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Thread: The Dark Mod updated to 2.06!

  1. #126
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    The Dark Mod forums appear to be down for me. Is it for others as well?

  2. #127
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Yes, it is down for everyone...Although the categories are accessible, the topics are not.

  3. #128
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    I don't remember if this bug happened in previous TDM versions, but I just found it earlier. Moving water distorts whatever passes in front of it:

  4. #129
    Quote Originally Posted by Azaran View Post
    I don't remember if this bug happened in previous TDM versions, but I just found it earlier. Moving water distorts whatever passes in front of it:
    It's always been like that in the Doom 3 engine.

  5. #130
    Member
    Registered: Aug 2009
    Location: thiefgold.com
    Ah, ok, never mind. Hopefully they can fix it eventually.

  6. #131
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Forums are down again - any news or updates on that?

  7. #132
    Moderator
    Registered: Jan 2003
    Location: NeoTokyo
    That's a drag. They've been out all day (well, daytime for this hemisphere).
    Possibly related to the previous mess?

  8. #133
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    I can get into the TDM forums but TheDarkMod.com itself is unresponsive so I can't get to the downloads directly

    Currently downloading from the AtomicGamer site

  9. #134
    Moderator
    Registered: Apr 2003
    Location: Wales
    Thanks for the tip, Esme - I was getting impatient.

    Edit. Removed link as Esme's was instant!! Thank you.

  10. #135

  11. #136
    New Member
    Registered: Dec 2012

    Donate?

    Quote Originally Posted by New Horizon View Post
    We truly appreciate the sentiment, but TDM will always be free.
    With great respect to your desire to keep the mod free (thank you), surely you can setup a link on the home page for donations? Certainly there are expenses in keeping the website going, heck I'd be happy just to give you 20 bucks to go out to lunch on me.

  12. #137
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Money raises far more problems than it solves in a fan project with a large number of contributors. There might be occasions in the future where we would accept donations for specific costs (like the $100 needed to apply to Steam Greenlight), but those will be few and far between. As I always say, donating your time (by dropping by to say thanks or complimenting a map, sharing the word about TDM around the web, or even joining our forum to offer a hand beta-testing or map-making) is far more useful.

  13. #138
    Member
    Registered: May 2010
    Location: THE NETHERLANDS
    It works perfect.....

  14. #139
    Member
    Registered: Feb 2008
    Location: http://thief-forum.pl/

  15. #140
    Member
    Registered: Feb 2012
    Location: Where you live
    Grabbing, thanks!

  16. #141
    New Member
    Registered: Sep 2008
    Played a bit of this last night...loved it! Long live Thief fan missions! Huraaaahhyy!

  17. #142
    Member
    Registered: Sep 2004
    Location: Pennsylvania
    Quote Originally Posted by Abysmal View Post
    Finally hacked together a 2.01 install on my Mac, by running the tdm_update.exe through WINE (since the OS X updater is apparently broken), but the actual OS X executable remains at 2.0... somehow this doesn't quite feel ideal

    I hate feeling so left out, most indie games quite readily support all 3 platforms, but for some reason OS X is a big problem here
    When you say "Most Indie games" you mean the ones that you pay for in some fashion right :/
    There are certainly much much better ways to request assistance then this

    My update on 2.00 is not working also but I am on windows7 amdx64 does anyone know of a reason for this ?
    Possibly related to the darkmod site being down I would imagine.

  18. #143
    Member
    Registered: May 2008
    Location: Southern,California
    i got one simple question did they fix "the wonky blackjack" in darkmod so it works real good?

  19. #144
    Member
    Registered: May 2004
    Location: Toronto, Canada
    Without knowing what you mean by "wonky" it's hard to say.

    The blackjack works fine, but it's not as easy as regular Thief.

  20. #145
    Member
    Registered: Jul 2010
    Quote Originally Posted by Woodsie_Pagan View Post
    i got one simple question did they fix "the wonky blackjack" in darkmod so it works real good?
    In TDM 1.05 some fixes were made to the collision hitbox for Blackjacking:

    http://www.moddb.com/mods/the-dark-m...ion-105-is-out

    anything beyond that is "Functioning as Designed" as far as I know.

    When was the last time you tried TDM?

  21. #146
    Quote Originally Posted by Woodsie_Pagan View Post
    i got one simple question did they fix "the wonky blackjack" in darkmod so it works real good?
    Are you following the things I do in this video?


  22. #147
    Member
    Registered: May 2008
    Location: Southern,California
    ok thank you ,but from what video shows it looks like you arent even hitting them on the good knock outs,and the fails look like they should work as far as distance looks,not counting the metal helmets


    thank you so much

  23. #148
    bikerdude
    Guest
    TDM 2.02 is now available!

    Thanks for your patience everyone...hope it is worth the wait!

    This version includes a number of new features and bugfixes for The Dark Mod. Several exploits have been dealt with, such as a fix for the bunny-hop exploit by SteveL, and new behaviour that allows AI to notice if you blatantly grab onto a door they're in the process of closing, by grayman.

    A fix of a sound bug that was causing sound to drop off too quickly in large spaces (resulting in AI frequently ignoring noise arrows and calls for help) has also been fixed by grayman, and a new AI Hearing slider has been added to the main menu.

    New Horizon has adjusted our blackjacking detection so that players are less likely to fail by being too close to an AI.

    AI may notice that they've been pickpocketed, and will add that to their evidence of an intruder if you cause a mild alert while snatching something from their belt.

    In addition, Springheel has added a new AI and vocal set (acted by Goldwell) for mappers to play with: The Moors.

    For a more detailed look at the changes and improvements, see here: http://bugs.thedarkm...p?version_id=65

    To get the new update, simply run tdm_update.exe

  24. #149
    Member
    Registered: Jun 2009
    Location: The Spiraling Sea
    Excellent news!...

    Signature updated.

    'Twould be good if Springheel updated the OP.

  25. #150
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Thanks bikerdude, TDM updated successfully here

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