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Thread: There's a VR HEADSET on my FACE! :D

  1. #1026
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by Thirith View Post
    I've only just heard that Lone Echo 2 has been announced.



    Also, I revisited Beat Saber last weekend and the downloaded songs don't work. Will have to look into this, because there seem to be some pretty cool tracks/fan levels. Most likely a recent update means that I have to reapply the mod fix.
    I believe there's some kinda Lone Echo 2 "trailer experience" that'll pop up on Oculus any time now, I'm holding out for that instead of watching the trailer in regular ol' monitor-o-vision. Super-eager for more Lone Echo!

    About Beat Saber songs, yeah the plugin breaks every time there's a new update released. It's usually fixed within a day, but you'll have to run the installer again.

  2. #1027
    Member
    Registered: Apr 2001
    Location: Switzerland
    My wishlist for Lone Echo 2:
    - More exploration
    - More, and more interesting, puzzles (they should take a hint from the non-moon logic point&click adventure games)

    The first game was great, but the sequel could do with less hand-holding.

  3. #1028
    Member
    Registered: Apr 2001
    Location: Switzerland
    I just checked out the VR version of Hellblade: Senua's Sacrifice, and from the 20 minutes I played I think I may well end up replaying the whole thing. IMO it doesn't suffer from the lower resolutions, as so much of the aesthetic is about lighting and hinting at things. The effect of the binaural sound is reinforced by the world being everywhere you turn your head rather than just on a screen in front of you. Scale also makes you feel more like you're with Senua, especially at the beginning when you're on the boat with her and she's basically your size. Finally, while it's not unusual in VR to have cinematic sequences on a rectangle floating in front of you, for me the effect in Hellblade is somewhat akin to Get Out's Sunken Place, disassociating the player from Senua when the rest of the time you're right there with her.

    I don't think VR will make anyone love Hellblade if they didn't already like what the game does, but it's absolutely worthwhile checking out the VR version if you already liked the game.



    Other, unrelated notes:
    - I checked out Moss and it's delightful.
    - GNOP is also very cool - if you're into quirky puzzlebox toys.
    - Oculus Home no longer opens when I enter VR. I wonder why that is.

  4. #1029
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I just finished Moss! Yeah, delightful is a good word for it. The presentation is very nice, Quill is wonderfully animated, and there's a few really cool scenes throughout. As for the rest of it? Eh... servicable combat and puzzling, and the story isn't anything to write home about. It's also very short (I think it was less than 2 hours), and the finale is a set-piece heavy thing that borders on being more annoying than awesome. I don't know, it's fine. Just fine.

    Also finished Creed on the Normal difficulty today, and I'm not sure I'm gonna bother with Hard. It has a bunch of cool gameplay ideas, but the real meat and potatoes of it (the boxing, that is) isn't partifularly fun. The career(story mode) is also a very slight affair, and the whole thing is oddly paced. It all kinda builds up to the Ricky Conlan fight, which is the most cinematic and memorable fight of the game, but after that it doesn't end. Instead there's one more fight, and then it just kinda ends. Eh. Ok.

    I wouldn't recommend anyone pay full price for either of these. Get em in a sale if you're interested. Or don't.

    Picked up Sairento this morning. Looking forward to finally seeing what all the fuzz is about.

    Also been playing a bit of In Death since it just came out of EA. I like this game quite a bit, despite it's faults. It's a very novel and fun VR FPS, but the procedural levels and enemy placement means the balancing is kinda all over the place, and very often it ends up feeling either too easy or too difficult. At the same time that randomness and never knowing what's around the next corner means you'll have to explore with caution, which I like.

  5. #1030
    Member
    Registered: Apr 2001
    Location: Switzerland
    Quick P.S. concerning my Hellblade post above: the bit I played this morning made me think that something like Dark Souls - or, more precisely, not something *like* but indeed Dark Souls - would be great in VR. Anything where the world itself has such a strong sense of presence comes to life even more in VR, and getting more of a sense of scale from the opponents would be wonderful. Chronos did something akin to this, but its world lacked the detail and sense of history that From Software's creations have.

  6. #1031
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I recon I'll give Hellblade VR a miss, I have feeling it'd be far too queasy for me.

    Just spotted this wonderful vid and figured I had to share:


    When I've played Keep Talking with friends we've never made it past the second bomb, but these guys are clearly pros.

  7. #1032
    Member
    Registered: Apr 2001
    Location: Switzerland
    Do you get these long-lasting bouts of queasiness? Since Hellblade VR is included in the regular game, it's easy enough to quickly check it out (and the title credits will probably give you a good sense of whether it'd affect you), but not if it means you feeling like throwing up for the rest of the day.

  8. #1033
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah, I already have Hellblade VR in my Steam library, it's just installing the whole thing again that's putting me off, plus I just played through it a few months ago. Hell, maybe if I get a hankerin' for Hellblade next year or something I might check it out.

    Anyway here's an amazing trailer.


  9. #1034
    Member
    Registered: Apr 2001
    Location: Switzerland


    The trailer looks rather janky, but I could imagine a Rube Goldberg-style Build Your Own Machine! game to work in VR.

  10. #1035
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Wanted to share a bit of Red Matter gameplay.



    I'm enjoying this. This kinda "tinkering with stuff and solving puzzles" gameplay works well in VR, and the story is interesting enough to keep me engaged.

  11. #1036
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Finished Red Matter. Good, but lightweight on the puzzling. Atmosphere was nice, tho the story didn't turn out to be very interesting in the end. Right now I'm playing Arktika.1. This is the most lightgun-style VR shooter I've played yet. The fact that you can only teleport to pre-defined spots actually soured my interest when I first heard of it, but after hearing plenty of rave I picked it up in the latest sale. And I'm glad I did, it's a blast!

    The shooting is very satisfying, and every level introduces some clever new gameplay twist. One of the first levels is a horror-themed affair where you're covered in darkness, and have to shake and throw glowsticks to illuminate the way, another level focused heavily on moving you along conveyor belts, and the one in the video below introduced an idea I've had myself: robots with scanners that detect you unless you stand perfectly still. I was thinking it could be a cool idea for a stealth game, but it works well here as well.



    As you can see I've also gotten my hands on a gun that lets me arc the trajectory of my bullets. I'm BENDING IT LIKE BECKHAM!

    Beckham was the guy in the Wanted movie, right?

  12. #1037
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Quote Originally Posted by henke View Post
    Beckham was the guy in the Wanted movie, right?
    Nah, that was Neo.

  13. #1038
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    This Viveport thing is starting to look more tempting, a nice deal here.

    Subscribe, or try the free 14 day trial, and pick up these games for a buck each:
    Superhot VR
    Sairento
    Accounting+
    Wizards
    Arizona Sunshine

  14. #1039
    Member
    Registered: Apr 2004
    Location: Netherlands
    Skyrim is over half off now: https://www.gamebillet.com/skyrim-vr

  15. #1040
    Member
    Registered: Apr 2001
    Location: Switzerland
    Yay!

    ... damn.

  16. #1041
    Member
    Registered: Apr 2001
    Location: Switzerland
    Since Steam also went down with the price, I bought Skyrim VR there. Haven't tried it out yet, but I'm curious to check out how well it works with Natural Locomotion, which plugs into games to allow you to move around by walking on the spot. I tried out the simple demo beforehand and it seems to work pretty well, though it remains to be seen how well it interacts with Skyrim.

  17. #1042
    Member
    Registered: Feb 2001
    Location: Somewhere
    Time for some real exercise!
    haha imagine that in Arma3, you would be exhausted after 5 minutes

  18. #1043
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Yeah I'm a bit skeptical about using arm-swing-locomotion in big open world games for that exact reason. Playing Sprint Vector gives you a good workout, and those are just relatively short levels that you run through. Start running in Skyrim and you'll be exhausted before you reach Whiterun.

  19. #1044
    Member
    Registered: Feb 2001
    Location: Somewhere
    wii fit muthafuckas

  20. #1045
    Member
    Registered: Apr 2001
    Location: Switzerland
    I doubt I'd play the entire game like that - in fact, I doubt I'll play the entire game at all, since I already got started on Skyrim twice, enjoying the first 20-30 hours and then losing interest. However, from what I've heard, Natural Locomotion doesn't deactivate the game's default locomotion, so I can do the literal walking simulator thing when I like and then switch to teleporting. Let's see how it works, but it's worth the ~US$10 to find out how well it works.

  21. #1046
    Member
    Registered: Apr 2001
    Location: Switzerland
    I just finished Moss, which was cute but IMO somewhat underdeveloped - which is okay, since it still falls into the experimental VR phase. I'm hoping they'll make a sequel that will do more interesting things; they could definitely spice this up with some more Metroidvania-ish elements.

    I also played about half an hour of Skyrim VR after fiddling with mods, and my impression is that Natural Locomotion definitely comes into its own with this one. It takes a while to get used to it, but just the act of walking to Riverwood feels distinctly different, and more immersive, if you're doing something that feels like walking. I'll probably try to play and complete a couple of shorter games before getting started on this in earnest, but I am looking forward to exploring the place in VR.

    What I find strange, though: the extent to which a VR environment feels genuinely 3D can differ tremendously. It's not necessarily the fidelity of the graphics; my impression is that it's more to do with lighting, though at the same time I felt this with Superhot, which doesn't really work with lighting at all, but not so much with some other games with more elaborate lighting.

  22. #1047
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I felt the same way about Moss. I was really hoping it'd be more of a proper game than an experiment tho, seeing how much everyone was fawning over it.

  23. #1048
    Member
    Registered: Apr 2001
    Location: Switzerland
    I think they mainly fell in love with Quill. Who's a good mouse? You are! You are!

    It'd be cool if they built on having the player (or "the Reader") be (kind of) present in the game world as well as controlling Quill. They had some of that, but they could definitely do more. There are glimpses of a more creative, varied game in what we got - it'd be a shame if they basically just went for something that ends up feeling like an expansion. (Which is also what I think re: the Lone Echo sequel, although there the first game had considerably more to offer than Moss did.)

  24. #1049
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    PC Gamer has a big ol' list of 2019 VR releases. Of course Stormland and Lone Echo 2 are already on my most anticipated-list, but there's some other stuff too. Defector looks good, but also very ambitious, so I'm eager to see how it turns out. Failspace and A Fisherman's Tale look like fun, but perhaps lightweight experiences. Space Junkies looks fun, but I'd prefer a singleplayer game rather than MP. And is that Stephen Russell I hear in the Zed trailer?

  25. #1050
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    This is what I've been waiting for.

    POLYBIUS IS OUT ON STEAM.

    Free your mind.

    Moo.

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