So I put the correct menu file in the T2 directory and Now I get the textures but now the NewDark textures are gone and the old ones are back. Also v1.21 is at the top of the Dromed and there is the Mono screen as well. When I use ALT+T I get the new style texture palette but each texture is just a blank box so I have to guess. I'm almost there....
When using EP2 in Thief 1 all the torches are backwards.
Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays
you need to have that extra thief1 bit in your cam_mod.ini to avoid that;
Code:ep2\thief1+ep2
Updated with all textures up to 00:00 GMT on the 14th of January 2014.
win325s.mtl has no
tile_factor 2 1
I don't know if this was done on purpose.
Thanks, I've updated my pack. Beat Shipping and Receiving today, didn't see anything really strange.
the healing potion is still untextured in the purchase menu. also, water looks vastly different when viewed from underwater - incorrect settings in blout.mtl, I believe (should be terrain_scale 512, not 32).
Last edited by voodoo47; 18th Jan 2014 at 09:00.
It's not untextured, it's empty!
It happens because the glass is transparent, but the loadout uses software rendering where transparency doesn't work. I guess I could fix it by not using transparency, and having the glass itself liquid-coloured.
Those water texture scales were taken directly from T2water - does T2water have the same issue? I noticed it looked a little odd, but wasn't sure if I should change it or not.
the orig T2 water is pre-NewDark, and is using ddfix overrides, which would be equivalent to terrain_scale 256. one way or another, having terrain_scale 512 for blin and terrain_scale 32 for blout makes no sense - they should be the same.
also, whatever the cause, the healing potion should be fixed, if possible - the all-white model looks just weird.
Both will be fixed in the next update.
... I fixed the potion by putting the liquid on the outside and the glass on the inside. You can't really tell the difference, but the outer texture (liquid) appears in the loadout.
maybe using the way the other potions (invisibility, slowfall etc) are set up would be the easiest way, but whatever works.
Well, this is the healing potion I've been using for years (Thief1 and Thief2)
All credits to whoever did the job.
https://mega.co.nz/#!XoQg3aqa!Xz8FlT...5g6fkM3lhHpxCk
Sorry, one texture missing... now...
https://mega.co.nz/#!r8RGkQoZ!SyGPN1...VnFTPOvHkAo-aU
also, here is the less crappy blackjack hand texture again - included are both T1 and T2 versions, using EP2 folder structure, just import into the crf and all should be fixed.
also, something should really be done about those swordhands.
//forgot to include the motions, please redownload (bjhand_epfix1.7z).
Last edited by voodoo47; 19th Jan 2014 at 06:08.
What do the motions do?
the new T2 hand model will not work properly with the default T1 motions, you need the T2 motions to retain the proper shape and movements of the new model. without them, the model will look weird, sort of collapsed on itself.
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Someone should really make truly good-quality hand models now that the "rendered inside-out" bug is fixed.
That's strange, because cracked looks like someone found the actual source texture the LGS one was downscaled from?
can't say I recall that - but anyway, it's used on fountains, chopping boards and other places where old marble would be much more appropriate than peeled paint.
I think the person who made that used some tool on the original.