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View Poll Results: What 2 contest entries did you like best?

Voters
83. You may not vote on this poll
  • Canvassing the Neighborhood

    4 4.82%
  • Double or Quits

    49 59.04%
  • Forty Eight

    2 2.41%
  • Half-Assed Wedding

    42 50.60%
  • Run!

    11 13.25%
  • Secret of the Keepers

    3 3.61%
  • The Cash Box

    5 6.02%
  • The Music of Sibel

    40 48.19%
Multiple Choice Poll.
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Results 26 to 50 of 73

Thread: 48 Hour Contest - Voting Thread

  1. #26
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Thanks to everyone for their good work...I've been really enjoying this...

  2. #27
    Moderator
    Registered: Apr 2003
    Location: Wales
    Quote Originally Posted by vincentlancon View Post
    How come I am still considered a New Member even though I have been around since 2010?
    You were in the holding pen as had happened to Frère Staven - you should now be able to vote.

  3. #28
    New Member
    Registered: Oct 2002
    Ok, I'll also add my mini-reviews. Some authors did a spectacular job in the short available time. I think there were two very good ones, a number of decent ones, and two complete losses.

    My favourite was Thief: Not in Kansas anymore, aka Half-Assed Wedding. A rather surprising turn of events, and then an exquisite feeling of "so this is what it's like to be on drugs. Whoa." (edit: I also liked the wedding scene. Praise the Master Boulder!)

    The Music of Sibel is second, a city-block mission rather than a city mission this time from this author. I just like the style in these, from the visuals to the way you can travel in them. Get up, slip into a window, and go exploring. This would be a close second favourite. The only issue was that the windowsill needs to be better lit to show it's made of wood.

    Double or Quits was good but it felt a little glitchy. The patrolling dude in the sewers had fallen off and got himself stuck, and in the casino no one reacted to me except the two guys on the top floor. The guards didn't react at all when I took the stacks of coins sitting in front of them. It all gave it a somewhat strange feeling.

    The Cash Box was well-done, if we ignore the box textures for the moment. Lots of nice little touches that produce atmosphere, and the sequence after opening the safe was great. I kind of eliminated the thrill for myself on the second attempt by engineering the escape route beforehand.

    Run! was pure treasure-hunting fun. The engine really doesn't want to do a forest so the visuals are about what can be expected. It's one of my favourites, just below the two I picked. This and Cash Box aren't doing so well in the votes, which I think is an artifact of the voting system and the fact that two or three other missions are just a little but clearly better.

    I didn't get far in Secret of the Keepers. I got into a building and there was no apparent exit (one door that was just scenery). Saw nothing to help me in the forum thread, so I gave up on this one. Since then there's been a post suggesting there ought to be a switch so maybe I'll have another go.

    Canvassing... the scale is off, and there's really not much to it. This one isn't for me, gave up after about 20 paintings.
    Forty-Eight... looks about as accomplished as my first attempts at Doom levels way back when I was a kid. Unfinished, so a waste of everyone's time.
    Last edited by Sgt Pinback; 17th Aug 2013 at 08:31.

  4. #29
    Moderator
    Registered: Apr 2003
    Location: Wales
    Your last comment was uncalled for.

  5. #30
    New Member
    Registered: Oct 2002
    Just calling it as I see it. I was quite annoyed because while my first impression was poor, I played it in good faith. I went through the mansion, lured a few guards out to knock them out and all, and at some point it all just stopped at a dead end. It's a matter of setting expectations - if I play a contest mission then I expect that the author either tried to make it playable, or gives fair warning of what to expect (in which case I could have skipped it quietly). Neither happened for this mission. Instead of a warning, we got some kind of backstory with no apparent relation to the mission. As someone else said, that made it felt like a prank, and I do not feel it is out of line to clearly say so. What would you say to the author in this situation?

  6. #31
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    I would say that he did great in 48 hours and I would love to see a gold version after the contest...

    Seriously, to work on dromed is quite difficult, what the hell did you expect from us in such a short period of time ? Do you have any idea what it implies to build with dromed ?

    Actually it was the whole point of the contest, to see what one can come up with in 48 hours, and deal with the various bugs and errors at the same time. The fact that the majority of the missions can be finished is kind of a miracle already!

    Sure you can say you didn't like it, that it was unfinished and such, but "complete losses" ? "a waste of everyone's time" ? personally I cannot tolerate such negative and unfair comments like these, especially towards the other contestants.

    Btw this is not a "contest", it's a "challenge" made purely for fun among FM authors, there's nothing to win from it.

  7. #32
    Master Builder 2018
    Registered: Jul 2008
    You seem to be forgetting that this is a 48 hour contest. The authors had only 48 hours to create a mission from scratch. We completely expected that the entries would be unfinished and full of bugs. I doubt that most of us here were expecting anything else. The surprising thing is not that some of them were unfinished, but that most or all of them weren't. And the fact that a few of them were essentially finished, full-on missions is simply incredible.

    This was a fun experiment, to see what could be achieved in that period of time. It only makes sense that there would be a great deal of variation in the missions due to the difference in the authors' level of experience and expertise with Dromed, the particular problems that each faced during construction, etc. But even those with less experience or who had trouble finishing a complete mission in that time period still gave it a shot and created something worth seeing. As I said, we weren't expecting complete, polished missions. And those that weren't still had something to offer. They are most certainly not worthless or pointless and why anyone would think that one was a "prank", given the constraints and expectations of this contest, is beyond me! Moreover, even in the incomplete missions it is possible to get an idea of what the authors intended and appreciate the effort that went into them. I look forward to seeing those missions completed after the contest.

  8. #33
    Island of Sorrow 2013
    Registered: Jan 2013
    Location: In a Dark Place
    Quote Originally Posted by DrK View Post
    I would say that he did great in 48 hours and I would love to see a gold version after the contest...

    Seriously, to work on dromed is quite difficult, what the hell did you expect from us in such a short period of time ? Do you have any idea what it implies to build with dromed ?

    Actually it was the whole point of the contest, to see what one can come up with in 48 hours, and deal with the various bugs and errors at the same time. The fact that the majority of the missions can be finished is kind of a miracle already!

    Sure you can say you didn't like it, that it was unfinished and such, but "complete losses" ? "a waste of everyone's time" ? personally I cannot tolerate such negative and unfair comments like these, especially towards the other contestants.

    Btw this is not a "contest", it's a "challenge" made purely for fun among FM authors, there's nothing to win from it.
    My feelings exactly! I could see a gripe if the general public were to have to pay to play, but getting entertainment for free leaves little room for gripes! Constructive criticism is one thing, but putting the Author's work down within a constrictive time limits is ridiculous. 48 hours from start to finish!

    I think all of the Author's did a wonderful achievement and gave the public something to enjoy with the otherwise limited number of fms released in a years time.

    Sgt Pinback, perhaps you should crank up Dromed and show us you could do better in 48 hours?
    Last edited by MysteryMan; 17th Aug 2013 at 19:36. Reason: grammar

  9. #34
    Member
    Registered: May 2005
    Quote Originally Posted by MysteryMan View Post

    Sgt Pinback, perhaps you should crank up Dromed and show us you could do better in 48 hours?
    +1 for the question.

  10. #35
    New Member
    Registered: May 2013
    Location: UK
    So i just finished all of them in one night Well done and thank you to all the authors. I can't believe you could all do so much in so little time. Some truly great little FMs!

    Good luck to you all and may the best taffer win!

  11. #36
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    ok gave my vote to "Double or quits" and "The music of Sibel" if i were to give a thirth vote i would have given to "Half assed marriaged", at first i was indecision between "The music of sibel" and "Half assed marriaged", but since architecture is so importante to me i gave my vote to "The music of Sibel" , "Half assed marriage" could have been improved with more architecture shapes and volumetry, instead most of its rooms are simple squares, on the other hand, the gameplay is very good, the use of colored and reflecting textures are also nicely done, and i loved the story and the marriage ceremony, and tis funny because today i just went to a wedding day.

    Many thanks to the participants that brought us taffers new ideas and enjoyable missions for thief 2...THANK YOU!!!

  12. #37
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I didn't know exactly what to expect when I started playing these contest missions but it certainly wasn't anything nearly as good as a lot of these missions are! Even the ones that were a little less than perfect were really good efforts considering the time constraints and how anyone could make missions as complicated as a few of them in 48 hours is beyond my comprehension! The authors must have given up eating AND sleeping to find the time. Thanks to all of you as they provided me with a surprising number of hours of fun!

  13. #38
    Member
    Registered: May 2002
    Location: Texas
    The problem I see with having a contest with a limited design time placed within a larger span of time including the time preceding the start of the contest is that we have to rely on the honor system. If something seems too good to be true it probably isn't. My votes went to the missions I liked the most... liking includes having no doubt that all of the contest rules were met. Considering how limited the allowed dromeding time was I didn't have high expectations. As long as the mission was interesting and provided a good challenge it was more likely to win my like.

  14. #39
    New Member
    Registered: Oct 2002
    Quote Originally Posted by Sensut View Post
    +1 for the question.
    Well if you all insist; I've always wanted to learn DromEd. However I can't do a 48 hour period due to a normal work week coming up, so you'll have to make do with what I did in the last 25 hours (about 16 hours total time spent building). My previous experience with DromEd consists of building two empty-ish rooms, shortly after 1.19 came out.
    This isn't exactly a fair comparison - if I'd intended to enter the contest I'd have started so as to have a full weekend rather than just a day, and I would have spent a few weeks ahead of time gaining experience. Essentially, this thing here is what would have been my practice run where I figure out an appropriate scope and how to build things (more time to investigate textures would have been a big help). Still, I think it compares favourably in a number of ways (patrolling guards, an unlockable door, completeable, and for my taste at least mostly better visuals). I'd say beside the incompleteness and rough edges, a valid criticism of my mission here is that it would be dreadfully unoriginal and uncreative even if completed.
    My claim to have done better, however, rests on something a lot more simple: the scroll you see ahead of you when you start. This informs the player not to expect something too sensible, which was the gripe I had about the other mission where you're never warned that the doors you see can't be unlocked and the mission can't be completed. All of you who shouted me down for saying that, would you have released a broken mission without such a note to inform the player?

    https://dl.dropboxusercontent.com/u/...Mansion_48.zip
    I'd prefer if this didn't make it to any FM archives.

    I welcome any hints as to why the guards get confused by the staircase in the entrance hall, and why the two golden vases fall half-way into the fireplace.

  15. #40
    Member
    Registered: May 2010
    Location: Taffer's Inn
    Finished your mission Sgt Pinback. You did good in the amount of time and with not much experience as you say. I quite enjoyed it even if you said it's not fun

  16. #41
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Quote Originally Posted by Sgt Pinback View Post
    All of you who shouted me down for saying that..
    You obviously feel aggrieved.
    You have a right to your opinion of course, but expect a vigorous response if that opinion is offered in a disparaging manner.
    Well done to everyone involved in this very entertaining challenge.
    Next up : A 5 Mission Campaign in a Fortnight!

    Edit: Nice mission BTW, Sgt Pinback.
    Last edited by Purgator; 19th Aug 2013 at 11:10. Reason: Vigorous, not vigoUrous, a common trap, that hath ensnared me once again!

  17. #42
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Sergent: Is your first "real" mission? (I mean the first mis done with objectives etc)

    I reconize that's well-done for a mission made in a few time.
    Time for you to join the sect o' dromeders...
    You can make amazing thing I'm sure of that. All dromeders have done such kind of mission in their begins!

    Although, just keep in mind the Dromeders' honnor: There are no bad missions.
    Because everything can be upgraded a day or another!
    You can be unsatisfied and express your feeling, of course, but there are some ways more friendly for that.

    I reconize that Forty Eight's author could at least add in the readme that the mission is unfinished and that we cannot win it.
    But that's the only problem.

    The thing that didn't pleased the most part of your readers was the comment: "Waste of time".
    That's completely wrong. How the author could guess what should he change/upgrade if nobody plays his mission?

    Just saying that guards has no patrol points that made the mission too hard to sneak.
    That some rooms are empty, some doors were unopenable without bashing it. The corridors are too huge, the kitchen too high.
    Sommary: some comments which helps the author for a future update!

    Arn't you curious to know how will it looks if finished?
    We got some piece of plots thanks to some readables and who knows: could this one be shown as a recommended mission later?
    Give it a chance!

  18. #43
    Master Builder 2018
    Registered: Jul 2008
    Quote Originally Posted by Sgt Pinback View Post
    My claim to have done better, however, rests on something a lot more simple: the scroll you see ahead of you when you start. This informs the player not to expect something too sensible, which was the gripe I had about the other mission where you're never warned that the doors you see can't be unlocked and the mission can't be completed. All of you who shouted me down for saying that, would you have released a broken mission without such a note to inform the player?
    I haven't played your mission yet. I will when I have the time but it is irrelevant to the point we all were making. It does not matter whether you could do better than someone else in as little, or even less, time. As several have pointed out, it was your offhand and, frankly, offensive remark that those missions were useless and a waste of time. It had nothing to do with whether or not anyone could have done it better. Obviously, others in the contest did.

    But to answer your last question, yes, I probably would have released a broken mission without a note to the player in this context. I can easily imagine having worked for the best part of 48 hours with little sleep and coming right up to the wire and doing everything possible just to get the mission submitted before the time limit is up, just so it could be in the contest. I can easily imagine not having the time, or even thinking about adding a note before I shoved it out the door.

    If this had not been a 48 hour contest, then I would agree with you. There should definitely have been a note to the player that there were problems with the mission and parts weren't completed or that it couldn't be finished. Of course. But the part you seem unable to grasp is that we all already knew that going in. So a note from the author was unnecessary. We were already expecting them to be unfinished, have problems and maybe not be winnable.

    I applaud your taking the time to show what can be done but it doesn't really justify your remarks. And resting it all on whether the author should have left a note to the player is just splitting hairs. You're entitled to your opinion and you're free to express it. But I think you can see for yourself that you won't get away with such remarks unchallenged.

    Anyway, I'm looking forward to playing your mission.
    Last edited by Tannar; 19th Aug 2013 at 11:53.

  19. #44
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    I played your mission, to be honest it's very rough, there's almost no shadows, it's unfinished and there are bugs everywhere. Was it a waste of my time, or a complete loss ? No, because I know you did it in a short period of time, and considering it's your first real try at dromed you did pretty well actually. It has the potential to become a decent FM if you ever want to finish it later.

    Quote Originally Posted by Sgt Pinback View Post
    a valid criticism of my mission here is that it would be dreadfully unoriginal and uncreative even if completed.
    It doesn't matter to be original and/or creative, most of the time the best missions are the simplest by their nature. What really matters is to make an enjoyable and well crafted mission, but to do this in a 48 hours period is difficult, it requires a lot of planning and experience with dromed so it's not really a valid point there.

    Quote Originally Posted by Sgt Pinback View Post
    All of you who shouted me down for saying that, would you have released a broken mission without such a note to inform the player?
    Yes, considering this is part of a 48 hours challenge, people have to expect bugs and unfinished missions. If they download these missions, they know it's part of a 48 hours contest. Hell my mission could have been broken I wouldn't have known, I didn't betatest it before release, it's part of the challenge somehow.

    Quote Originally Posted by Sgt Pinback View Post
    I welcome any hints as to why the guards get confused by the staircase in the entrance hall, and why the two golden vases fall half-way into the fireplace.
    For the guards it's probably a bug from the pathfinding database, happens quite often. The solution would be to modify a bit the brushes of the stairs in order to make them a little more steep. But I dunno, with pathfinding it's trial and error.
    About the golden vases, as the fireplace is an object and not a solid brush, other objects can pass through them. The solution is to add control/location and rotation to the vases, so they are frozen in mid air. Then you have to manually place them so they look like they are on the fireplace.
    Last edited by DrK; 19th Aug 2013 at 16:41.

  20. #45
    55 total votes- an odd number. What treachery is this?!

  21. #46
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    That mean that some players have voted for one mission instead of two...

  22. #47
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Every voter is supposed to vote for 2 entries. However there are 55 voters and 103 votes where we should have 110 votes, so I guess 7 people voted for only one entry.

    Ninja'ed by Firemage...

  23. #48
    Moderator
    Registered: Apr 2003
    Location: Wales
    In recent contests, before this one, players had the opportunity to return and cast another vote, or change their vote if they wished. It wasn't really surprising that some people thought they might be able to do similar with this poll. Al_B spent some time rejigging the data base to enable people who thought this, to vote again.

    After that, as it was made completely clear that it's necessary to cast votes at the same time, the presumption has been that if one vote is cast then that is user choice.

    I can assure you that I'm keeping my very beady eye on the voting and there is no skullduggery going on.

  24. #49
    DromEd Archmage
    Registered: Nov 2010
    Location: Between a bed and a machine
    Quote Originally Posted by DrK View Post
    Ninja'ed by Firemage...
    The commons are not allowed to speak before the Mages... Even if they are members in an Order...

  25. #50
    Master Builder 2018
    Registered: Jul 2008

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