Save game link for the Cradle in the OP is broken just FYI
What you describe is not possible without patching the game, but those patches are now in place for the merged City project (where it would be impractical if all your saves were just labelled "The City"). So I've talked to Beleg about making use of this feature also for the merged mission maps.
Originally, the T3 Gold maps had replacement titles which applied to the combined maps, e.g. "Shalebridge Cradle" instead of inner/outer. But those turned out to conflict with third-party translations, so there was a request to remove them. Using one of the original half-map titles for the combined map is definitely confusing, though.
Save game link for the Cradle in the OP is broken just FYI
I see. That's an outstanding project you linked, I wasn't aware of its existence. Really good to see Deadly Shadows still being improved.
I would also like to comment on 3 glitches I experienced in my playthough:
- The mechanical eye brightens up the screen so you can see in the dark, but when you read a book with the eye activated the text also becomes brightened
- The audio that plays when you get sent to Pavelock is very, very loud for some reason ("Got him! Warden says to bring him to Pavelock!"), so much so that I would jump whenever it happened
- The victrola with self-help advice in the museum curator's office doesn't have subtitles, it's the only instance where subtitles are lacking from what I could tell!
Best wishes!![]()
Here's another one I've noticed: when starting a new game the screen asking you to adjust the brightness until you can barely see Garrett pressed against the wall doesn't show up...
These are the same in the original game and not caused by Thief 3 Gold or the Sneaky Upgrade patch?
The volume could probably be adjusted with a schema file override but it's appropriate that you get startled when you get arrested?
The missing subtitles can be added, I think, if the sound is not a tagged metasound. But translations would be needed (unless it's a case of a mis-spelled filename or something, and the translations are actually already there).
Edit: I tried both overrides. The one for volume works fine. The one for the victrola does show a subtitle, but the <at> tag used for cutscene subtitles doesn't work here. So there can be only one line and it would show immediately after frobbing, not synced with the voice.
This is due to a work-around in the SU code and not easy to fix, unfortunately.
Last edited by snobel; 26th Mar 2023 at 05:22.
Yes, all these happen in vanilla. You can test the first one about the mechanical eye with the guest book in the inn reception, if the eye is active the book appears brightened up.
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I guess you're right, not only is poor Garret beaten unconscious before being dragged to prison, he also almost has a heart attack!
I see, that must why they didn't have any subtitles show up then. There is another victrola near the elevator in the room with the Eye that has Karras saying something but it also doesn't have subtitles, presumably for the same reason.
I see, I wasn't aware that was the case.
Thank you for the quick response!
Cheers!