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Thread: CoSaS 3 - The Nine Year Sleep - Content Release (3-14-2014)

  1. #26
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Alright, I just opened the second mission with dromed in order to find the models I wanted, and there's something odd I don't understand. I thought these shelves were a single model including the shelves themselves and all the items on them, books dishes etc...



    It turns out it's not the case, but in dromed all I can see are the wooden shelves and the stools below them. Impossible for me to find the books and dishes, they don't appear in the dromed window.
    I moved the shelves somewhere else, and ingame the items still appear at the same place. It seems they just pop out of nowhere once ingame. I can't find any kind of teleport trap or any kind of link to these models, not even with the roombrush.

    The same thing happens with many objects in the mission. What sorcery is this !?

  2. #27
    Member
    Registered: Dec 2002
    Can you post the object number of this shelf?

  3. #28
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    881, but all the shelves in the medical area do the same.

  4. #29
    Member
    Registered: Dec 2002
    I can see this stuff only in game-mod. Looking at the bin, I can't see anything suspicious.
    This is advanced sorcery.

    Maybe some objects disappear because of these ran out of object refs - errors?
    Last edited by fibanocci; 9th Apr 2014 at 13:39.

  5. #30
    Master Builder 2018
    Registered: Jul 2008
    Could they be part of a money tree? I seem to remember Dan using money trees in this mission because of the old limits but I could be mistaken.

  6. #31
    Member
    Registered: Dec 2002
    Could you point me to the 'money tree'?

  7. #32
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    The term money tree refers to an object which creates lots of other objects when it receives a stim. I had a brief look and saw that there were several money trees, so the easiest way to find the objects you want is to use the command set game_mode_backup 0, enter game mode and return to the editor. You can use set game_mode_backup 1 if you want to load another mission.

    Once you have the names of the bin files you'll have to extract them, along with the required textures. A while ago I wrote a program that can do that automatically. I wrote it for the EP but it works the same for FM zips. If you want to try it, let me know and I'll PM you the link.
    Last edited by R Soul; 9th Apr 2014 at 14:54.

  8. #33
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    I found it ! I can't believe it, I couldn't find a specific tree so I started selecting special objects. It turns out there is only one bunk bed located inside an alcove, and it is a hidden money tree. You sly taffer.

    It's the moneybunk bed, number 1508, it's a unique model in the mission. There are probably more of these hidden trees.

  9. #34
    Member
    Registered: Dec 2002
    I guess this is a measure to avoid the object limit. Good to know Newdark has raised the bar and 'money trees' are no longer necessary.

  10. #35
    Member
    Registered: Mar 2001
    Location: Ireland
    And where's the fun in that?

  11. #36
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    That's like no longer having to program by flipping the front panel switches and using punch cards instead. That took all the fun out of programming, right?

  12. #37
    Member
    Registered: Mar 2001
    Location: Ireland
    Or building each room in your mission in its own unique space, with the objects pre-placed and the textures permanently fixed!

  13. #38
    This is so disappointing!
    I just got done replaying Mission X for the first time in years and had forgotten just how incredibly beautiful it was and how much fun it was to play, (and wow, seeing my old artwork up on those menu screens and cutscenes was a trip down memory lane) so I came back here eagerly searching for news on where Cosas 3 was in development and when it might finally come out, and. . . damn.
    I wish everyone had all the time in the world to be able to create wonderful fms, but as it is, I'm glad for what we've got.

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