I will happily beta test. And yes I will make sure to test it in FM Mode. XP
I would be happy to test if you still need testers.
I will send a pm tomorrow
Edit:
@ slickrazor
It's not possible to send you a PM! I've sent you an email!
Last edited by Gecko; 30th Dec 2016 at 12:39.
Is it almost ready? Anxious to try it out.
If you want to see a preview of the Thief 2 HD Mod v1.0 here is an exclusive Let's Play by Lady Lilia. The T2 HD Mod v1.0 will be released in the next weeks!
Note: Thief 2 with the HD mod version 1.0 starts with Mission 2
Last edited by Gecko; 14th Mar 2017 at 16:03.
Looking forward to this. Have already played T2 with NecroAge, halfway through another run with EP2, after which I am planning another playthrough. So I'll make it a HDM playthrough![]()
Noticing some stuttering with this installed. I'm curious if the textures are just too large for the old engine to efficiently handle?
Running an I5 and Gtx 980, so raw power shouldn't be an issue. How time consuming would it be to offer a lower resolution version of the pack Gecko?
Running a ramdisk could be another potential solution if the stuttering is due to disk fetching.
This is a demonstration of wind simulated vegetation.
Screenshots:
![]()
It's hard to believe this is the Dark engine. Well done!
Looks awesome! But will we need to upgrade our PC's ?
I have the feeling that I would prefer the vegatation to move slower and less intensive, though.
Looks like a pretty windy day, and for the most part I would rather go for just a little bit of a summer breeze.
Yeah, seems epic! Just slow the movement down a little![]()
In this new demo i show you the best version of wind simulated grass, trees and different types of flowers.
Enjoy!
something feels a bit off about how the animation is looping.
Looks awesome. But why it's like in stop-motion?
I had to solve several problems to get this result. The first problem is the 99 frames limit for a bitmap animation! If i could use 200 frames i can make much better animations for thief. In the demo you can see that there is not only pure grass. There is also wheat and flowers. But if you set every bitmap animation separated (grass, wheat, flowers, other flowers) the game engine can't handel all this stuff and will never do it. So you have to find another way.
And here it is:
Use only one animation for all and merge them! But now you have the next problem:
grass animation -> 60 frames
flowers animation -> 84 frames
wheat animation -> 77 frames
No animation has the same number of frames. So you have to pick one of them (in my case i have chosen the grass with 60 frames) and reduce the other animations down to 60 frames. This isn't easy...
I will release every full animation of the grass, wheat and flowers. So you will be able to use it separate. But if you want this diversity of vegetation like in the demo video...there is no other way!
Last edited by Gecko; 23rd May 2017 at 13:18.
Gecko:
Why not have all the grass, flowers, etc without animation.
I think animation here is a resource hog or am I wrong?
I thought that too but it's not. If you use the same texture without animation you will get (near) the same FPS rate. So it makes no difference on my PC. I would say you get max. 5 FPS more...
And in my opinion without animation it looks so dead. I really love this vegetation wind effect.
Last edited by Gecko; 23rd May 2017 at 14:41.
Have you tried doing a less intense animation so it seems less choppy? The default movement for plants is far less in the original and this may be the reason why the devs chose to do that.
I can't change the Animation itself because it's a rendered video. I've rendered all video clips to .PNG frame by frame and after that reduced all down under 99 frames. Also i've changed the brightness and the color.
For example the grass clip has 120 frames total. Now you have to take every second frame to get a normal animation with 60 frames....
Why do you need this info?
Video resolution: 3840x2160
The finished texture resolution is 4096 x 1024![]()
Gecko, just wondering if there was any word on a release date? Loved the T1 mod so looking forward to seeing this one.
The first time I saw the animated grass I assumed Gecko was doing something clever with tweqs and submodels. I should have known better.