As for the first issue - I think all the envbox command does is taking 6 renders in six directions. They would need to be stitched properly to remove the seam - I'm sure there is some software to do it. The fact that they overlap will help here - if there were some gaps, that would be a bigger problem.
You might also try to stitch them yourself in photoshop, using some warping transform tools.
The second issue - I actually remember some observation from years ago. I was standing in a room, looking through the window at a block of appartments opposite my house. When standing close, I could see entire building and much more above and in front of it. When I did a number of steps back - I was able to see only 4 or 5 storeys of that building, giving me impression, that those windows were much bigger now. But that was only in relation to the window I was looking through, which was framing my view - same as your mirror does.
But do not have too high expectations from that sort of cubical reflection maps. After all you're dealing with fake reflections, calculated for one point in space only. They would appear most correctly when you had a let's say chrome sphere in the middle of a room, with reflections map rendered from the center of that sphere. Any other situation makes the cheat more or less obvious. Your reflection map seem to be rendered from behind the statue - so this is completely different situation compared to the reflection you would get standing in the opposite room, in front of the statue.
That sort of technique is meant to be used only as rather blurry, vague reflection impression - not a correct sharp, mirror reflections.