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Thread: The Dark Mod updated to 2.06!

  1. #76
    New Member
    Registered: Dec 2012
    Yep, it's that slow for everyone I think.
    Last edited by nickie; 13th Oct 2013 at 04:13. Reason: No need to quote post immediately before yours

  2. #77
    Member
    Registered: Jan 2011
    Location: Europe
    Awesome! What a milestone.

    Congratulations.

  3. #78
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Inb4 View Post
    Yep, it's that slow for everyone I think.
    There are torrents linked earlier in the thread. I tested one and was downloading at 10megs / second. With the torrents though, make sure the extracted folder is renamed darkmod ...all lower case.

  4. #79
    Member
    Registered: Jul 2012
    Location: Finland
    I feel a bit awkward downloading a legal torrent . downloading at ~1.15Mb/sec

  5. #80
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by DiMarzio View Post
    I feel a bit awkward downloading a legal torrent . downloading at ~1.15Mb/sec
    Make sure you rename the folder to darkmod after you get the full download, otherwise save games won't load.

  6. #81
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Just an idea - maybe mention the "save games not loading" /darkmod folder thing in the OP with some bold text or something. Someone might not see it as is, or they may think since the mod is running that it's not affecting them.

  7. #82
    New Member
    Registered: Mar 2008
    I don't see anyone else having this issue so I'll mention it.

    The brightness and gamma sliders don't work for me. When I adjust the slider the brightness changes for about a second and then returns to normal, however the slider stays at the point I drag it to.

  8. #83
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Never heard of that issue before. Best bet is to post on our forums; you're more likely to get responses to problems over there.
    http://forums.thedarkmod.com/forum/58-tdm-tech-support/

  9. #84
    Zombified
    Registered: Sep 2004
    if you have an ati amd card, try unlocking the gamma controls in CCC (if you have the option).

  10. #85
    Member
    Registered: Nov 2002
    Location: Ottawa
    I've had a tremendous amount of respect for The Dark Mod team since the beginning, and I can't pass up any opportunity to say it. Another milestone, another example of why you guys are Gods among Taffers! Thanks so much for your work!

  11. #86
    Member
    Registered: Mar 2003
    Location: Canada
    Wow, this AWESOME! Thanks a bunch!

  12. #87
    Member
    Registered: May 2004
    It is glorious.

  13. #88
    Member
    Registered: Mar 2001
    Location: Vertigo, DragonSand, Xeen
    I just wanted to let New Horizon and the team know that I did download this the day it was announced here, and let me tell you. There was never any need to even install it, as I simply dropped the Dark Mod folder from my zip chip onto my game computer. It started right up on the first double click and it ran fast and flawlessly. I was really surprised at how fast everything loads and performs, like seriously fast! This project does not feel bogged down in the least, which is so refreshing. I have been playing as much as possible since I got it, and there is a little story to that.

    I by no means represent anyone other than myself, and any other exiled hermit that may be out there, as I came to Thief by way of following the progression of Ultima, Might Magic, Wizardy, and of course Looking Glass. The reason I often mention this is because of the way you played these classic games. Most of the greats were keyboard only. LGS was possibly the first of the pioneers who strove for "mouselook while moving" before mastering it for Dark Project.

    At the end of 1998, having just finished the legendary Might and Magic VI: Mandate Of Heaven, I continued right on to Thief: The Dark Project. As such, when I booted the game up for the first time and reconfigured the keyboard, I was naturally delighted to see the good old classic Look Up, Look Down, and Center View commands (the ones that most people have scratched their heads at all these years). For these were essential to playing Dark Project like the classics, which I of course did. The masterful Mission design was nicely tailored to this play style.

    While reconfiguring the controls for Dark Mod, and it is worth noting that the options panels for Dark Mod are splendid, I set everything up for keyboard like I would in Thief, Might Magic, and Wizardry, never noticing that Look Up Down and Center was absent. I started playing, amazed at the excellent performance, and as I turned left (left arrow) I was stunned at the precision of the speed. Usually, with keyboard turning, the character turns either too fast or two slow, and you compensate. With Dark mod, it is spot on. I thought to myself as I ventured forward that maybe the team actually tuned it just right, but it could always just be a happy accident, maybe even an engine default.

    Of course, the time did come when I decided to look up. I hit the appropriate key and nothing happened, so I went back to the options to check. I have since been using the mouselook (also spot on) because I have been so interested in this for so long! Some may even recall that Dark Mod was released on my birthday. Hmmmm, an anniversary that is indeed coming quick!

    I am just a fanatic of a bygone era of classic gaming. I could never ask for Look Up, Look Down, and Center View keyboard commands. The mouselook really isnt my style of play, and for whatever it is worth, I want the team to know that compared to the great classic games, Dark Project especially included, as a keyboard player, you completely nailed it, and that is really saying something in this age of computer gaming. If it wasnt for the missing Look Up Down Center, I would swear I was in an enhanced build of Dark Project.

    Nevertheless, I shall soldier on practicing the mouselook style of play, if anything because I need to absorb everything I can about Dark Mod, to appreciate what has all gone into it. I could never design a Mission for something that I had not thoroughly explored and investigated, and I do have an idea or two...


  14. #89
    Member
    Registered: Jul 2010
    (We have had some particularly notable mentions in PC Gamer, Destructoid, Kotaku, Blues News, Shacknews, etc but I'm most excited about this.)

    We are slashdotted!

    http://games.slashdot.org/story/13/1...ef-a-like-game

  15. #90
    Moderator
    Registered: Apr 2003
    Location: Wales
    Congratulations, I hope it didn't hurt too much.

    Could you post links to the other mentions? I've only seen the one in Thelvyn's post (Phoronix?).

  16. #91
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by nickie View Post
    Congratulations, I hope it didn't hurt too much.

    Could you post links to the other mentions? I've only seen the one in Thelvyn's post (Phoronix?).
    Looks like the TDM servers have been overwhelmed once again, this time thanks to the slashdot article. Wow.

  17. #92
    Member
    Registered: Jul 2010
    Quote Originally Posted by nickie View Post
    Congratulations, I hope it didn't hurt too much.

    Could you post links to the other mentions? I've only seen the one in Thelvyn's post (Phoronix?).
    Here's a link to the thread with all the links in the first post. I will edit this later with the specific links if needed.

    http://forums.thedarkmod.com/topic/1...-and-articles/

  18. #93
    New Member
    Registered: Jun 2005
    Quote Originally Posted by bikerdude View Post
    Until it calms down a bit here is another option for people to use, that bypasses the slower mirrors and the need to download the tdm_mirrors.txt file from the already swamped darkmod.com server.

    1. Download the attached file and save the following file to the root of the Darkmod folder, over-writing the one there already.
    2. Run the tdm_update.exe and on the main windows click on "advanced options"
    3. Then click on "dont search for new mirrors" and then click save.
    4. Then click on "continue"
    5. If your updating from an earlier version of TDM, you need to check the "dont search for new mirrors" once again, after 'tdm_update.exe' updates itself and restarts.mack sure to do steps 2-4 again.
    6. Please note the manual mirrors list wont work when you want to download mission's, you need to replace the "tdm_mirrors.txt" file with the default one - see attached.


    - see the screenshot below for steps 2-4.

    Manual Mirrors - Attachment 1827
    Default Mirrors - Attachment 1826
    The forum says I don't have permission to access the attachments. I don't suppose anyone can post either their contents or another link to them?

  19. #94
    Moderator
    Registered: Apr 2003
    Location: Wales
    Thanks, nbohr1more, that's fine.

  20. #95
    Member
    Registered: Feb 2003
    Location: Sweden
    Played a ton of TDM before aswell, it's AWESOME! Good work guys!

  21. #96
    bikerdude
    Guest
    Quote Originally Posted by x0563511 View Post
    The forum says I don't have permission to access the attachments. I don't suppose anyone can post either their contents or another link to them?
    The screen shot was just there as a visual aid, if you follow thew steps you should be able to do it.

  22. #97
    New Member
    Registered: Aug 2012

    Will tdm2 run ok on win xp/ vista

    Hi

    Will tdm2 work on win xp or vista? I want to hook up some friends with it. Also. Since its a large file, can I copy the "darkmod" folder onto a flash drive and put it on another computer? I'd like to bypass the whole download process again as I want it on another pc in my house.

    Lastly there are a lot of missions listed at thedarkmod.com, are they listed in the proper play order? I'd like to play them properly according to the story etc.

    Thanks a lot this looks like a lot of fun!

    Fitz

  23. #98
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Quote Originally Posted by kingfitz View Post
    Will tdm2 work on win xp or vista?
    Yes, TDM will work on both Windows XP and Vista.

    Lastly there are a lot of missions listed at thedarkmod.com, are they listed in the proper play order? I'd like to play them properly according to the story etc.
    Each Fan Mission has its own story, so feel free to pick one without worrying about playing in the proper order...Popular ones are:

    Tears of St. Lucia, A Score to Settle, No Honour Among Thieves, Glenham Tower, Knighton Manor, Heart of Lone Salvation, and Return to the City.

    Have fun...

  24. #99
    Member
    Registered: Jan 2004
    Location: Prince Edward Island, Canada
    Quote Originally Posted by Vae View Post
    Yes, TDM will work on both Windows XP and Vista.



    Each Fan Mission has its own story, so feel free to pick one without worrying about playing in the proper order...Popular ones are:

    Tears of St. Lucia, A Score to Settle, No Honour Among Thieves, Glenham Tower, Knighton Manor, Heart of Lone Salvation, and Return to the City.

    Have fun...
    It's true that most missions are stand alone adventures, however there are a few that are part of a continuing storyline. The Thomas Porter series is one. They're all listed on our wiki.

  25. #100
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Quote Originally Posted by kingfitz View Post
    Hi


    Since its a large file, can I copy the "darkmod" folder onto a flash drive and put it on another computer? I'd like to bypass the whole download process again as I want it on another pc in my house.
    Yes, once you've downloaded it once, you can copy it anywhere, or even play it directly from a flashdrive.

    Lastly there are a lot of missions listed at thedarkmod.com, are they listed in the proper play order? I'd like to play them properly according to the story etc.

    Thanks a lot this looks like a lot of fun!

    Fitz
    Most missions are independent, but there are a few series that would benefit from being played in order. There's also a 3 mission campaign, No Honour Among Thieves.

    You can see which missions are part of a series here: http://wiki.thedarkmod.com/index.php...r_The_Dark_Mod

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