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Thread: T2 NEW DARK MISSION: "Mechanists on the rise" v0.7 (06/10/14)

  1. #201
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Quote Originally Posted by gnartsch View Post
    Thanks for the update!

    Hmmmm... some details still do not make any sense to me.

    The russian books in russian.zip should be located in books directly, instead of books\english, because russian players will extract the ZIP on top of the installed mission (whic, as Ricebug explained, should no longer have any english subfolder after install)

    Currently the german sounds are in snd\German\. (e.g.: snd\German\Garrett\German).
    I have no idea how the game should be able to find them!
    They should be placed like this instead: snd\Garrett\german
    And the english ones like : snd\Garrett\english

    Please note that there are a couple of common ambient sounds, though (which means that no specific german sound was required).
    e.g.: snd\Garrett\gar0101.wav-gar0108.wav.
    They need to stay in snd\Garrett directly.


    The rule for proper file-placement is simple:
    - any file that is subject to translation must reside in language specific folders ONLY
    - any file that is NOT subject to translation should reside in the respective root folder ONLY

    As a result, all those 'fall-back' files should be removed, since they are superseded by language specific files anyway.
    e.g.:

    intrface\NEWGAME.str
    intrface\miss20\GOALS.str
    intrface\miss21\GOALS.str
    strings\Objnames.str
    strings\TITLES.str
    Thankyou Gnartsch, I have repaired the directory from your instructions:

    The zip is Rise_of_Mechanist_v0.6 The name was changed so it won't overwrite the last one posted.

    https://drive.google.com/file/d/0B_k...it?usp=sharing

    Running in Darkloader v4.3 works fine, as does fm-selector, the later is the best working loader.

    I won't expect anyone to host this until the Languages have been verified to work properly. Russian language too.
    Last edited by darthsLair; 3rd Jan 2014 at 00:56.

  2. #202
    Moderator
    Registered: Apr 2003
    Location: Wales
    I was finally able to get around to playing this and had a lot of fun, so thank you to all. I just had a couple of problems really. The Mechanists always seemed to be alerted when I saw them first time and I think this might have been caused by putting out a torch. The second thing, which I found made things a bit difficult, was the sound balance. I couldn't hear the voices over the music so I couldn't really hear what was said, and I was unable to turn the ambient down. I do know how to do that but sometimes it just doesn't work and this was one of those times.

    Otherwise, thank you again!

  3. #203
    Summer Vacation Contest Winner 2010
    Registered: Sep 2003
    Location: PacificNorthWest...Near Forks
    Quote Originally Posted by nickie View Post
    I was finally able to get around to playing this and had a lot of fun, so thank you to all. I just had a couple of problems really. The Mechanists always seemed to be alerted when I saw them first time and I think this might have been caused by putting out a torch. The second thing, which I found made things a bit difficult, was the sound balance. I couldn't hear the voices over the music so I couldn't really hear what was said, and I was unable to turn the ambient down. I do know how to do that but sometimes it just doesn't work and this was one of those times.

    Otherwise, thank you again!
    We thank you Nickie!

  4. #204
    Member
    Registered: Jan 2003
    Location: US
    I made a walkthrough on normal difficulty for this mission.

    http://thief2fanwalks.freewebspace.c...echanists.html

  5. #205
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by cavador_8 View Post
    I made a walkthrough on normal difficulty for this mission.

    http://thief2fanwalks.freewebspace.c...echanists.html
    Many thanks Cavador_8

  6. #206
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Mission updated to V.6, check first post

  7. #207
    Member
    Registered: May 2009
    Location: Germany
    Quote Originally Posted by cardia1 View Post
    Mission updated to V.6, check first post
    Weird. This mission was available in v0.6 already (see the first post on this page).
    Are your changes based on darthsLair's version 0.6 , or did you start on the previous version?
    It seems like all the fixes that darthsLair had applied already are gone again in your version.

  8. #208
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by gnartsch View Post
    Weird. This mission was available in v0.6 already (see the first post on this page).
    Are your changes based on darthsLair's version 0.6 , or did you start on the previous version?
    It seems like all the fixes that darthsLair had applied already are gone again in your version.
    Thanks, i have renamed the mission to 0.7 v.

    link has also been updated

  9. #209
    Member
    Registered: Oct 2003
    Location: Nampa, Idaho
    I think what gnarstch is saying, Pedro, is your update does not have darthlair's changes. IOW, you've given us an old version. I don't know, cause I haven't had time to sit down and compare the two "updates."

  10. #210
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Ricebug View Post
    I think what gnarstch is saying, Pedro, is your update does not have darthlair's changes. IOW, you've given us an old version. I don't know, cause I haven't had time to sit down and compare the two "updates."
    my version has the same updated has Darthslair which is regarding the Russian Language, and i have also fixed that, i just posted accidentally without changing the V.06 to V.07

  11. #211
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    here´s a walktrough for this mission written by Cavador 8:

    http://thief2fanwalks.freewebspace.c...echanists.html

  12. #212
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    This mission has been updated to 1.8 and NewDark 1.23:

    https://drive.google.com/file/d/0B9b...ew?usp=sharing

    new changes:

    two lights removed
    a texture fixed

  13. #213
    Member
    Registered: May 2003
    Quote Originally Posted by Cardia View Post
    This mission has been updated to 1.8 and NewDark 1.23:

    https://drive.google.com/file/d/0B9b...ew?usp=sharing

    new changes:

    two lights removed
    a texture fixed
    Were these changes in the first or second mission?

  14. #214
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    This mission has been updated to V 2.0 (02/12/2017), see changes in first post.
    Last edited by Cardia; 2nd Dec 2017 at 06:02.

  15. #215
    Member
    Registered: Oct 2012
    dml to fix final objective in mission one that doesn't work.

    Code:
    DML1
    
    //Rise of the Mechanists: Fix final goal // miss20.mis.dml
    
    #script tnhscript
    
    Create -464 "QVarFixSwitch"
    {
       +ObjProp "Scripts"
       {
          "Script 0" TrigProximity
       }
       +ObjProp "designnote"
       {
          "" Proximity=2000
       }
    }
    +ObjProp 273 "Scripts"
    {
       "Script 0" TrapSetQvar
    }
    +ObjProp 273 "TrapQVar"
    {
       "" =0:goal_irreversible_10
    }
    +Link "QVarFixSwitch" 273 "ControlDevice"
    {
    }
    -ObjProp 1975 "Scripts"
    +ObjProp 1975 "Scripts"
    {
       "Script 0" WelcomeRoom
    }
    Last edited by fortuni; 29th Sep 2019 at 08:45.

  16. #216
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Thank you so much Jim!

    In the meantime i have updated the mission with new major updates and fixes, see first post for mission link update and new more info.

  17. #217
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Quote Originally Posted by fortuni View Post
    dml to fix final objective in mission one that doesn't work.

    Code:
    DML1
    
    //Rise of the Mechanists: Fix final goal
    
    #script tnhscript
    
    Create -464 "QVarFixSwitch"
    {
       +ObjProp "Scripts"
       {
          "Script 0" TrigProximity
       }
       +ObjProp "designnote"
       {
          "" Proximity=2000
       }
    }
    +ObjProp 273 "Scripts"
    {
       "Script 0" TrapSetQvar
    }
    +ObjProp 273 "TrapQVar"
    {
       "" =0:goal_irreversible_10
    }
    +Link "QVarFixSwitch" 273 "ControlDevice"
    {
    }
    -ObjProp 1975 "Scripts"
    +ObjProp 1975 "Scripts"
    {
       "Script 0" WelcomeRoom
    }
    Is this to be saved as miss20.mis.dml?

  18. #218
    Member
    Registered: Oct 2012
    Well spotted, yes miss20.mis.dml

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