
Originally Posted by Platinumoxicity
Apparently, not only are playable demos becoming more and more rare, but the actual concept of trying products before investing seems to have become associated with illegality.

Game promotion is deceptive, and consumers are discouraged to buy after reviews by content being taken away if they don't buy in advance. There's something very wrong with the market. Back in the old days, devs thought that their games were so good that they couldn't wait to let people try them so they put a little (or a lot) extra effort into producing demos. Today, devs think that their games suck so bad that they can't let anyone form an educated opinion on their products before buying, because they absolutely know that opinion is going to be negative, and purchase non-existant. So demos are out of the question, and sensible consumers need to be extorted with pre-removed content to be included only in a blind purchase.
Oh, and since someone did associate trying games with piracy, let's think about this... The concept of trying before buying piracy would be an universally, objectively positive thing. The devs don't need to lift a finger to give concerned consumers a gameplay demonstration, whereas in the old days they needed to produce the demo. Good devs who make a good game will be compensated when the player's expectations are met, and their direction and style is supported. Bad devs who make a bad game do not recieve anything, and their direction and style is not supported. Good guys win, bad guys lose, and natural selection makes the industry better for everyone. And absolutely free of charge.