Originally Posted by MrMunkeepants
I took a few
screencaps of the user interface, in case anyone wanted a closer look
we see the arrow selection wheel for
- choke
- water
- blast?
- fire
- regular?
- sawtooth
- ?
- rope
- ?
with a listing on the shop screen for "blunt"
Upgrades for:
bow accuracy & damage
quiver capacity
armor
blackjack damage
lockpick quality (inversely affecting difficulty?
various charms & trinkets with specific boosts/key effects
Mission Complete screen:
analysis of player style
challenges completed (remain undetected, lift all loot items)
various statistics, including "collectibles found" (which, combined with the Garrett's trophy room and the promise of new tools unlocking inaccessible areas, leads me to seeing some Metroidvania exploration possibilities)