player can't control.

    Now, Dark Souls, that's how you Ironman. Even if you light the bonfires, you're still screwed if you die.

  20. #95
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Goldmoon Dawn View Post
    Brother Renzatic, surely thou didst note that they are reducing the true "classic gamers" to people who *cough* "save scummed" their way through The Dark Project. Excuse me, but I do believe that there was so much more to the game than that, dont you agree? Brother Renzatic?

    I've heard a lot of good arguments for being able to save anywhere, and I can't say they're wrong exactly, but my entirely subjective opinion is that quicksaving ruins the feeling of risk you get from a game like Thief. If you come across a difficult scenario, you don't have to weigh your options. Don't have to consider the pros and cons of doing something. Instead of looking at a situation and thinking "am I good enough to pull this off", it's "let me save right quick and try this". Yeah, it's arguably more fun, but it's also more...for lack of a better word...gamey. A real thief would have to deeply consider every move he makes before he makes it, because in real life, there are no quickloads.

    Like Deth said, Dark Souls is the perfect example for this. Not being able to save anywhere adds to the risk, the tension you feel while playing it. To me, it makes the game far more immersive because you don't get any do overs, and you don't ever have to utilize a game mechanic that isn't actually a direct part of the game itself. If you could save anywhere, it wouldn't be a nearly as exciting.

    But since I can't say I'm 100% right, and the way I enjoy playing games might not be the way you enjoy playing games, we've got the choice between checkpoints, save anywhere, and ironman mode.

    Quote Originally Posted by dethtoll View Post
    I don't think it ruins the immersion inherently. The Dark Engine, if we're being perfectly honest, is a clunky, weird piece of junk at times. Overall it can be quite smooth, reminding me at times of the Quake engine, or perhaps the early Unreal engine. (Depends on whether it's Thief 1 or 2.) But it can bug out at the most inopportune times, which is why some versions of Ironman mode accede to making saves before doing anything like rope-climbing, just in case something goes wrong that the player can't control.
    Yeah, there are a lot of quirks in the old Dark Engine. If you've been playing the game on and off for over a decade like some people here, you can account for those quirks and work around them. But for me, when I pick up the game after not having played it for 2-3 years, I'm reminded of the annoying crap that doesn't do quite what it's supposed to do. Like mantling is a hit or miss affair. You never know if the game will let you grab onto something, or miss it entirely for some reason. You do have to save scum in Thief 1 & 2, and it makes it almost impossible to iron man unless you know EXACTLY how the engine works.
    Last edited by Renzatic; 16th Jan 2014 at 00:32.

  21. #96
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    I'm currently replaying the dark project, I'm saving a lot, not reloading very often though, I can assure you my palms are still getting sweaty and I'm still jerking back in my chair at events, saving whenever I want sure isn't affecting my immersion.

  22. #97
    Member
    Registered: Dec 2007
    Location: Finger paintings of the insane

    NewThief/Thief 4 Article Index

    That was one GREAT advantage to Deadly Shadows and TDM. They tend to be much less glitchy. I have played DS dozens of times on PC and Xbox. I can't remember anything bad save for a hard freeze on Xbox once (hardware related/overheated).

    The Dark Engine *%^#& with me at least once every time I load it up...
    Last edited by nickie; 24th Jan 2014 at 13:08. Reason: This forum is a pretty clean language forum :)

  23. #98
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    http://www.polygon.com/2014/1/24/534...st-improvement

    Quote Originally Posted by Polygon
    Shooting this to open flames will extinguish them to grow the shadows for Garrett to lurk in, yet sometimes you only have a certain amount of time before an AI huffily relights it.
    Yay!

    Sorry if this is already known information, I forget.

  24. #99
    Member
    Registered: Nov 2003
    Location: Thief fan since ca. 1999
    I don't always post twice in a row, but when I do, it's because it's necessary:

    http://www.ausgamers.com/features/read/3406141

    We kind of knew this part already, but he goes into detail (and he's a old Thief fan/player like us rather than a typical journalist) about the options we're presented with, and, as a shocker (well maybe not if you think about Deus Ex Human Revolution I guess), the options are available to console users as well:

    Quote Originally Posted by ausgamers
    Thief is about options. It's about your options in the menus, where you can turn off basically... everything. Seriously, everything from the objective markers down to the lightgem itself can be turned off if you want, so you can roam around The City hudless just as Hermes, God of Thievery, intended. While you're in the menus, you've got options about the difficulty settings, where you can jack up or lower the difficulty as you wish. You can play as a ham-fisted Clouseau-esque burglar and get away with it on the easiest setting, but if you want you can whack the whole thing up to ultra-hard, playing without Focus (more on that later), with super-alert guards hunting you every step of the way, the whole time knowing that if you fail just once you'll have to start the whole game over from the beginning. And of course, you can play everything in between.

  25. #100
    Moderator
    Registered: Apr 2003
    Location: Wales
    I've moved the last few posts here. This thread is only for reporting/announcing articles.

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