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Thread: T2 FM: Return to Tarnhill (1 Aug 2013) Upgraded to V1.5

  1. #151
    Member
    Registered: May 2004
    Location: London,Ontario Canada

    Can't find resistor???

    Have found....Sequencer, Suppressor, Modulator, bent gear and boiler.... but can't find the resistor anywhere? Someone said check the Hospital.... but I thought that that was where I found the Sequencer?

    Thanks!!!

  2. #152
    NewDark 64³ Contest Winner
    Registered: Jul 2005
    Location: Locked Inside Dromed
    For a less blatant hint, read the crumpled scroll in the bathroom inside the hospital.

    A more obvious hint: it's under the pipes alongside the canal. There's a tree opposite the spot where it's sitting.

  3. #153
    Member
    Registered: May 2004
    Location: London,Ontario Canada

    Thank you!!!!

    Thanks Xorak.... just happy to be able to proceed again!!! Enjoyed it so far!!!

  4. #154
    Member
    Registered: May 2004
    Location: London,Ontario Canada

    Have done everything but........

    Find the wine bottle? Made it to the door that highlights in the lower part of the mansion, but nothing happens. I figure once I have the wine bottle the mission will end.

    Thanks!

  5. #155
    Member
    Registered: May 2009
    Location: Germany
    Quote Originally Posted by donkay View Post
    Find the wine bottle?
    Check the hospital

  6. #156
    Member
    Registered: May 2004
    Location: London,Ontario Canada

    Wine Bottle???....

    Ok.... I must be completely blind, cuz I can't find it anywhere? All I can find is the note in the hospital that makes reference to wine.... but that's it??? Could someone please be specific?
    Thanks

  7. #157
    Member
    Registered: May 2009
    Location: Germany
    The FineWine should be in a shelf in the library in the hospital.
    At least that is where I found it on Expert.

  8. #158
    Member
    Registered: Nov 2001
    Location: Melbourne, Australia
    Love the flickering light in the hospital toilet, as you turn it on. Very nice.

    The zombies coming awake after reading the hospital log book is cool.

    I've never really understood how people work on such expansive, large levels! Isn't DromEd just a complete mess and hard to work in because of all the overlapping lines and such? Very impressive!

    I got Game Over when I knocked out the funny man dressed in a sack near the front gates (but on the inside of the compound). But it didn't say why...?

    - Murray

  9. #159
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    Quote Originally Posted by muzboz View Post
    I got Game Over when I knocked out the funny man dressed in a sack near the front gates (but on the inside of the compound). But it didn't say why...?
    There's an implied inference not to steal from nor mess with the poor. It stands to reason then, that KO'ing one would end the game.

  10. #160
    Member
    Registered: Nov 2001
    Location: Melbourne, Australia
    OK. Makes sense.

    Also, just reading the DromEd manuals properly, and looking over the section about AREA BRUSHES and MULTIBRUSHES is now making sense of how to work on large levels like yours. I am seeing the light!

  11. #161
    Member
    Registered: Oct 2004
    Location: Sweden & Florida

    You know what would be neat?

    Quote Originally Posted by Silent Warrior View Post
    gnartsch
    I have the 1. boiler filled with gas, 2. suppressor, 3.resistor. 4. modulator. 5. bot. 6. bent gear. 7. a useful flare. I notice it is the very bottom of the unit the lights up. the unit will not take the boiler. Why is it that it takes 3 parts of the unit to highlight the first switch. Also, on my objectives it has a check mark on it that says I have all 4 parts.
    can you tell me what I am missing.
    thank you
    Silent Warrior
    If your list had a spoiler list next to it, so we'd know where everything is I got your 1, 5 (if you mean the one we are gonna send to the future & back), 6, & 7, not the others, but I did have a sequensor (head)
    Which one was the gage (the device in your list) the guy dropped between the pipes, by the canal (the engineer saw)? I got that too & attached it...

    Been roaming around for 4:00 hrs, on the dot... and get'n frustrated &

    P.S. Don't wanna read All the spoilers since August.........

  12. #162
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    1. Brain Sequencer: Hospital, top of bookcase.
    2. Time Strength Suppressor: Chapel, frob switch behind one column and grab item inside opposite column.
    3. Time Wave Resistor: Under pipes next to canal.
    4. Tower: In hazardous waste pit. (First shut off valve in flooded room beyond control area to northwest.)

    You'll also need the empty boiler filled with gas to blow up the time machine once you're finished using it.

  13. #163
    Member
    Registered: Oct 2004
    Location: Sweden & Florida

    Connected the boiler, but...

    Quote Originally Posted by Ricebug View Post
    The 4 parts you need are:

    Time Wave Resistor
    Time Strength Suppressor
    Brain Sequencer
    Tower

    Once you attach those to the time machine, place the small bot on the circular pad inside the booth and frob the bot with the bent gear.

    Now throw the switches. The bot will disappear for 3 seconds and return with the new silver gear.

    The boiler must be filled with gas FIRST before it will explode and destroy the time machine.
    ...nothing happens, is it on a timer? Tried shooting the mini fire arrows, but nothing. What about these fragmines? Would that work? I got the new gear... & boiler is filled with gas.

    So I found the REAL mansion & blew up the robot (learned bout those frag mines..hehe) Been down the trap door, but there are just 2 dead ends, one with a locked frobbable door (which I blew up to find the wall behind) hmmm
    Last edited by Acolyte6; 13th Nov 2013 at 18:26.

  14. #164
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    When you place the boiler on the time machine, it will "stick" in place and become unfrobbable. Then you'll get a message to get away before it blows. Failure to meet this objective will cause the mission not to end.

  15. #165
    Member
    Registered: Oct 2004
    Location: Sweden & Florida

    Quote Originally Posted by Ricebug View Post
    When you place the boiler on the time machine, it will "stick" in place and become unfrobbable. Then you'll get a message to get away before it blows. Failure to meet this objective will cause the mission not to end.
    I did that, but there is no message and it won't blow up. Would a fire arrow do the trick?

  16. #166
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    Did you happen to pick up a flare in the hospital mechanical room?

  17. #167
    Member
    Registered: Oct 2004
    Location: Sweden & Florida

    Ahh, the "Special Flare"...

    Quote Originally Posted by Ricebug View Post
    Did you happen to pick up a flare in the hospital mechanical room?
    Gonna try that next

  18. #168
    Member
    Registered: Apr 2003
    Location: here in the USA

    Wine bottle where?

    I read previous posts that the wine bottle is stashed in the hospital but I cannot seem to find it assuming that it is the third item I need to find. I'm playing on hard level and need it to complete this mission. Beautifully done too, especially the water effects BTW. Thanks for making it guys.

  19. #169
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by bobber View Post
    I read previous posts that the wine bottle is stashed in the hospital but I cannot seem to find it assuming that it is the third item I need to find. I'm playing on hard level and need it to complete this mission. Beautifully done too, especially the water effects BTW. Thanks for making it guys.
    IIRC, it can be found on a shelf in the library room.

  20. #170
    Member
    Registered: Apr 2003
    Location: here in the USA
    Quote Originally Posted by jiansonz View Post
    IIRC, it can be found on a shelf in the library room.
    Nope, looked everywhere. Checked the main bookshelf and the little one up in the alcove up the stairs several times. Nothing.

  21. #171
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Ah, OK. It's probably different on Hard difficulty, then.
    Last edited by jiansonz; 4th Dec 2013 at 13:39.

  22. #172
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    Check in the warehouse, on top of the large crates.

  23. #173
    Member
    Registered: Apr 2003
    Location: here in the USA
    Quote Originally Posted by Ricebug View Post
    Check in the warehouse, on top of the large crates.
    How did I miss THAT? Thanks. Completed. Really liked the secret area bonus. Very cool.

  24. #174
    Member
    Registered: Dec 2003
    Location: Texas
    Can't find the necklace to complete the "3 gifts" objective… someone said it was in the chapel pews, but nothing there… any help?

  25. #175
    Member
    Registered: Oct 2003
    Location: Eagle, Idaho
    Quote Originally Posted by taffedinthehead View Post
    Can't find the necklace to complete the "3 gifts" objective… someone said it was in the chapel pews, but nothing there… any help?
    That is in the chapel if you are playing on Hard. There's a jewelry box sitting on a pew. Key is on a nearby woman. Looks like one of cardia1's girlfriends.

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