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Thread: There's a VR HEADSET on my FACE! :D

  1. #951
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yeah, it's gone straight to my wishlist. I won't buy it just yet, mainly because I've got a fairly big VR backlog... but also because I'm not sure I've got the necessary coordination* for this, so I'm hoping to hear from others how well it plays.

    *I don't think the rhythm aspect should be a problem, as I played the drums and all kinds of percussion instruments for years - but this almost looks more like dancing, and my dancing is mostly reminiscent of Human: Fall Flat.

  2. #952
    I loved how they filmed that with all the VRness rendered as from the external view -- that seems like a much better way to show off VR in a 2D video.

    I thought the game looked terrifying :) I hope that's one of the "hard" difficulty settings...

  3. #953
    Member
    Registered: Apr 2004
    Location: Netherlands
    Who needs that when we've already got this?

  4. #954
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    jesh plz

  5. #955
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    BEAT SABER IS GREAT! I completed the song in the above video on Hard this morning, after several failed attempts. Unlike Audioshield, you can actually fail songs in this one, Guitar Hero-style.

    In other VR news:

    Oculus reveals 140 FOV prototype

    The Oculus Go is out! - We ordered 2 units at work. Will get back with impressions in a week or two hopefully. Most of the VR apps we make have been for GearVR, so we're very excited about the Go around here, as are our customers, who'd rather have a self-contained €219 device than shell out close to 1000 bucks for a phone+GearVR combo to run their new apps on.

  6. #956
    Member
    Registered: Apr 2001
    Location: Switzerland
    What's Beat Saber's difficulty curve like, henke?

    I also read about Oculus' Half-Dome (or whatever it's called), and it looks like they've got some interesting ideas to address the shortcomings of VR Generation 1.

  7. #957
    Member
    Registered: Apr 2004
    Location: Netherlands
    I wonder how the half-dome prototype would deal with objects rapidly approaching the player that they switch focus to right before it hits them. I'd assume the screen distance would lag behind a bit in that case. Weren't there ideas about multiple translucent screens at different depths, too?

  8. #958
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Thirith View Post
    What's Beat Saber's difficulty curve like, henke?
    There are 4 difficulty settings for each song, so you can increase the difficulty at your own leisure. I've managed to beat half of the 10 tracks on Hard now, but Expert is still whooping my ass.

  9. #959
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Woop, I've now managed to complete all of Beat Saber's tracks on Hard!

    I'd say Balearic Pumping and Breezer are the most difficult tracks. Country Roads is probably the easiest track, and not, as I was hoping when I saw the title, a Country/Western song, but rather a Celtic-infused electro kinda thing. There's a good bit of variety in the game's 10 songs, ranging between pop, electro, hip-hop and metal. The soundtrack's on Spotify, and not half bad!

    Quote Originally Posted by Shadowcat View Post
    I loved how they filmed that with all the VRness rendered as from the external view -- that seems like a much better way to show off VR in a 2D video.
    Indeed. The footage is captured with a program called Liv, which is free on Steam, so anyone who has the time and money and greenscreen can set up their own VR Mixed Reality recording studio.

    Here's a really good video about the technology, as well as the fascinating backstory behind the development of Liv(it starts with the developer having his identity stolen and then changing his legal name to that of his WoW character).

    Last edited by henke; 7th May 2018 at 02:56.

  10. #960
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    First impressions

    IT'S GO-TIME, BABY!



    Video/audio/comfort

    Feels pretty much like a GearVR! The view was initially a tad blurry around the edges, pulling the straps tighter remedied that, but gave me severe Oculus-face and a bit of a eye-strain instead! The straps are very soft and fabric-y, I would've preferred something more rigid like the Rift has instead. The built-in speakers are pretty good! No complaints about those.

    Controller

    I was expecting basically a touch-controller but without positional movement, but sadly it doesn't even quite live up to that. It detects rotation, but not rotation relative to the headset or anything, meaning the rotation of the in-VR controller-model can - and frequently will - get offset from the physical controller in your hand, eg. you might be pointing it straight ahead, but the in-VR controller will be pointing off to one side. Thankfully Oculus has planned for this, and you can always hold down the Oculus-button for a second to reset the controller's orientation. After a few hours with the device, you get used to it, though it's initially a bit wonky. The main button on the controller is the front trigger, though I think it might actually be entirely digital, not analogue. There's also a touchpad on top, which can also be used as 4 buttons.

    Games

    I tried out a few old GearVR games I owned, Darknet, Land's End, Gunjack. All playable, though they don't really make the most of the controller, and mostly they still use head-look for interaction, rather than the controller. I also poked a little bit at Bait! a new, free fishing game, designed with the controller in mind, though I didn't have time to try it much, need to check it out more later. Honestly I spent most of the evening replaying one of my Oculus Rift faves, that's right, it's...

    Ultrawings!

    I was curious to see how the dual touch controls of the original could be made to work with a single, significantly simpler controller, but it actually works pretty well! The only complaint I have about the controls is that the touchpad is used for both throttle(up/down on the touchpad), and yaw(left/right on the touchpad) and I occasionally ended up decreasing throttle when I simply meant to yaw left. The already quite simple graphics of the original look perhaps even a tad rougher here, but the feel of the planes are unchanged, and soaring through the skies is still a very pleasant experience.

    Here's a short and sweet review that shows the Oculus Go version in action:
    Last edited by henke; 8th May 2018 at 16:37.

  11. #961
    Member
    Registered: Apr 2001
    Location: Switzerland
    Looks like Bridge Crew is doing a TNG-themed expansion:
    https://www.rockpapershotgun.com/201...ion-expansion/

  12. #962
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland


    I'm in the BIG LEAGUES now, baby!

    Also yeah we absolutely gotta try out the new Bridge Crew DLC. I hear they also made the Engineer role beefier.

  13. #963
    Member
    Registered: Apr 2001
    Location: Switzerland
    I got back to Ultrawings this morning, replaying the tutorial missions and then replaying them again, this time with the 'realistic' flight model. Don't think I'd want to play this game for hours at a time, but it's great for the occasional hour.

    I wish there was a good, not overly complicated VR helicopter game, though, something along the lines of how helicopters handle in Arma and preferably with transport missions.

  14. #964
    Member
    Registered: Apr 2001
    Location: Switzerland
    Okay, I gave in and got Beat Saber (AKA I shouldn't be so jealous of henke's saber skillz...). Great game to play in parallel with the more sedate (at least for now) Ultrawings. Both games are great examples of what VR can do at this stage: simple but effective graphics (Beat Saber is stylish af and Ultrawings feels a bit like flying over Wind Waker's oceans), great use of the Touch controllers, and neither game would be nearly as enjoyable outside VR.

  15. #965
    Member
    Registered: Apr 2001
    Location: Switzerland
    Two questions for the TTLG VRnauts:
    • Have any of you played either Skyrim VR or Fallout 4 VR? How did you like them?
    • Do any of you have one of the VR devices other than Oculus Rift and the Vive? What are they like?

  16. #966
    Member
    Registered: Apr 2004
    Location: Netherlands
    I'm waiting on significant price drops for Skyrim, since it couldn't hold my interest with the non-VR version beyond the first half hour. With Fallout 4 though, be aware that its requires at least a 1070 to run reasonably, from what I've heard.

  17. #967
    Member
    Registered: Apr 2001
    Location: Switzerland
    Eep! I've got a 1080 (oh, those days before the bitcoin mining goldrush!), but my 4790k might slowly be getting a bit old to run everything as I would want. (It's less of an issue outside VR thanks to G-Sync.) I'm also waiting for both to come down in price - not least because I suspect I wouldn't finish either. However, once they're cheap enough, I could well imagine putting in a dozen hours just to experience those worlds in VR.

    I have to say that the idea of exploring Skyrim in VR and using the Natural Locomotion program really appeals to me.

  18. #968
    Member
    Registered: Oct 2000
    Location: Spinning off the karmic wheel
    I have Skyrim. I am enjoying it as a sneak archer. I've got more time in Skyrim than in any other game (except Arizona Sunshine, my current gold standard for VR games). The problem I have is that I generally have about 1 hr to play a day (work, family, etc), and sometimes that's just not enough time to make significant progress.

    I have to use the teleport locomotion because of motion sickness problems. I found the opening wagon ride quite a chore to get through. Ended up just closing my eyes for most of it.

    It's a good game. Not sure it's $60 worth of good game.

  19. #969
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland

    HACHI MACHI!

    There's a new Sprint Vector map out!



    I just took a couple cyberjogs around it this morning. Definitely the most visually impressive course so far, and not terribly challenging either. It has a nice open boost-heavy section towards the end that's particularly enjoyable.

  20. #970
    Member
    Registered: Oct 2000
    Location: Spinning off the karmic wheel
    Quote Originally Posted by henke View Post


    I'm in the BIG LEAGUES now, baby!
    I now know how impressive that is. I have yet to beat anything on hard. And my shoulders hurt.

    Beat Saber is quite cool, for those who haven't tried it yet. Well worth $19.99. My 12 year old daughter is better at it than I am.

  21. #971
    Member
    Registered: Apr 2004
    Location: Netherlands
    A bundle containing Fallout 4 VR and Doom VFR is currently on sale for 54 euros at Fanatical. I'm tempted myself. Looks to expire in about 8 hours though.

  22. #972
    Member
    Registered: Apr 2001
    Location: Switzerland
    I've practically only heard good things about Moss, a PSVR exclusive - until now. It's available on Steam.

  23. #973
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    On Oculus as well! Don't think I'll pick it up at full price tho.

  24. #974
    Member
    Registered: Apr 2001
    Location: Switzerland
    Same here, in particular with summer being just around the corner. I still enjoy my Oculus Rift a lot, but I just use it less when it's hot.

    Come autumn, though? That mouse will be mine, I tell you! MINE!

  25. #975
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Echo Combat is looking pretty great.



    Skip to 1:40 for match start.

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