Terra Nova fans with VR gear obviously need to check this out:
https://www.ttlg.com/forums/showthread.php?t=152410
Damn, i must check out Sclerosis, that must be awesome in VR.
Amnesia: The Dark Descent is another one of those games which i've started and thought "this is quite good" and then for some reason i never really go back to it anyways because i found something else to do.
Horror is an amazing genre for VR. Having real life scale of things is just one aspect of how it makes it just incredibly much better. There are also mods for the Resident Evil games, didn't try them yet (not a HUGE RE fan but they're decent i guess).
Terra Nova fans with VR gear obviously need to check this out:
https://www.ttlg.com/forums/showthread.php?t=152410
Since I'm pretty much a VR whore, I did go and get myself a Quest 3. Obviously it's still early days, but I'm liking it a lot. It's a lot more comfortable for me to wear than the Quest 2 (in both cases with the Elite Strap), the improvements in resolution and FOV aren't mindblowing but very nice, and the faster CPU makes this a much more responsive device. Setting up the player space is much easier too than it was with the Quest 2, thanks to the headset's sensors. And while I don't think I'll be doing much in Mixed Reality, the better passthrough is definitely appreciated.
I've also been tweaking my setup for Virtual Desktop, and I'm really happy with how well I can now run PC VR software wirelessly. I've been playing the Portal 2 VR mod and while it played fine before, the combo of the new headset with its improvements and the improved networking setup make this so smooth, it's great. (Obviously not recommended to anyone who's got problems with VR nausea.) I'm also looking forward to some of the newer games, such as the impressive-looking, well-reviewed VR remake of The 7th Guest (which I didn't play back in the early days of CD-ROM gaming).
One boring thing with Quest 3 is i can see the a vague black "V" shape across the screens when i have it on me. with the Quest 2 there's maaaaybe a very, very vague "C" shape or "O" in the middle but i rarely, if ever see it, this makes it more clean to look through.
Other than that i'm happy. Sad that they didn't improve the screen(s), i watched like 30 reviews before it came out and at least half of them said the colors were improved, this was total BS, they're 100% the same as on Quest 2 (since i have both switched back/fort for a few games).
It's a decent, if not great upgrade imo. Maybe i will be more impressed with PCVR (didn't really try this a lot yet with Q3).
PSVR2, babyIt has so-so optics but incredibly bright and vivid screens with perfect black levels. It's also not particularly comfortable for me unless I use a third-party top strap and counterweights, but with those I can wear it for hours no problem.
Got a few more games to report on. After hemming and hawing since launch I finally caved and got Star Wars: Tales from the Galaxy's Edge. It absolutely nails the Star Wars aesthetic, and the haptic feedback on blasters and your multitool is satisfying. But the level design is really lacking, with most levels consisting of one long corridor from which enemies pop out at you like an on-rails shooter. It bills itself as story driven, but I never came to like any of the characters or really had a sense of what I was doing. I'd say it's worth it on sale for the experience, but I regret paying full price.
Next is Crossfire: Sierra Squad, which didn't at all look like my kind of game but is actually awesome. It's a military arcadey shooter without the po-facedness of Call of Duty. Like all VR games it has an incoherent story, but that's easy to ignore because there's like 900 guns with great haptics and the enemies stagger satisfyingly when you shoot them. The best part is every level ends in a shootout with electric guitar music that ramps up when you beat it. Usually during this part I hold my gun like a guitar and play myself out. It's corny and unrealistic (although there is a realism mode I haven't tried yet), but I absolutely do not regret paying full price for this one.
Well, this has only happened 12 times in the history of TTLG, so I’ll just have to make a BFD about it. Post #10,000! Thank you, thank you (takes a bow). Only took me 23 1/2 years.
Anyway, I’ve been playing a ton of VR lately (pretty much exclusively) since getting the Quest 3:
Half Life Alyx
Hellblade Senua’s Sacrifice
Firmament
Propagation Paradise Hotel
Saints & Sinners 1
RE7
(Plus some older stuff like Transference, Rise of Insanity, Narcosis, Paranormal Activity)
I'm enjoying/enjoyed all of them, to some degree, but I'd say that Hellblade in particular really stood out. Such an intense experience, and so memorable. Also, Saints & Sinners is far more complex than I realized, it's going to be fun to mess around with all it's systems and there's probably some decent replay possibilities.
And RE7 is genuinely frightening. I'm actually scared to go back to it.
BUT - There also seem to be a deluge of good new games that have come out recently too. I’ve been kind of waiting for this to happen:
Assassin’s Creed Nexus (Quest only) – Out today. This looks great, and has been getting good reviews. I've never played an AC game before, but sneaking and rooftops in VR sounds fantastic.
These too:
Vampire The Masquerade Justice (Quest/PSVR2)
Stride Fates
Dungeons of Eternity (Quest only)
Journey to Foundation (Quest/PSVR2)
Genotype
Ghost Signal
7th Guest VR
And these, coming soon:
Sniper Elite VR Winter Warrior (Quest only)
Arashi Castles of Sin
Arizona Sunshine 2
Stranger Things VR (Quest only)
Asgard’s Wrath 2 (Quest only)
I love that we’re seeing more stealth games in VR, it is much needed (Arashi, AC Nexus, and VtM Justice).
Also, P.S. - this looks cool for 10 bucks:
Pianovision - Play piano in Mixed Reality
Hellblade was a definitive demonstration of one of the strongest use cases of VR that still remains utterly unexplored. Sometimes I don't want motion controls and room scale, I just want to sit down and play a console game with a gamepad and crank up the immersion in VR. Having to fiddle with VorpX or third party wrappers (with a pretty poor success rate) because the industry has been too busy huffing its own dream bubbles of a metaversed future to consider this a viable path for VR gaming is asinine.
I've tried the Ghost Signal demo and it seems decent if not exactly my sort of thing. I'm also looking forward to Vampire, but I'm waiting for the framerate issues to be resolved. Looks like a budget Dishonored. Arizona Sunshine is getting hyped as the next big thing, but there have been a lot of underwhelming releases this year, so I'll believe it when I see it.
Congratulations on your 10K! If you're 40+, this will make a great addition to any imminent midlife crises. If you're not, take a raincheck and come back when you are.![]()
I've realized lately that I completely prefer sitting experiences over standing. I'm more into the visual side of VR, not the interaction. A few occasional drawer pulls or switch flips is fine, but I really don't want to swing my arms to run or do a sword strike. The one exception I can think of is archery or bow games, I do like pulling the string back and aiming in VR. Interactive ladders though drive me insane.
Speaking of archery games, this looks fun. Superhot with bows.
Saw this earlier today, I'm interested to see how well it works:
Valve Launches Official Steam Link PC VR Streaming App On Quest