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Thread: Thief's Rising - Gold Edition : TDS campaign, 26/4/2013

  1. #176
    Member
    Registered: Feb 2009
    Hi Adsk1, yes that was my mistake it's the Home Coming mission. I'm missing a were rat and the estate agent as I said. Reached the lava and pagan areas and looted them for the explosives and fire arrows but now can't seem to progress.

  2. #177
    Member
    Registered: Oct 2012
    Quote Originally Posted by Adsk1 View Post
    Loving the walkthrough, Fortuni. Brings back fond memories. Would love to see the rest of it, when it's completed.
    I should be releasing them within a couple of weeks, just need to paste in loads of screenshots and a little bit more proof reading.

    In the meantime I'll PM you the walkthroughs as you may wish to add a few things that I have missed

  3. #178
    Member
    Registered: Jun 2011
    Location: Cornwall, England
    Chischis - The walkthrough that Fortuni posted on the previous page will help you out greatly.

    Quote Originally Posted by fortuni View Post
    I should be releasing them within a couple of weeks, just need to paste in loads of screenshots and a little bit more proof reading.
    In the meantime I'll PM you the walkthroughs as you may wish to add a few things that I have missed
    Excellent, I'll read them tomorrow and let you know of any additions or amendments.

  4. #179
    Member
    Registered: Feb 2009
    Indeed, thank you Fortuni for that concise walkthrough. Didn't have to restart the mission, I did indeed miss a part of the map. I've completed the campaign now.

    I have to say, though, when I realised I'd forgotten to check the lava cave a little more closely I was left with a sense of dread. In T1/2 or TDM it wouldn't be such a problem but this being TDS I had to go through 30-40 saves and reloads to make all the jumps to the grate and get back again. I'd almost forgotten how buggy the jumping was in TDS until I played through this. Terrible!

    Overall,though, I really enjoyed the campaign Adsk1! I would say though some of the missions had me scouring them for extra loot and that the loot requirements were sometimes a touch on the high side (normal difficulty!). Mission 4 really suffered with the seemingly unnecessary find all the newspapers objective. But the rest of it was solid Thief, my favourites by far being the excellent and suitably creepy mountain and forest missions. I look forward to further missions by you.

  5. #180
    Member
    Registered: Oct 2012
    The mantling issue is half sorted....

    Snobel has added a Run Speed option to the SU tweaks which can help in some instances, certainly helps with tricky jumps, overall it is one seriously good way of cheating

  6. #181
    Member
    Registered: Jun 2011
    Location: Cornwall, England
    Overall,though, I really enjoyed the campaign Adsk1! I would say though some of the missions had me scouring them for extra loot and that the loot requirements were sometimes a touch on the high side (normal difficulty!).
    At the time of designing my campaign, I had decided that I wanted the whole game to be a real challenge for experienced TDS players and so I upped the anti on the loot totals.

    Mission 4 really suffered with the seemingly unnecessary find all the newspapers objective.
    The idea behind this was for the player to read them and get an idea of what's going on in the city as well as with your rival, not that you know that the newspapers are all referring to your rival at that point in the game.

    But the rest of it was solid Thief, my favourites by far being the excellent and suitably creepy mountain and forest missions.
    The mountain mission was by far and away my most favourite mission, both in designing and playing. The forest mission was a break away from all those urban areas, which was a nice change. But building the map with all those trees, I still have nightmares about the tedium of placing so much foliage!
    I look forward to further missions by you.
    I'm not saying there will or won't be any more campaigns from me. I'm not entirely sure if many people are still playing TDS and while I did have a crack at the Dark Mod Engine, I've got so much to learn, I can't bring myself to do that, not for now anyway.
    I have started a project (or two) for TDS, but I do it in dribs and drabs, extremely sparingly. in fact I haven't touched it for over a year now, so who knows if it'll ever get finished.

    Anyway, glad you enjoyed it.

  7. #182
    Member
    Registered: Apr 2013
    Location: Ten, USA
    Is this mission very hard or is it just me? I'm having to keep reloading because the tiniest sounds sets the guards on me. Mission 2.
    Its getting very frustrating

  8. #183
    Member
    Registered: Oct 2012
    If you are struggling you can always turn your 'Difficulty Setting' down in your SU tweaks

  9. #184
    Member
    Registered: Apr 2013
    Location: Ten, USA
    Mission 2. Where is the key to the cell so I can free the lizard man? I read the book where he talks about the levers, found that, found the secret room in attic where bottle was, but I am not finding the key to cell

    Arch! Never mind... Found it as usual, right after posting...

  10. #185
    Member
    Registered: Oct 2012
    I'll PM you a link to the walkthrough for GE version...again that's not ready for release, still a bit of work to do on it, including lightening the screenshots, so you may have a bit of trouble seeing some of them.

    Walkthrough for this mission can be found in the OP http://www.ttlg.com/forums/showthrea...=1#post2184053
    Last edited by fortuni; 5th Feb 2016 at 19:50.

  11. #186
    Member
    Registered: Apr 2013
    Location: Ten, USA
    Thank you so much fortuni.

    This is my first TDM mission and now I understand the lack of popularity for them. Mantling and blackjacking are horrific. The A1s look very alien-ish.
    I don't believe I'll be playing any more TDM missions

  12. #187
    Member
    Registered: Jun 2011
    Location: Cornwall, England
    This is my first TDM mission and now I understand the lack of popularity for them. Mantling and blackjacking are horrific. The A1s look very alien-ish.
    I don't believe I'll be playing any more TDM missions
    Erm, you do realise that this is actually a TDS (Thief: Deadly Shadows, aka. Thief 3) mission set?
    TDM (The Dark Mod) is a brilliant fan made mod of the Doom III Engine, and thus, totally different.
    Just so you know.

  13. #188
    Member
    Registered: Oct 2012
    Yes mantling in T3 is not that easy, but you soon get used to it, just like any other new game getting used to the controls is sometimes the biggest learning curve!

    But there are some great missions in the T3 back catalogue, I would highly advise checking out any of Savar's missions, The Hotel and The Blue Rose are arguably his best and I would also recommend All the worlds a Stage, possibly my favourite T3 mission......before you put T3 to bed permanently

  14. #189
    Member
    Registered: Apr 2013
    Location: Ten, USA
    I meant T3. I'm playing it now so I know it's T3. Simple error.

  15. #190
    Member
    Registered: Jul 2011
    I am in the forest, and I am stuck for a very stupid objective: "you gained 900 G, not bad considering it's a hostile territory, try to double that!", this has no sense... I'm a 1750, and I cannot end the mission because of those missing 50 G. (yeah, as if a thief would stuck there for hours searching for an arbitrary doubling the loot...) I have searched everywhere... any hint? Is there some loot you know it worths 50 G there? Where is located?

    These kinds of objectives shold be left as facultative, otherwise they ruin all the game experience leaving nothing but frustration, even thought it's a great design just like in this case.
    Last edited by Linda; 2nd Jul 2019 at 22:48.

  16. #191
    Member
    Registered: Oct 2012
    This should help

    Confrontation Lootlist

  17. #192
    Member
    Registered: Jun 2011
    Location: Cornwall, England
    Quote Originally Posted by Linda View Post
    I am in the forest, and I am stuck for a very stupid objective: "you gained 900 G, not bad considering it's a hostile territory, try to double that!", this has no sense... I'm a 1750, and I cannot end the mission because of those missing 50 G. (yeah, as if a thief would stuck there for hours searching for an arbitrary doubling the loot...) I have searched everywhere... any hint? Is there some loot you know it worths 50 G there? Where is located?

    These kinds of objectives shold be left as facultative, otherwise they ruin all the game experience leaving nothing but frustration, even thought it's a great design just like in this case.
    Sorry, Linda. I was trying to replicate a similar objective from a forest mission from one of the earlier Thief games. But in hindsight, as you rightly said, it should have become an optional objective.
    Thanks for the compliment regarding the design. Hope you've enjoyed playing it, overall.

    Thanks for providing the solution, Fortuni!

  18. #193
    Member
    Registered: Jul 2011
    Quote Originally Posted by Linda View Post
    I am in the forest, and I am stuck for a very stupid objective: "you gained 900 G, not bad considering it's a hostile territory, try to double that!", this has no sense... I'm a 1750, and I cannot end the mission because of those missing 50 G. (yeah, as if a thief would stuck there for hours searching for an arbitrary doubling the loot...) I have searched everywhere... any hint? Is there some loot you know it worths 50 G there? Where is located?

    These kinds of objectives shold be left as facultative, otherwise they ruin all the game experience leaving nothing but frustration, even thought it's a great design just like in this case.
    Quote Originally Posted by fortuni View Post
    This should help

    Confrontation Lootlist
    Area Location Position Loot Value Total
    Village SE house, SE corner behind rocks gold nugget 150 150
    south middle house mantlepiece silver statue 50 200
    SW house chest rare book 100 300
    north middle house chest silver statue 50 350
    NE house SE stool silver statue 50 400
    chest ruby 125 525
    Church cemetery south wall in tomb golden dagger 50 575
    statue, west end of church in hands golden dagger 50 625
    SW room table golden dagger 50 675
    chest fine wine 100 775
    NW room pedestal rare book 100 875
    upper south walkway SE table jade goblet 75 950
    SW table copper c/stick 25 975
    upper north walkway middle table ruby goblet 100 1075
    NE table silver urn 150 1225
    NE staircase bottom steps silver nugget 100 1325
    basement, middle room SW tomb gold statue 50 1375
    NE tomb copper c/stick 25 1400
    l/h N wall tomb 2 copper nugget 100 1500
    basement east room south table copper nugget 50 1550
    Canyon on tree fallen over canyon high SE branch gold nugget 150 1700
    below fallen tree west side silver nugget 100 1800
    Treehouse bedroom NE chest purse 50 1850
    silver coins 50 1900
    basement den, west wall high shelf silver nugget 100 2000


    I've tried everywhere... EVERYWHERE!! but still I have to find that missing 50 loot... please heeeelp 😭 I'm still 1750 in this level... why this to me??

  19. #194
    Member
    Registered: Oct 2012
    The list of loot you have posted in spoilers is just a copy of the lootlist from my walkthrough, which shows the location of all the loot in the mission, what we need is a list of what you have found. Can you upload a save? If so I'll find everything you have yet to find and let you know.

  20. #195
    Member
    Registered: Jul 2011
    Great idea!! I'll do it at once. Thank you very much.

  21. #196
    Member
    Registered: Jul 2011
    Here's the save: https://we.tl/t-ZGBspSGzME

  22. #197
    Member
    Registered: Oct 2012
    @ Linda

    Can't use that quicksave for some reason, whenever I load it I'm starting at the beginning of Confrontation, can you upload a hardsave not a quicksave.

    I'm trying to use a small program Snobel put together for me when I wrote the walkthroughs fot T3 missions, namely Loothunter.. You can use it yourself if you want but it's a bit fiddly getting to run and working out how to operate it.

    First and most importantly disable your anti-virus, most AV's will immediately delete the program from you comp. Once you've done that run the installer and 2 icons will appear on your desk top, run the white icon, T3 Loothunter set up, choose the save in Thief Rising you wish to load, then run the blue icon.

    When the game start it looks a bit odd in comparison with your normal T3 installation, but if you hit the @ button the console pops up, hit it again and it should disappear.

    In the console type 'fly' without the apostrophes and you'll be able to fly through the map, type 'land' again without the apostrophes to land. Loot should show up as X's, keys as 0's but you may not see them until your close enough, in that case use the Alt button to see further. IIRC the latest Loothunter shows up keys and loot (X&0's) by default when the program is running.

    As I said it's a bit fiddly but once you have got your head around it it's really quite fun to use, but I couldn't get Confrontation to load your save so maybe you need to use a hardsave not a quicksave.

    PS. I loaded one of my saves and couldn't see any X's whilst in fly mode, I had to land to see them, I don't remember this happening before but that's how Snobel may have set up the latest version.

    PPS. Here are my notes from the v1_Loothunter, may not be fully accurate for the latest version, but they should help

  23. #198
    Member
    Registered: Jul 2011
    This is the complete Savegames folder https://we.tl/t-FuE7YQURS0 I don't know how to use that loothunter.

  24. #199
    Member
    Registered: Oct 2012
    Found it

    It's the gold nugget (150g) on the tree that has fallen over the canyon.


  25. #200
    Member
    Registered: Jul 2011
    THANK YOUUUUUUUUUU THANK YOU VERY MUCH! I can't believe I'm out of this nightmare plaguing me for months

    That was just the missing piece. This mod should be remade with this objective as secondary and non mandatory. Plus the fog fix on the first level: add the same fog with min distance and max distance set to 0.01 on the sky box object.

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